This topic contains 234 replies, has 63 voices, and was last updated by  Thalamus 2 months, 2 weeks ago.

Viewing 20 posts - 181 through 200 (of 235 total)
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  • #48759
     BorgDog 
    Participant
    MemberContributorvip

    Anyone else seeing the ball stick in the hidden hallway? It comes out, but it sometimes takes 3-4 attempts before it releases. I think it’s because this version uses a slightly larger ball. Setting flipper1 to strength of 250 fixes it if anyone else has this issue.

    WTF???? I’m pretty sure the ball is supposed to be 1-1/16″ in diameter, or 50vp units.  Why would anyone change the ball size, the ball size is what it is (unless the table is sized wrong then that’s a whole other issue).

    #48760
     Jesperpark 
    Participant
    Member

    Dang guys if your balls are getting bigger, go see a doctor quick   ;-)


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    #48761
     Drybonz 
    Participant
    Member

    Hah… so many big balls jokes incoming.

    #48762
     wrd1972 
    Participant
    Membervip

    So I know im in the minority here. But again, here is my beef with ball size. FH is scaled as accurately as I think it can be and the table size is correct as well from what I can tell. So if I compare the ball and its clearance going down the flipper lanes on the VP table and the real thing, there is a good deal more ball clearance on the VP table than on my real machine. Now if the slings are precisely placed and ball guides are precisely placed, then why this delta if things are as accurate as they are believed to be? And right or wrong, the ball seems visual too small on the table at 50 units. Only my opinion.

     

    The current ball size is set at a whopping 51 units in order to better fill this clearance in the flipper lanes that I see again, compared to my real FH. I have seen others go way bigger than that. But in the end, it just looks “visually” more accurate with this slightly larger ball. Hell if I know. :wacko:

     

    I will take a look at the hidden hallway issue.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #48763
     RustyCardores 
    Participant
    Member

    Hah… so many big balls jokes incoming.

    haha… I’m going to avoid them. They are too easy!

    So I wan’t say anything about “shaving a whisker off the balls to make them fit”.  Regardless of how much the girls like them like that! ;)

    #48764
     RustyCardores 
    Participant
    Member

    Dang guys if your balls are getting bigger, go see a doctor quick ;-)

    Jokes aside…. this is very good advice. I lost my best mate to testicular cancer :(

    Now… back to the ball jokes please ;)

    #48765
     RustyCardores 
    Participant
    Member

    @wrd1972 Any changes to the script for vD or are they just in the table file?

    #48766
     Drybonz 
    Participant
    Member

    It seems like any time there is a ball over 50 on a table, it causes some kind of problem getting stuck somewhere, etc…

    #48767
     Pinball Shawn 
    Participant

    So I know im in the minority here. But again, here is my beef with ball size. FH is scaled as accurately as I think it can be and the table size is correct as well from what I can tell. So if I compare the ball and its clearance going down the flipper lanes on the VP table and the real thing, there is a good deal more ball clearance on the VP table than on my real machine. Now if the slings are precisely placed and ball guides are precisely placed, then why this delta if things are as accurate as they are believed to be? And right or wrong, the ball seems visual too small on the table at 50 units. Only my opinion. The current ball size is set at a whopping 51 units in order to better fill this clearance in the flipper lanes that I see again, compared to my real FH. I have seen others go way bigger than that. But in the end, it just looks “visually” more accurate with this slightly larger ball. Hell if I know. :wacko: I will take a look at the hidden hallway issue.

    I agree with this. I spend most of my time around real pinball machines and on a lot of the vp tables the ball looks too small. Even when the table is expanded exactly the size of a real table it’s too small.

