- This topic has 34 replies, 25 voices, and was last updated 7 years, 1 month ago by htamas.
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March 8, 2017 at 3:14 pm #50004
Good luck with all your future projects. Many many thanks for all the 3D work. My most personal thanks is for creating my beloved  and great Gilligan’s Island table – in a quality i never could dreamed of!!
Hope u stay around from time to time!!!
Greets,
Goesta
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March 8, 2017 at 4:33 pm #50010hey sorry i didnt have time to get you phantom of opera pix you would done an awesome job like everything else you have done your attention to detail and creative mind has no limitations good luck in the future the tables will miss your touches
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March 8, 2017 at 4:54 pm #50011Thanks for your help on some of my better looking tables! Thinking about it, when I was working on 24 and WWFRR your work singlehandedly raised the stakes and made me a better builder. When I saw what could be done I knew that the path I had started on would have many more twists and bends than I had originally imagined. What started as flat planes of ramps and walls with crafty texture ramps ended with not settling on any detail if I knew it could be better. I got back into 3d modeling a little bit because I knew you wouldn’t be able to keep up with all the demands of me and all these other fine builders.
Jolly Park is a table you built fantastic models for that I just haven’t done justice yet. If I find the desire to build tables again it’s my #1 priority.
Punch it!
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March 8, 2017 at 5:42 pm #50014hey sorry i didnt have time to get you phantom of opera pix you would done an awesome job like everything else you have done your attention to detail and creative mind has no limitations good luck in the future the tables will miss your touches
Don’t be sorry, keep working at it, I’m sure some solutions will present them selves. :)
Thanks for your help on some of my better looking tables! Thinking about it, when I was working on 24 and WWFRR your work singlehandedly raised the stakes and made me a better builder. When I saw what could be done I knew that the path I had started on would have many more twists and bends than I had originally imagined. What started as flat planes of ramps and walls with crafty texture ramps ended with not settling on any detail if I knew it could be better. I got back into 3d modeling a little bit because I knew you wouldn’t be able to keep up with all the demands of me and all these other fine builders. Jolly Park is a table you built fantastic models for that I just haven’t done justice yet. If I find the desire to build tables again it’s my #1 priority.
You know I remember really struggling with that stupid suit case. Â It was one of my first hard learned and valuable lessons I learned from VP, Â VP does not support 2 sided materials, so the inside of the case was like an invisible window, if only I knew then to just use a shell modifier. Â :P
Besides Javier using my crane for Last Action Hero I had a really tough time getting people interested in letting me work with them on tables so your eagerness to try new stuff out really helped me get the ball rolling.
Don’t feel obligated to do JollyPark on my behalf, it really doesn’t bother me to have models ready in waiting, it gives me a false sense of feeling like I’m ahead of the game.  You’ve put out a large body of work, I can relate to wanting some space from VP.
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March 8, 2017 at 8:03 pm #50021Good luck with all your future projects. Many many thanks for all the 3D work. My most personal thanks is for creating my beloved and great Gilligan’s Island table – in a quality i never could dreamed of!! Hope u stay around from time to time!!! Greets, Goesta
Such a great table.
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March 9, 2017 at 10:26 am #50074You will be missed dark. Â I better get a move on on that cftbl.
I have an unreal engine 4 project for ya.
How about a pinball editor lol
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March 9, 2017 at 10:30 am #50075Thinking of all the tables where one immediately knew, yeap this part was made by Dark.
Thank you so much for all of them, and good to know that you will not leave completely.Dark, I wish you all the best for your additional and future projects.
And for the rest of us I wish that you can’t resist and be back soonYou need to login in order to like this post: click here
March 9, 2017 at 12:05 pm #50076@Dark I’m guessing you may have answered this question before, and I hope it’s not asking for too much personal info… but did you study or work in graphic arts… was it something you taught yourself?
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March 9, 2017 at 12:28 pm #50080I wonder this too!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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March 9, 2017 at 1:15 pm #50097A great resume and thanks a lot for all your model contributions for the pinball community. All the best in your new focus and hope to see more of your excellent work in upcoming new games. Would love to see some of your creativity in that area :).
Will keep an eye out for the tutorial but am afraid I or anyone else will not be as talented as you Dark!
