- This topic has 26 replies, 20 voices, and was last updated 6 years, 1 month ago by Chucky74.
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August 11, 2017 at 2:45 pm #60455
Ganja — I love it! Beautiful lighting. Nice animated rubber at the top. Fantastic job. Thanks!
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September 8, 2017 at 4:05 pm #63547How do I adjust the force of the Yagov Kicker?
Update
Changing the value from 178 to 140 made it much better.
‘ Line of Death Kickback
Set bsKB = New cvpmBallStack
bsKB.InitSaucer sw55, 55, 178, 55
bsKB.InitExitSnd SoundFX(“Popper”,DOFContactors), SoundFX(“Solenoid”,DOFContactors)
bsKB.KickAngleVar = 1
bsKB.KickForceVar = 5I also found it plays much better with the playfield friction set to 0.085.
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September 8, 2017 at 5:38 pm #63551Andy, thanks for sharing – but, wouldn’t you think that using the work ‘prefer’ instead of stating that it works much better would be more appropriate ? Personally, I have not considered changing anything at all on this table. But, then again, I’ve never tried the real thing.
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September 8, 2017 at 7:33 pm #63556It’s just my preference and I’m sure lots of people like it the way it is. Would be good if a few people could try the above settings and feedback.
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September 9, 2017 at 2:30 am #63567you upped the playfield friction?….so you made it easier to play??…lol
I dont know if you ever played the real thing, but its a VERY violent, and fast game… the real one is i would say even faster
but… raising the kicker isnt a bad idea, that kicker does really hit hard on the real one…You need to login in order to like this post: click here
September 9, 2017 at 10:23 am #63576I love this table. It’s hard as it should be.
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March 4, 2018 at 5:49 am #78529When I start this table my DOF doesn’t work, I get an exception error in the DirectOutput framework (System.IO.IOexception: The handle is invalid) , but when I quit the table and start it again DOF works fine.
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