Incredible Hulk, The (Gottlieb 1979)

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  • #34661
    BorgDog
    Participant
      @borgdog
      MemberContributorvip

      https://vpinball.com/VPBdownloads/incredible-hulk-the-gottlieb-1979/

      Original Description, see changlog for updates.

      32assassin recently posted his Incredible Hulk over on vpf, and my buddy Haunt and I were both playing with it and really enjoying it, but wanted to do our “stuff” to it.  So first of all thanks to 32 for his version which this started from.

      First we replaced the redrawn playfield with a photo image from ipdb that haunt cleaned up and replaced missing/ bad items.  then we set about doing all those little things, like animated rubbers, drop target shadow lighting, put the proper Gottlieb spinner primitive in and borrowed cyberpez’s animated spinner rod idea with gtxjoe’s math equations to add that (it’s f’in cool!).  Fixed a few lights that were not working in 32’s version, added desktop backdrop items for game over, ball in play etc.  tweaked physics, objects, and a whole bunch of other little piddly shit.

      Included is a new db2s that started as a wildman one (thanks!) and haunt cleaned up and tweaked a newer image, and i tweaked the lighting and led colors.  I then took that image and made a new desktop backdrop and inserted into the table to make it the way I like them :)

      Total of 27 users thanked author for this post. Here are last 20 listed.
      #34665
      randr
      Keymaster
        @randr
        ModeratorMember

        Amazing. Thanks to all involved a great table

        ********************************************************
        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

        ********************************************************

        #34666
        ICPjuggla
        Moderator
          @icpjuggla
          MembervipModerator

          Nice, Thank you

          #34667
          Drybonz
          Participant
            @drybonz
            Member

            Nice job, BorgDog, HauntFreaks and 32Assassin.  Thanks for the table.

            #34668
            HauntFreaks
            Moderator
              @hauntfreaks
              vipContributorMember

              other stuff was Borg added was vented bumper caps with corresponding finger lights
              the PF is using primitive routed holes, so droptargets don’t just magically disappear into the PF image
              also for primitive bulbs, hit targets and leaf switches
              but i think the major improvement is that its proportionally correct… once we dropped the new real PF image in
              it was apparent nothing was in the right place, the redraw came from FP where there a bit more laxed on that type of thing…lol
              so now the it plays so much better has the right flow…. blah blah blah

              oh and here is my 270 FS settings

              4 users thanked author for this post.
              #34669
              bord
              Moderator
                @bord
                MembervipContributorModerator

                Thanks all! This looks great. I never did like the quality of that redrawn playfield. Lots of detail missing.

                #34675
                Mark70
                Participant
                  @mark70
                  Member

                  Looks very nice, I am looking forward to try it on my cab.
                  Thanks to all involved for sharing.

                  #34676
                  robertms
                  Participant
                    @mophead
                    Member

                    You guys are the tweaking twerking team of the century! It just goes to show these collaborations are the best way to extract every last bit of VPX greatness. Love that spinner animation, way cool! And the non-Houdini droptargets are just icing on the cake. Many thanks to all involved:good:

                    1 user thanked author for this post.
                    #34677
                    randr
                    Keymaster
                      @randr
                      ModeratorMember

                      Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

                      ********************************************************
                      Messing with the VPinball app and push notifications.
                      So if you haven't downloaded app yet what are you waiting for!?
                      for IOS and Android

                      ********************************************************

                      #34679
                      BorgDog
                      Participant
                        @borgdog
                        MemberContributorvip

                        Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

                        That I don’t know anything about unfortunately, let us know if something needs to change on our end.

                        #34711
                        N3roflint
                        Participant
                          @n3roflint
                          Member

                          Very nice guys thanks to eveyrone involved. New playfield and proportions make a big difference in gameplay.

                          .

                          #34723
                          randr
                          Keymaster
                            @randr
                            ModeratorMember

                            For people with DOF to fix pop bumpers replace the following on bumper1 and 2 hit subs..

                            Sub Bumper1_Hit
                            vpmTimer.PulseSw 50
                            DOF 101, 2
                            playsound SoundFX(“fx_bumper1”,DOFContactors)
                            B1L1.State = 1:B1L2. State = 1
                            me.timerenabled=1
                            End Sub

                            Sub Bumper2_Hit
                            vpmTimer.PulseSw 50
                            DOF 102, 2
                            playsound SoundFX(“fx_bumper1”,DOFContactors)
                            B2L1.State = 1:B2L2. State = 1
                            me.timerenabled=1
                            End Sub

                             

                            ********************************************************
                            Messing with the VPinball app and push notifications.
                            So if you haven't downloaded app yet what are you waiting for!?
                            for IOS and Android

                            ********************************************************

                            2 users thanked author for this post.
                            #34728
                            BorgDog
                            Participant
                              @borgdog
                              MemberContributorvip

                              thanks randr!  version 1.1 uploaded with that included.

                              #34729
                              randr
                              Keymaster
                                @randr
                                ModeratorMember

                                Least I can do! Need dof or drives me nuts :good:

                                ********************************************************
                                Messing with the VPinball app and push notifications.
                                So if you haven't downloaded app yet what are you waiting for!?
                                for IOS and Android

                                ********************************************************

                                #34730
                                Nemo
                                Participant
                                  @nemo
                                  Member

                                  Great table guys, but having some problems with it, my flippers react very strange, when you flip they stay on most of the time, currently using 10.2 with latest scripts and vbs’s. Not sure what’s going on……

                                  #34732
                                  BorgDog
                                  Participant
                                    @borgdog
                                    MemberContributorvip

                                    This was built and tested with 10.1, I have not tried it with 10.2 as that is still beta and I wanted to release with a “final” vp version so everyone could use.

                                    Try it in 10.1 and let us know how it goes.

                                    #34733
                                    Jesperpark
                                    Participant
                                      @jesperpark
                                      Member

                                      Thanks for the table, and thanks to everybody who had a hand in it one way or another.  1 quick game turned into about 7 – 10 games, very addictive.

                                      #34737
                                      robertms
                                      Participant
                                        @mophead
                                        Member

                                        1 quick game turned into about 7 – 10 games, very addictive.

                                        7-10 games Jesper? Lightweight. Try 100+. The reason why this game is so addictive is how accurate it is to the real thing, probably one of the best VPX recreations to date. Start with artwork and color accuracy, awesome droptargets and spinner animations, realistic lighting, shading, fading, precise object positioning etc etc. It’s a feast for all the pinballing senses, even the backglass is a masterpiece! So far I’ve managed a score of 700K+ (kicked a few surrounding objects in the process). Not sure if it’s a great score but I keep coming back for more and that’s a sign of a GREAT game.

                                        #34747
                                        Jesperpark
                                        Participant
                                          @jesperpark
                                          Member

                                          Kicking things is fine for this game only… Hulk Smash

                                          #34748
                                          Clyde Drexler
                                          Participant
                                            @clydedrexler

                                            Hi, The table looks great, but anyone of you has low FPS with this table.

                                            I have no problems with the others VPX tables but with this I got 50-55 FPS no matter what I change.

                                            Thanks a lot

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