June 1, 2016 at 7:32 pm #26574rothbauerwParticipantJune 1, 2016 at 8:30 pm #26580ckpinParticipant
While playing many enjoyable games, the ball got stuck twice in two different spots. What’s amazing is that after about a minute, the table would cycle through it’s solenoids and then even with the ball still stuck simply offer up a new ball at the plunger and continue on with the game. The attached picture shows one stuck ball and the green arrow shows where the other got stuck during a different game. The second ball was located half under the teal colored panel.
Attachments:You must be logged in to view attached files.June 1, 2016 at 8:42 pm #26584DarylParticipantJune 2, 2016 at 2:26 am #26607June 2, 2016 at 3:01 am #26613chokeeeParticipant
<span style=”color: #4f4f4f; font-family: ‘Open Sans’, sans-serif; font-size: 12px; line-height: 18px; background-color: #fbfbfb;”>Great table. It looks and plays perfectly. The only thing that could be improved – the playfield lights (save polly, wild etc.). You can hardly see they are flashing, they looks like they lit all the time (talking about lights that should flashing ;)) Thanks again for your work on this table. Regards.</span>June 2, 2016 at 10:23 am #26629HanibalParticipant
This table is very nice, except the physics and some missing textures on the bumper area….
1 user thanked author for this post.June 2, 2016 at 12:39 pm #26643June 2, 2016 at 3:56 pm #26667JesperparkParticipant
Is anyone else getting the 3rd ball bounce off the far side of the shooting lane and go back into where the ball comes out? Happens always on ball #3 and about 80% of the games i play, I can’t finish the game as i lose ball #3. Anything on my cab specifically could be causing this, open to ideas? Love the table but hard for me to playJune 2, 2016 at 7:19 pm #26681
Have not seen that happen. You could add a gat to that area and would stop it could be hidden give that a try and see
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1 user thanked author for this post.June 3, 2016 at 3:33 pm #27077Ben Logan2ParticipantJune 7, 2016 at 5:51 am #28099
I like that you can tell what drop target is up. was always tough to tell before this version
The original designers had this idea…but they couldn’t realize it bacause the material used for “falshing” drop targets was too weak and fragile (the transparent one, I don’t rememeber the name), so the idea was rejected.
We have no problems in the virtual version, so this is also a homage to the original creators!
Some users who have liked this topic:June 11, 2016 at 7:13 am #30255NemoParticipantJune 11, 2016 at 9:42 am #30258TNT2ParticipantJune 11, 2016 at 12:40 pm #30276June 11, 2016 at 6:52 pm #30285TNT2ParticipantJune 21, 2016 at 2:23 pm #32041STATParticipantJune 21, 2016 at 2:31 pm #32043June 21, 2016 at 2:32 pm #32044DrybonzParticipantJune 21, 2016 at 2:49 pm #32058
Search for Cactus Canyon Continued on youtube.
Anyway the new version supports Cactus Canyon Continued, so it’s like you have two games in one table.
Enable the P-ROC option in the script and you will play at Cactus Canyon Continued, disabe it and you will play the Bally’s classic.
There are two bugs in the P-ROC version that I hope to resolve soon:
1) the mine is not working perfectly (P-ROC does not support cvpmMech class)
2) the multiball is only two balls (due to the code of the game, not to the table, I think)
I released an installer for the P-ROC, tested and working on Windows 7: there is a tutorial written in three languages, but installation is very simple.
People without an internet connection will not be able to download the necessary files to play the game, but there is no problem, you can download them first and pass them in the cab when the P-ROC installed (the 3 steps)
Special thanks to Eric Priebke, the creator of the “rom” Cactus Canyon Continued, a really great expansion to the (tedious?) classic game.June 21, 2016 at 3:15 pm #32063roarParticipant
An installer for the CC Continued version??? SWEET! I was dreading trying to figure that out. I got a chance to play this at the Ann Arbour show but I’ll be honest I didn’t know I was playing anything different as a lot of the machines there had colour DMD’s in them but when I hit the Drunk Multiball I knew I was experiencing something different. What a blast. I was literally giggling to myself while playing it, I assumed anyone around me likely thought I was drunk… at 11:00 in the morning :)
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