Congo (Williams 1995) VP10

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  • #22983
    nFozzy
    Participant
      @nfozzy

      Congo (Williams 1995) VP10

      Congo (Williams 1995)

      Based on JPSalas’ VP9 table

       

      This Table requires the latest vpinmame beta and the latest VP10.2 Beta

       

      If the lower playfield isn’t showing up, make sure ‘Software Vertex Processing’ is unchecked in your Video Options.

       

      Additional credits:

      Spotlight primitive by Dark
      Flasher images by LoadedWeapon

      Sound effects by Knorr and Clark Kent

      #23026
      randr
      Keymaster
        @randr
        ModeratorMember

        Thanks! Fun table

        ********************************************************
        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

        ********************************************************

        #23029
        STAT
        Participant
          @stefanaustria
          MemberContributor

          Another great VPX, thanks nFozzy :good:

          #23048
          Blashyrk
          Participant
            @blashyrk

            Thanks nFozzy, Love me some congo :)

            #23072
            STAT
            Participant
              @stefanaustria
              MemberContributor

              Quick Fix, Line 88: .Hidden = 0

              #23079
              jbg4208
              Participant
                @jbg4208
                Member

                Sweet!! Thanks Fozzy!  :yahoo:

                #23080
                Pinbolt
                Participant
                  @pinbolt
                  Member

                  Thank you nFozzy, super table.

                  #23081
                  takut
                  Participant
                    @takut
                    MemberContributor

                    Great table, thanks for sharing :good:

                    #39728
                    nFozzy
                    Participant
                      @nfozzy

                      New update using DJrobX’s solenoid modulation emulation. You can find the beta version of pinmame with it enabled here

                      Tons of other changes too, here’s a short list

                      Uses the new ModSolCallbacks (Advanced flasher effects). Requires latest beta of pinmame.
                      Disconnected flippers from solenoid callbacks for much more responsive flipper behavior.
                      Single-Screen FS support (top of script)
                      Stiffer flippers script (top of script, enabled by default))
                      Corrected some issues with playfield scale. The areas around all 3 flippers have been redone, ramps are steeper
                      -Changed the aspect ratio for a better fit on 16:9 monitors. The plunger was moved up a bit.

                      Visual tweaks-
                      -baked some light into the ramps
                      -inserts are now brighter when the GI is off, rather than darker
                      -Fixed some orange colored inserts that were being crushed into red
                      Lower Playfield: Couple changes to hopefully prevent the ball from falling through the world
                      -if the ball does fall through, it’ll now respawn
                      -LPF targets have been changed back to walls. Hopefully this fixes stuttering issues

                      5 users thanked author for this post.
                      #39729
                      nFozzy
                      Participant
                        @nfozzy

                        FOR TABLE BUILDERS:
                        Don’t copy my script, I experimented a lot with the flasher effects, and I left a lot of garbage in the script.
                        Instead, I think each solenoid as it’s own sub is the simplest way to do this. I don’t recommend putting them through JP’s light routine because you’ll lose some updates – Congo updates the flasher routines really quickly.

                        ‘SolCallback(17) = “Sol117”
                        ‘SolCallback(18) = “Sol118”
                        ‘SolCallback(19) = “Sol119”
                        ‘SolCallback(20) = “Sol120”
                        ‘SolCallback(21) = “Sol121”
                        ‘SolCallback(22) = “Sol122”
                        ‘SolCallback(23) = “Sol123”
                        ‘SolCallback(24) = “Sol124”
                        SolModCallBack(17) = “Sol117”
                        SolModCallBack(18) = “Sol118”
                        SolModCallBack(19) = “Sol119”
                        SolModCallBack(20) = “Sol120”
                        SolModCallBack(21) = “Sol121”
                        SolModCallBack(22) = “Sol122”
                        SolModCallBack(23) = “Sol123”
                        SolModCallBack(24) = “Sol124”

