This topic contains 52 replies, has 17 voices, and was last updated by  MisterB 1 month, 4 weeks ago.

Viewing 20 posts - 1 through 20 (of 53 total)
  • Author
    Posts
  • #73544
     rothbauerw 
    Participant
    ContributorMembervip

    Jive Time (Williams 1970)

    It’s official and it’s only on vpinball.com.  The first ever released version of Jive Time on visual pinball (to my knowledge).

    I’m very pleased with this build.  It was a ton fun putting together and I really feel like the look and feel and game play (physics) are true to the real table.  I tried to simulate the actual mechanical behavior of the machine and I’m very happy with the end result.

    Options (at the top of the script):

    • Balls per game: set to 3, 5 (default), or 10
    • West gate: 0 – keeps gate open until end of ball, 1 – will close when award is scored (default)
    • Restore game: 0 – will begin in game over at restart, 1 – remembers where you left off and will resume on restart (default)
    • Chimes:  0 – DOF chimes disabled (default), 1 – DOF chimes enabled
      • This table uses two bells.  The sounds were pulled from the actual machine and they are somewhat unique to this table, chimes don’t feel right

    This download contains everything you should need.  FSS, FS, DT, POV, B2S, and media.  There are two backglasses, one with a border to help make the spinner wheel a little more proportional on a wide screen.

    For those that haven’t tried FSS yet, I encourage you to try at least one game of this table in FSS mode.  Turn your screen to portrait, click the FSS box, then click the Test Desktop box.  While I will mostly play this on my cab, the FSS version is by far my favorite.  I feel like I’m sitting in front of the machine.  Check out the EM Reels and spinner (same as desktop).

    Credits:

    • Playfield: rothbauerw (redraw/clean-up), bord (stitch, and very well done!)
    • Backglass: rothbauerw
    • B2S: rothbauerw, STAT, randr
    • Primitives: bord, 32assassin, kiwi, acronovum
    • Misc: borgdog, loserman, randr, acronovum
    Like 22+

    Some users who have liked this topic:

    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    #73546
     xenonph 
    Participant
    MemberContributor

    Can’t wait to try this out!!!

    What a great collaboration with all the great Authors to bring this table to VP!!!!

    Thanks goes to all of you!!

    Thank you Bord, BorgDog, Loserman, Randr, Kiwi, STAT, 32assassin, Arconovum, and last but not least, THANK YOU Rothbauerw!!!

    Your work for this community is definately appreciated!!

    Carry on.

    EDIT:

    Table was approved and finally able to play it!!!

    voted 5 Stars!!

    Great physics and love the spinner, lighting, sounds, everything!!

    And everything you need is all included!! Love it!!

    Damn good job folks!!

    • This reply was modified 3 months, 2 weeks ago by  xenonph.
    • This reply was modified 3 months, 2 weeks ago by  xenonph.
    • This reply was modified 3 months, 2 weeks ago by  xenonph.

    Some users who have liked this topic:

    • avatar
    • avatar
    #73548
     Ben Logan2 
    Participant
    Member

    This just made my Friday evening. Thanks RothbauerW and team!


    Some users who have liked this topic:

    • avatar
    #73550
     randr 
    Keymaster
    ModeratorMember

    @rothbauerw

    You do great work thats for sure!

    Thanks for the great table I still swear i had this in vp before!!!

    Oh well i have it now thats for sure! great stuff as always  :good:


    Some users who have liked this topic:

    • avatar
    #73552
     Updon 
    Participant

    Plays nice, the reset table option had me wondering at first when after a game the bonus wouldn’t clear, love seeing these lesser tables, I think I was even eyeing this up a while back or one like it


    Some users who have liked this topic:

    • avatar
    • avatar
    Attachments:
    #73555
     arconovum 
    Participant
    MemberContributor

    Very nice @rothbauerw will play that FSS tonight for sure..

    EDIT: nice weight to the ball fore sure. got a decent score too 93K

    • This reply was modified 3 months, 2 weeks ago by  arconovum.
    Attachments:
    1 user thanked author for this post.
    #73558
     STAT 
    Participant
    MemberContributor

    What a Beauty :rose:
    Thanks rothbauerw and the Guys who helped :good:
    Right to my today’s Tournament with Friends B-)


    Some users who have liked this topic:

    • avatar
    #73564
     Jopp 
    Participant

    Thank you guys, lovely machine, great work and a great total package including everything a VP-addict needs with all the sound, backglasses, pov’s etc!

