DOFLinx Future Pinball WIP tables: Let us know what tables you are working on!

This topic contains 67 replies, has 6 voices, and was last updated by Profile gravatar of Dr.Tom Dr.Tom 17 hours, 4 minutes ago.

Viewing 8 posts - 61 through 68 (of 68 total)
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  • #45489
    Profile gravatar of TerryRed TerryRed 
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    I finally got to work on 3 Angels. I kinda started and stopped a few times. I just couldn’t get motivated. But go the flippers, slings, kickers, and shaker done and now I’m back in the zone. I love how these games come alive when adding DOFLINX. I do have two questions for the other guys (TerryRed, Senseless, etc). First, are times for things being on/off same for FP and DOFLinx (i.e is 4000 = 4000 for a timed event on a toy)? The reason I ask is that I try to time the shaker to the spinners. But seems the shaker lasts longer. I’ve timed the shaker to match the spinner.pulse timer. But seems off. Second, I tried to add a timer to the backglass for the usual DOFTimer stuff, but it would not let me. Said it already had maxed out on objects (800) and that I could not add anymore. Now, I don’t find this hard to believe, because if you’ve ever seen 3 Angels or looked at the playfield before loading the game, you will see it is PACKED with stuff. So, unless there is away to add more objects, I’ll just have to do dedicated flashers and no fancy animations for the lighting effects.

    …oh, and as for timing. Yes DOFLinx, and FP values are different.

    FP timers will work in milliseconds, so a timer with 500 will equal 0.5 secs

    For DOFlinx with FP specifically it works different than the rest of DOFLinx’s functions. (DDH69 could explain the why better than I can). DOFLinx with FP works in hundredths (I think).

    So for a shaker in DOFLinx in FP:

    FF_Dev DV_SH,350 ‘DOFLinx – Shaker

    ….would equal the shaker being on for 3.5 seconds.

    Hope the helps.

    (I gave you an answer to your object limit issue on the previous page…in case you may have missed it)

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    #45492
    Profile gravatar of TerryRed TerryRed 
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    Alright, so SLAM give me the go ahead to upload the DOFLinx mod of Star Wars DSA (Ultimate 1.04), as he will be uploading the normal version on his site eventually…

    While waiting for me to get that done….here is a cool video demo to tide you over. This may be the last video I can do for a while so enjoy it while you can!

     

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    #45502
    Profile gravatar of senseless senseless 
    Participant
    Member

    Nice, can’t wait to play the DOFLinx version :). I will be working on Nightmare on Elmstreet over the weekend.

    @Dr Tom: For flashers with the FlashForMs commands the timing (in milliseconds) is identical if you use the FF_FlasherForMs commands. For the shaker I just don’t know as I don’t have one to test with :).

     

     

    • This reply was modified 1 week ago by Profile gravatar of senseless senseless.
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    #45537
    Profile gravatar of Dr.Tom Dr.Tom 
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    Thanks for the input guys!  I guess I just updated my cab, but not my desktop. Looking forward to investigating your star wars script, Terry.  Curious to see how you are subbing things.

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    #45731
    Profile gravatar of TerryRed TerryRed 
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    OK guys….so as of tomorrow I will be away from my wife and kids and my pinball cabinet for about 4 months for training for my job.  I will be home on some weekends. I’m not sure what I will be able to do in the meantime, as the military is great for not giving you essential details that really matter to you.

    I hope to work on some FP DOFLinx mods while away. Anything I am working on, I will let you know on here.

    It’s been a great year of virtual pinball cabinet building, modding and tweaking. Can’t wait to get back to it full-time.

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    #45987
    Profile gravatar of Dr.Tom Dr.Tom 
    Participant
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    Good luck, Terry!

    I should be uploading 3 Angels tonight or tomorrow.   Looks pretty good.  If nothing else, just watching this one load up is a treat.  Then, don’t insert a coin, just let the attract mode play and watch the thunder and lightning.  A shaker motor really makes this game pop, but not essential.  A heck of a lot of code to mod in this one.  But I kept the light animations at a minimum because so much was already programmed into the game.  Hope you guys enjoy when you play it.

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    #45988
    Profile gravatar of randr randr 
    Keymaster
    ModeratorMember

    Three angels? looking forward to trying that out such a great original table. probably one of the best FP original tables period really.

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    #46034
    Profile gravatar of Dr.Tom Dr.Tom 
    Participant
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    3 Angels is up, finally!

    Next I’m looking into Robots invasion.  Somehow just came across this one.  Also,Dragon’s Lair is in my future at some point.  For nostalgia purposes.  Plus, still play it on my Mame cab.

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