                        Then each sub like this, using Intensityscale and State (without adjusting the state, lights will flicker off rather than fade off)

                        Sub Sol117(Value)
                        Value = Value
                        if value = 0 then
                        F17.state=0
                        F17a.state=0
                        F17b.state=0
                        else
                        F17.state=1
                        F17a.state=1
                        F17b.state=1
                        end if
                        F17.Intensityscale=Value * 1/255
                        F17a.Intensityscale=Value * 1/255
                        F17b.Intensityscale=Value * 1/255
                        End Sub

                        #39731
                        Drybonz
                        Participant
                          @drybonz
                          Member

                          Good Amy!  Good Good Amy!  lol

                          Thanks Fozzy… I really like this table.    :good:

                          #39737
                          randr
                          Keymaster
                            @randr
                            ModeratorMember

                            Very cool. Interested in checking this out with the mods :good:

                            ********************************************************
                            Messing with the VPinball app and push notifications.
                            So if you haven't downloaded app yet what are you waiting for!?
                            for IOS and Android

                            ********************************************************

                            #39738
                            Ben Logan2
                            Participant
                              @benlogan2
                              Member

                              Especially excited to try this table update  this evening because if the flipper mods. Thanks nFozzy.

                               

                              #39740
                              RYSr (Rich)
                              Participant
                                @rysr
                                Member

                                Thanks for the updated table!

                                BTW: Don’t you mean to use the VPX10.2 beta, for this table

                                Rich

                                #39745
                                doogie
                                Participant
                                  @doogie
                                  Member

                                  When I start a game in version 1.1 of this table, my left flipper solenoid continuously fires about once every second.

                                  #39746
                                  randr
                                  Keymaster
                                    @randr
                                    ModeratorMember

                                    I updated vpx beta version here you must use it and the scripts that are included

                                    ********************************************************
                                    Messing with the VPinball app and push notifications.
                                    So if you haven't downloaded app yet what are you waiting for!?
                                    for IOS and Android

                                    ********************************************************

                                    #39750
                                    STAT
                                    Participant
                                      @stefanaustria
                                      MemberContributor

                                      Just work in 10.1 and Beta 10.2 for me … :scratch:  whatever … :yahoo:

                                      #39751
                                      nFozzy
                                      Participant
                                        @nfozzy

                                        When I start a game in version 1.1 of this table, my left flipper solenoid continuously fires about once every second.

                                        Try this script, let me know if it fixes your issue

                                        http://pastebin.com/av1eZG80

                                        #39752
                                        Drybonz
                                        Participant
                                          @drybonz
                                          Member

                                          I just had a chance to play the new version… flippers are nice and snappy… I like the rigid flipper setting.  What is happening exactly when that is selected?… looks like the flipper settings stay the same… just curious.  The rigid flipper setting feels like the flipper is snapping to position with a more solid feel… not sure how to explain… subtle but nice.

                                          The ramps look good.  I like that the upper ramp cover is more transparent for visibility.  I noticed Amy clips through the upper ramp just a touch.  I moved her over about 8 clicks… that won’t hurt anything will it?

                                          Anyway, thanks again for the big update.  I’m sure I will be playing this one a bunch.

                                          *edit*  I keep finding a lot of nice little details that were improved from the old version.

                                           

                                          #39754
                                          nFozzy
                                          Participant
                                            @nfozzy

                                            The hardflips thing is a simple hacky solution to the problem of flippers being too floppy at end of stroke.

                                            Two triggers sit around the flippers that increase the EOStorque of the flippers. When the triggers are hit, EOS power is increased so the flippers have more rigidness. Releasing the flipper resets them back to normal so all flipper tricks work. (Live catches should work the same, end of rotation movement seems hard-coded)

                                            Here’s the isolated script, needs two triggers around the flippers called TriggerLF and TriggerRF

                                            http://pastebin.com/wXKBArwR

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