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March 9, 2017 at 2:01 pm #50101You will be missed dark. I better get a move on on that cftbl. I have an unreal engine 4 project for ya. How about a pinball editor lol
Barely started learning UE4, so it’s a bit beyond our skill set currently but who know’s what the future could hold.
@dark I’m guessing you may have answered this question before, and I hope it’s not asking for too much personal info… but did you study or work in graphic arts… was it something you taught yourself?
I went to a specialised arts high school where I majored in visual arts, took some time off after high school to work and took college night courses for a ‘Certificate in Digial media’ which on it’s own won’t get you any jobs it just says/means I know most of the Adobe software. Â I also took night courses for 3d Studio max, at the time it was still owned by Discreet and was version 5.0 which also resulted in another ‘certificate’ in 3D modelling and animation. Â I went on to take Art fundamentals and after completing it applied for Bachelor’s Animation and Bachelor’s Illustration, it being a highly competitive year, I was rejected for both. Â The sad part about this is a friend of mine who got in asked me if I applied again the next year and I replied no, he said I could of been a shoe in that year since competition was really low. Â The truth of the matter was life just caught me by the balls and I had started working full time and I would never apply again for Animation or Illustration at Sheridan. Â Sheridan college has(?had) a really good reputation for arts and has been known to have animators recruited directly to Disney.
I knew I wanted to do 3D animation since I saw Terminator 2 back in 1992 back before most people even knew about CGI but there’s never been any kind of clear path from A to B. Â I had a basic knowledge of the bulk of 3ds max’s features and capabilities at the time but I really needed to practice a lot more and with a bunch of crap that happened in my life I really put it on the back burner and stopped doing any art work for a few years. Â Over time I found the artist in me scratching back to the surface and I couldn’t ignore it any longer so I started getting back into drawing and I would do the odd poster for friend’s band’s or something like that. Â After getting back into it for a while a good artist friend of mine approached me about going to Italy for a month to study at the Florence Academy of Art and take one of their summer courses ‘the masters method’, which I have to say I probably learned more about drawing in a month than I had in all my previous schooling. Â So at this point my drawing was pretty strong again and I started getting back into 3dsmax, I have to admit, the time off really killed my knowledge base. Â 3dsmax was several versions newer at this point and while it looked the same, many things were new and different and it was almost like having to learn it all over again. Â That pretty much led into me slowly contributing more and more in the VP community. Â I figured if I was forced to model specific things with some deadlines then it could be good motivation and pressure for me to get crackin’ in 3d. Â At first a semi complex model would take weeks or maybe in excess of a month to model for me, but as time went on I figured out better work flows to the point where pretty much all my free time is consumed by model making for VP trying to help everyone I can lol. :P
As for actual jobs, I’ve worked lots, mostly labour type jobs like construction or landscaping, installed alarm systems for a while, all a bunch of boring shit no one cares about. Â I did have a ‘career’ type job working as a plate mounter in a print shop a while back but I ended up walking out the door after fighting with one of the owners of the family run print shop. Â A family of rich dicks who drive into work in sports cars while the rest of the plant gets 10 cent raises and shit. Â My position as plate mounter is a respected position but the management lied and cheated me a bunch and it was consuming my soul with anger on a daily basis which culminated in that fight with the owner….but that’s really a whole other story lol, I’m getting angry just thinking about it.
I have a passion for art and 3D especially, I really love to do this stuff and that’s a lot of the reason why I have to switch my focus, it’s always easier and comfortable to stay stagnant, often painful to grow.
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March 10, 2017 at 6:17 pm #50195Also excited to see Wipeout is on your list. Edizzle got this one off to a solid start.
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March 13, 2017 at 7:37 pm #50534Good luck dark. Thanks for everything and enjoy the new challenges
Sent from my iPhone using Tapatalk
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March 14, 2017 at 7:43 pm #50592The team I worked with on Gilligan’s has a table (not saying which one) that is about ready for release but needs some coding done
You know curiosity always seems to get the best of me but I have to admit it’s super cool when a table is released out of nowhere.
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March 16, 2017 at 7:30 pm #50726One more “thank you” for all your contributions, past and hopefully future. The virtual pinball community wouldn’t be where it is now without your work.
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