- This topic has 333 replies, 83 voices, and was last updated 3 years, 4 months ago by FekeFez.
-
AuthorPosts
-
June 1, 2016 at 7:32 pm #26574
Incredible table!!! Â Absolutely one of the best! Â Great work all involved.
Current Project: Perpetual updates of VPX physics.
You need to login in order to like this post: click here
June 1, 2016 at 8:30 pm #26580While playing many enjoyable games, the ball got stuck twice in two different spots. What’s amazing is that after about a minute, the table would cycle through it’s solenoids and then even with the ball still stuck simply offer up a new ball at the plunger and continue on with the game.  The attached picture shows one stuck ball and the green arrow shows where the other got stuck during a different game. The second ball was located half under the teal colored panel.
Attachments:
You need to login in order to like this post: click here
June 1, 2016 at 8:42 pm #26584I dont know the game at all but it says “Lock is Lit” and you lock a ball but the Lock light never lights. It lights during attract mode. Could it have the wrong id in it? (or is there more than one Lock is Lit lamp?
You need to login in order to like this post: click here
June 2, 2016 at 2:26 am #26607Never had these issues, I guess nudging won’t help
You need to login in order to like this post: click here
June 2, 2016 at 3:01 am #26613<span style=”color: #4f4f4f; font-family: ‘Open Sans’, sans-serif; font-size: 12px; line-height: 18px; background-color: #fbfbfb;”>Great table. It looks and plays perfectly. The only thing that could be improved – the playfield lights (save polly, wild etc.). You can hardly see they are flashing, they looks like they lit all the time (talking about lights that should flashing ;)) Thanks again for your work on this table. Regards.</span>
You need to login in order to like this post: click here
June 2, 2016 at 10:23 am #26629This table is very nice, except the physics and some missing textures on the bumper area….
You need to login in order to like this post: click here
1 user thanked author for this post.
June 2, 2016 at 12:39 pm #26643I like that you can tell what drop target is up. was always tough to tell before this version
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 2, 2016 at 3:56 pm #26667Is anyone else getting the 3rd ball bounce off the far side of the shooting lane and go back into where the ball comes out? Happens always on ball #3 and about 80% of the games i play, I can’t finish the game as i lose ball #3. Anything on my cab specifically could be causing this, open to ideas? Love the table but hard for me to play
You need to login in order to like this post: click here
June 2, 2016 at 7:19 pm #26681Have not seen that happen. You could add a gat to that area and would stop it could be hidden give that a try and see
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
1 user thanked author for this post.
June 3, 2016 at 3:33 pm #27077Great work Tom and Ninuzzu! I love the flashing drop targets. The models look amazing, as do the ramps. The pop bumper lighting is superb. One of the best looking tables on VPX. Thank you!
You need to login in order to like this post: click here
June 7, 2016 at 5:51 am #28099I like that you can tell what drop target is up. was always tough to tell before this version
The original designers had this idea…but they couldn’t realize it bacause the material used for “falshing” drop targets was too weak and fragile (the transparent one, I don’t rememeber the name), so the idea was rejected.
We have no problems in the virtual version, so this is also a homage to the original creators!
You need to login in order to like this post: click here
June 11, 2016 at 7:13 am #30255Dang ! Was playing the beta version a lot, that’s before the BIG rebuild, must say: wow ! It’s a beauty !
Best of all: it plays very nice, good overall ball control ( hah you need it with the villain droptargets)
Thanks all for such a nice table
You need to login in order to like this post: click here
June 11, 2016 at 9:42 am #30258For whatever reason I seem to get static on some of the audio on this table (all versions) and Medieval Madness. I have tried different ROMs to no effect. Any ideas?
You need to login in order to like this post: click here
June 11, 2016 at 12:40 pm #30276Are you using latest vpinmame?
You need to login in order to like this post: click here
June 11, 2016 at 6:52 pm #30285I had downloaded 2.7 but the “won’t play SAM tables” issue came up so I went back to 2.6.
I’ll try 2.7 from VPU.
You need to login in order to like this post: click here
June 21, 2016 at 2:23 pm #32041And now with PROC … you Guys are amazing, thanks again ninuzzu and Tom
You need to login in order to like this post: click here
June 21, 2016 at 2:31 pm #32043Plus Ninuzzu made installer(auto) for Proc. Impressive! many people will be happy about that
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 21, 2016 at 2:32 pm #32044I’m honestly not really sure what PROC is.
You need to login in order to like this post: click here
June 21, 2016 at 2:49 pm #32058http://www.pinballcontrollers.com/index.php/products/p-roc
http://soldmy.org/pin/ccc/index.php?title=Main_Page
Search for Cactus Canyon Continued on youtube.
Anyway the new version supports Cactus Canyon Continued, so it’s like you have two games in one table.
Enable the P-ROC option in the script and you will play at Cactus Canyon Continued, disabe it and you will play the Bally’s classic.
There are two bugs in the P-ROC version that I hope to resolve soon:
1) the mine is not working perfectly (P-ROC does not support cvpmMech class)
2) the multiball is only two balls (due to the code of the game, not to the table, I think)I released an installer for the P-ROC, tested and working on Windows 7: there is a tutorial written in three languages, but installation is very simple.
People without an internet connection will not be able to download the necessary files to play the game, but there is no problem, you can download them first and pass them in the cab when the P-ROC installed (the 3 steps)Special thanks to Eric Priebke, the creator of the “rom” Cactus Canyon Continued, a really great expansion to the (tedious?) classic game.
You need to login in order to like this post: click here
June 21, 2016 at 3:15 pm #32063An installer for the CC Continued version??? SWEET! I was dreading trying to figure that out. I got a chance to play this at the Ann Arbour show but I’ll be honest I didn’t know I was playing anything different as a lot of the machines there had colour DMD’s in them but when I hit the Drunk Multiball I knew I was experiencing something different. What a blast. I was literally giggling to myself while playing it, I assumed anyone around me likely thought I was drunk… at 11:00 in the morning :)
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.