Futurama – CALLING ALL SCRIPTERS! HELP NEEDED

Viewing 20 posts - 1 through 20 (of 29 total)
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  • #55012
    freneticamnesic
    Moderator
      @freneticamnesic
      vipModeratorMember

      Let’s finish this table. Pm me

      Info here if you’ve not seen the progress lodger and gtxjoe have made with this table over the past couple years.

      Punch it!

      2 users thanked author for this post.
      #55013
      randr
      Keymaster
        @randr
        ModeratorMember

        Cool build and should be completed!

        ********************************************************
        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

        ********************************************************

        #55014
        ozg
        Participant
          @netweight
          Member
          #56087
          Unclewilly
          Participant
            @unclewilly

            Looks really nice.  What needs to be coded?

            #56088
            Unclewilly
            Participant
              @unclewilly

              Haven’t done an original in a while but if you need something let me know
              <!–more–>

              #56093
              freneticamnesic
              Moderator
                @freneticamnesic
                vipModeratorMember

                I’m going through and catching up on it now, I think we’re closer to final code than I remembered, the main thing that needs to be added is scoring and multipliers, fairly easy we just have placeholder scoring in there right now. Then for the third level of each mode (6 modes total) I want to make the targets harder. Right now it replicates the first mode, ie. hit all 6 blinking lights. For the third mode I want the lights to move randomly, when you hit a target while it’s blinking, the light goes solid , then another light starts blinking and randomly jumping between each of the 6 targets, so on and so on. I think just a timer right? I’ve never scripted something like that.

                I think the bulk of the work remaining is just making DMD clips which I’m slowly getting through

                Punch it!

                #56094
                Unclewilly
                Participant
                  @unclewilly

                  Yeah,  a timer,  random number generator,  and a variable or array containimg the target light sttate, so you don’t turn the one on that was just hit. Or one that has already been hit

                   

                  U

                  #56095
                  Unclewilly
                  Participant
                    @unclewilly

                    Table looks awesome.  For some reason when i look at it i think of big bang bar

                    #56096
                    Unclewilly
                    Participant
                      @unclewilly

                      Can you hurry up with it I’m trying to add it to my collection for my vp dvd auction on ebay lol

                      #56097
                      randr
                      Keymaster
                        @randr
                        ModeratorMember

                        Can you hurry up with it I’m trying to add it to my collection for my vp dvd auction on ebay lol

                        Not funny BOSS! ok it was funny :good:

                        ********************************************************
                        Messing with the VPinball app and push notifications.
                        So if you haven't downloaded app yet what are you waiting for!?
                        for IOS and Android

                        ********************************************************

                        #56098
                        freneticamnesic
                        Moderator
                          @freneticamnesic
                          vipModeratorMember

                          Table looks awesome. For some reason when i look at it i think of big bang bar

                          it’s the tube, very big bang bar like… not my intention!

                          Punch it!

                          #56099
                          ICPjuggla
                          Moderator
                            @icpjuggla
                            MembervipModerator

                            lol was really funny!

                            #56160
                            freneticamnesic
                            Moderator
                              @freneticamnesic
                              vipModeratorMember

                              Yeah, a timer, random number generator, and a variable or array containimg the target light sttate, so you don’t turn the one on that was just hit. Or one that has already been hit U

                              ok random generator is easy enough, do you have an example (know of any tables that already do this) that could clue me in on making sure the lights get lit and don’t flash again?

                              also noticing that the random number isn’t really random…. it seems to follow the same pattern over and over. I can close the table start it again and I know which light is going to blink first.

                              Punch it!

                              #56163
                              Unclewilly
                              Participant
                                @unclewilly

                                basically. When the mode starts,  set all the lights to flashing and set the array of lights to all equal 2.

                                Run the random number generator. And set the array for that number to 1.  Turn that numbered light to flashing.

                                When that numbered target gets hit set the light to on.  Set that number in the array to 0.

                                First check to see if all the lights are on,  check the light state array to see if they are all set to 0.  If they are mode over,  reset all the lights to off.  If not

                                Then run the random number generatir again.  Use a case statement with an if statement inside to compare the number to the same numbe in the lightstate array.  If it does nit equal 0 ir 1,  light the light. Else run it again through the case statememt.

                                 

                                Thats the best i can come up with here at work while I’m cooking.

                                I’m sure once you get the gist,  you will make it a nice easy way

                                 

                                #56164
                                Unclewilly
                                Participant
                                  @unclewilly

                                  Not sure how to make the random numner generator more random

                                  #56172
                                  gtxjoe
                                  Participant
                                    @gtxjoe
                                    Member

                                    Wish I had more time to do scripting, Fren.   You can ping me if there stuff here and there you want me to look at…

                                    For random number, try adding the word, Randomize,  somewhere in the top of the script and see if that makes each table start different

                                    #56190
                                    freneticamnesic
                                    Moderator
                                      @freneticamnesic
                                      vipModeratorMember

                                      Wish I had more time to do scripting, Fren. You can ping me if there stuff here and there you want me to look at…

                                      For random number, try adding the word, Randomize, somewhere in the top of the script and see if that makes each table start different

                                      I wish you did too!

                                      Punch it!

                                      #56194
                                      cyberpez
                                      Participant
                                        @cyberpez
                                        Member

                                        And me too, cuz I can’t wait for this table!!

                                        Not sure if this will help or not..  but I took the “random” number generator I was using in my athf table..  and tried to make it a bit more random.  Seems to be lighting the lights in a random order….  If that works… I think you should be able to adopt some convoluted if statments that..  if the light is lit it will skip it and pick another random light.  Again, I’m doing something similar with my athf table..  if you have completed an event (light lit) it skips it and picks another.  In my case I tell it to pick another, but I’d think you should just be able to pick another random number..  Might also be an easier way to do it too…?  I’am an idea guy not a streamline programer.. :mail: …. anywho..  let me know if this is sorta what you were thinking..  and if not..  ignore :P

                                        https://www.dropbox.com/s/rsf9bofr2fv9c8m/RandomLights.vpx?dl=0

                                         

                                         

                                         

                                        #56250
                                        freneticamnesic
                                        Moderator
                                          @freneticamnesic
                                          vipModeratorMember

                                          Yep randomize is the key. Good fun

                                          Punch it!

                                          #56252
                                          freneticamnesic
                                          Moderator
                                            @freneticamnesic
                                            vipModeratorMember

                                            Uploaded a new version

                                            Punch it!

                                            1 user thanked author for this post.
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