- This topic has 116 replies, 2 voices, and was last updated 3 years, 6 months ago by Thalamus.
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September 18, 2017 at 11:48 am #64116
Ah my Fault, sorry, heres the right, Sub TurnOff ( Line 1014),
there is just missing this (add this):LeftFlipper1.RotateToStart
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September 19, 2017 at 3:17 am #64155I’m sending this backto scott right now… he will be updating the code, then posting the updated the table file….
IF THE TABLE DOES NOT LOOK LIKE THIS OR BETTER, YOU ARE USING THE WRONG VERSION OF VPX
THIS MUST BE PLAYED IN VPX 10.4 REV 3209 or higher to be guaranteed it will look like this on your setupYou need to login in order to like this post: click here
September 19, 2017 at 3:59 am #64156Awesome Hautfreaks , also hope for a darkener directb2s ( strange, cant create a newer with the imported directb2s )
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September 19, 2017 at 3:13 pm #64177Hey Thalamus that photo is pretty funny looking, sorry about the tilt problem! Â I will fix this with the next update, thanks for letting me know about this. Â The really good thing about finding these issues is that I can add the fixes to my blank table and avoid these issues on future tables. Â I also need to look at the rules and see if the captured balls need to be ejected upon tilt. Â I seem to remember seeing that somewhere…
BTW your high score is not too shabby either.
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September 19, 2017 at 3:17 pm #64178Stat I am updating the B2S as well, I agree it needs to be a bit darker to let the “player up” and “can play” illuminations show up better. I am also adding in black boxes around the scoring reels, something I missed when I made the initial B2s Backglass.
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September 20, 2017 at 9:53 am #64204The PF and Backglass are Redraws ?
Because theres also a German Version avaiable ( IPDB )You need to login in order to like this post: click here
September 20, 2017 at 4:03 pm #64229Yes I hand drew them as vectors in Ink Scape so they would be infinitely scaleable, it took days to do this…
BTW I have a new version of Capersville that I sent to HauntFreaks for him to check my work. Â It makes the following changes:
Capersville 2.8.4 Changes
-Fixed zipped flippers not de-energizing with Tilt
-Fixed an imbalance in the rolling ball sound levels from balls 0 to 2
-Added gate animations to Shooter lane and CodeZapper primitive gates
-Added feature to light one SeaRay Caper light with top red rollover button (per game rule set)
-Fixed DOF output to turn off Captured Ball flashers if a ball falls into the Deep4 caper section and does not seat before a second ball is captured in a saucer
-Added a scriptable feature to select between “10 Point” bumper caps and “blank” bumper caps using the “special” variable STATAs you can see, I named the bumper cap variable after you Â
Extensive testing has shown that blank bumper caps yield higher total scores than bumper caps with  point totals on themÂ
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September 22, 2017 at 12:20 pm #64381New version 2.8.7 uploaded, thanks to all for their help in pointing out improvements to the table!
Also note that a new B2S backglass for this table has also been uploaded to here:
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September 22, 2017 at 12:51 pm #64385Thanks again for this update too!!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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September 22, 2017 at 3:17 pm #64392Thank you for the update, great table, lovely art.
When I first played it I thought….I know this table….
Have a look at Big Valley (Rosve, VP9) …same principle with the ball capture-2-hole, the passing throug..the kind of captive ball on the right etc. 3 years later…
My favorite pinball machine?
Where I can put my name on as Grand Champion....You need to login in order to like this post: click here
September 22, 2017 at 3:47 pm #64395Thanks for all the hard work on this and the update  One small issue I am having and I am not sure if it’s the table the new directB2s or something else. The credit’s are not going down when you start a game?
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September 22, 2017 at 4:22 pm #64397The table is set to free play by default. Â To change this go into the script and change the variable FreePlay fro True to False.
How do you like the new BG with the black lines around the scoring reels?<!–more–>
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September 22, 2017 at 4:50 pm #64399Thank you for the update ! I know it is going to play great
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September 22, 2017 at 7:51 pm #64407Both the Table and the new backglass are amazing. Thanks
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September 23, 2017 at 3:45 am #64427lol Thanks for my Variable Name  … great Update Overall
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September 23, 2017 at 10:50 am #64451Hey STAT I thought you would get a kick out of that! Â It was a great suggestion so I figured you should get credit for it.
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September 24, 2017 at 3:52 am #64489This game will be official EM guinea pig for getting the score from B2S and posting online. Not played yet but will do. Danke.
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September 24, 2017 at 8:27 am #64500IMPORTANT
Thalamus found a bug in the script that continually subtracts credits with adding players even if the number of players exceeds four. Â I since I always play freeplay on my machine I missed this bug.
If you change line number 194 of the script to this
If FreePlay = False and Credit > 0 and Players < MaxPlayers Then
That will fix the credit issue. Â I’ll post a new version of the table later today that fixes this for those who have yet to download the table of don’t feel comfortable changing the script.
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September 24, 2017 at 8:35 am #64502That’s really cool Horsepin, please keep up updated on this project!
BTW was this table really popular in Germany? Â Many of the playfield photos that I saw online while making the table were German, far more than yousee for most any other tables.
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September 24, 2017 at 9:19 am #64508 -
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