    #48769
     BorgDog 
    Participant
    MemberContributorvip

    Visually that may very well be and it may be how vp renders the ball, but the whole basis of measurement in VP is the ball is 50 units.  Everything else is based around that premise, so to change the ball because it doesn’t look right doesn’t negate the fact that physically it is then wrong, and physically things won’t work right, like stuck balls etc.  In the end it’s your table and you can set it however you like, and I know how to change it back  :)

    Oh, very nice table  btw, excellent work.   :good:

    #48770
     StevOz 
    Participant

    Visually that may very well be and it may be how vp renders the ball, but the whole basis of measurement in VP is the ball is 50 units. Everything else is based around that premise, so to change the ball because it doesn’t look right doesn’t negate the fact that physically it is then wrong, and physically things won’t work right, like stuck balls etc. In the end it’s your table and you can set it however you like, and I know how to change it back :) Oh, very nice table btw, excellent work. :good:

    Excellent table realease, state of the art. Really not anything I could ever do or imagine doing.

    Not that I’ve had any such issues with the ball size though I agree with the old dog, well maybe at 54 (years of age, no I didn’t adjust the VP ball size for this table) I may have out aged my ball size, still plunges and fires fine..:)

    I will say BD had me reconsider DT POV settings and although I can’t quite go for that NBA player view, he seems to prefer. ;)

    I went with this on this table…

    Also I might add and I have done the algebra for a 16:9 ratio monitor X scale and Y scale should be 1:1 for VPX, although if you are running a 16:10 ratio monitor say at 1920×1200 then, the X scale = 1 and Y scale = 1.1111111111111>

     

    #48797
     BorgDog 
    Participant
    MemberContributorvip

    While not as aged as my friend StevOz, being a spry young 53, I can admit I’m having a ball building and playing tables.  :yahoo:

    A thought occurred last night while pondering pinball in bed instead of sleeping (a common occurrence), I wonder how hard it would be to have a visual size property added to balls.  similar to how rubbers have a height they appear at and a hit height that the physics acts on, could you have a physical size, ie 50 vp units, and a visual size of 52 units or something.  obviously would not want them too different or you would begin to notice it when it sinks into objects, but that could “solve” the issue of balls appearing to small.. at least in vp.


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    #48799
     wrd1972 
    Participant
    Membervip

    Good thought. Bd.

    I would like to see a sure fire way of checking the ball size with respect to a known diminision on  the pf image. For example if there were 1 1/6 lighting lens on the pf image. Then a 50 sized kicker should perfectly line up with it.

    Its my understanding that a kicker object can be used to represent the ball size or scale in the editor.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #48800
     BorgDog 
    Participant
    MemberContributorvip

    Yeah, assuming the image is perfectly scalled/proportionate to what it should be that should work, kicker is an easy round to place and size.  The default grid size of 50 should also work for a check as that is the size of the ball.  I often change my grid size to 47 (doesn’t allow decimals) so that I can see things in close to inches which my brain works with better.

     

    #48851
     TNT2 
    Participant
    Member

    This table is an amazing achievement.

    #48891
     Chaz 
    Participant

    In vers 1.1, if you messed up & didn’t get any points & lost the ball, Rudy would say “Hey bunky, you can have it back”.

    I’ve been playing a lot of this wonderful game & stuff happens, but I never get the ball back anymore. I have all the 1.2x versions & just tried them & none give the ball back. I tried vers 1.1 and it still gives the ball back.

    I could not find a setting that controls this. Is there one?

     

     

    #53652
     randr 
    Keymaster
    ModeratorMember

    WOW updates today are great! FH is so nice already thank you again for yet another update!

    #53657
     wrd1972 
    Participant
    Membervip

    Revision 1.3 released

    • All new LFHM physics
    • All new lighting
    • Flippers properly sized and positioned
    • Minor visual enhancements

    Enjoy :)

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support


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    6 users thanked author for this post.
    #53659
     Ronaldvg 
    Participant

    Just played the table for 15 minutes and I must say these physics for me feel very good. Also the aiming works much better now than previously. This could be a gamechanger if these changes can work as good on other tables also. Just wow. Many thanks, I know this must have taken quite some work to get this so real.


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    #53667
     robertms 
    Participant

    Superb update, this game is infinitely more playable for me now. I actually managed to beat Rudy’s face to a pulp, in the past I could never make this shot consistently. If I miss now I can only blame myself. Also the new lighting hue suits this table much better, it’s actually easier on the eyes and less fatiguing to play for a long time. BTW, Bugs and Dude are just as fantastic. Many thanks to wrd and all involved!


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