    Great, big THANKS  :good:

    My favorite pinball machine?
    Where I can put my name on as G.C....

    #73571
     rothbauerw 
    Participant
    ContributorMembervip

    Interesting fun fact.  There are 69 white dots around the Jive Time logo.  Don’t ask me how I know that.


    Some users who have liked this topic:

    • avatar
    • avatar
    • avatar
    #73572
     Thalamus 
    Participant
    ContributorMember

    Really nice table Roth. Plays like a dream. Unfortunately the VP saucer bug hits in from time to time. :good:

    #73573
     rothbauerw 
    Participant
    ContributorMembervip

    Really nice table Roth. Plays like a dream. Unfortunately the VP saucer bug hits in from time to time. :good:

    Yeah, I’ve seen it a few times since I released it too.  Never really saw it in testing.  Try to raise the hit accuracy of the kickers to 0.75.  If that doesn’t do the trick, I might end up raising the playfield at some point.

    #73574
     Thalamus 
    Participant
    ContributorMember

    Seems to work. I haven’t yet at least seen it happening. One thing though. Should really both pairs ( green or yellow ) bumpers fire even though only one is hit ? Seems kind of odd to me.

    • This reply was modified 3 months, 2 weeks ago by  Thalamus.
    #73576
     rothbauerw 
    Participant
    ContributorMembervip

    Seems to work. I haven’t yet at least seen it happening. One thing though. Should really both pairs ( green or yellow ) bumpers fire even though only one is hit ? Seems kind of odd to me.

    Yes, that’s how the real machine works.  And if you look closely, both kickers fire at the same time too.


    Some users who have liked this topic:

    • avatar
    #73577
     arconovum 
    Participant
    MemberContributor

    Interesting fun fact. There are 69 white dots around the Jive Time logo. Don’t ask me how I know that.

    Speaking of fun facts, I just modded Old Chicago, and the two ladies cajoling J.D. are twin sisters. Just thought I would add that.


    Some users who have liked this topic:

    • avatar
    • avatar
    #73594
     robertms 
    Participant
    Member

    Great game, surprisingly cool and involving for a 48-year old design. Gorgeous execution, plays fantastic. Many thanks Roth!


    Some users who have liked this topic:

    • avatar
    • avatar
    #73610
     MisterB 
    Participant

    This couldn’t be better.  Greatly appreciated.  A great EM enjoyable to play over and over.  Nice work.  I am having trouble with the samples cutting out and back in every few seconds.  I’m sure it’s not the table as I do have a few other EM”s installed that do it as well. (Not all).  I have a virtua pin cabinet with a sound blaster audiology fx card.  With over 400 tables, only a few have this problem (all EM’s).  The problem exists outside of pinball x as well.  I appreciate any suggestions greatly appreciated.  Core I5 processor.

    #73616
     Thalamus 
    Participant
    ContributorMember

    @misterb : It is kind of a guessing game when you don’t tell us exactly which other tables does have problems. And, exactly what version of VP you are running. Since I don’t have this problem I would suggest installing the latest version of VP. One thing you could do is to open a few tables that work and some that don’t. Open sound manager and export some sounds you know is making troubles and some that don’t. Run these through audacity or something and see if there are any pattern to why this happens. Maybe it is not VP related at all.

     

    #73619
     rothbauerw 
    Participant
    ContributorMembervip

    I used audacity for some of the sound samples on this table.  Specifically, the bells, the spinner, and the motor running.  The exported file are at 48000 HZ (is it HZ or something else … if you can’t tell I’m a bit of an amateur at the sound stuff) .  Don’t know if that should be something different.  Which sounds are cutting out?

    • This reply was modified 3 months, 1 week ago by  rothbauerw.
    #73641
     Mark70 
    Participant
    Member

    This table has some really nice features, thanks a lot for this great rebuild all involved.

     

    #73642
     MisterB 
    Participant

    Usually, it starts with hits on the pop bumpers (bells).  Was running a beta VPX 10.4, but upgraded to the final with no change.  VPINMAME is at 2.9, but this issue has persisted with a few VP9 tables as well.  I will take note of a few tables and add to the post.  I’ve tried different sound bit rates in control panel, but the issue is consistant.  I will take better note of the other tables that have th issue and repost.  Thanks for the suggestions.

Viewing 20 posts - 1 through 20 (of 53 total)

You must be logged in to reply to this topic.

©2018 VPinBall.com

WP Facebook Auto Publish Powered By : XYZScripts.com

Log in with your credentials

or    

Forgot your details?

Create Account