This topic contains 169 replies, has 41 voices, and was last updated by  Sliderpoint 3 months, 3 weeks ago.

Viewing 10 posts - 161 through 170 (of 170 total)
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  • #22850
     grunger 
    Participant

    Sparky shots are pretty much as the real machine IMHO….

    The top post doesn’t is slow to drop, a very slow ball will give it time, but a normal speed shot won’t.
    This is the same on 85Vette’s table too, so I had assumed it was an emulation issue….

     

    #33436
     TNT2 
    Participant
    Member

    Was playing this table today. It’s a combination of a very good table by Stern and an awesome recreation by Fren. Extremely fun to play.

    #35865
     Andypc 
    Participant

    Table loads alright, but I get an error when I press the start button.

    Line 185 (Null)

    sw60.Isdropped=false

    Any Suggestions?

    #38775
     TNT2 
    Participant
    Member

    “Awesome…….”

    #38776
     TNT2 
    Participant
    Member

    Table loads alright, but I get an error when I press the start button. Line 185 (Null) sw60.Isdropped=false Any Suggestions?

    Were you ever able to figure out what was wrong?

    #42764
     freneticamnesic 
    Moderator
    vipModeratorMember

    Some users who have liked this topic:

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    #42775
     randr 
    Keymaster
    ModeratorMember

    Looks great fren!

    #46541
     TNT2 
    Participant
    Member

    Love this table.  :good:

    #59383
     RallyRally 
    Participant

    Ok, so I waited 7 months to see if someone would post an answer and no luck.

    I am still not able to run this table on my XP SP3 machine, using the latest version of both VP 10.3 and SAM-modified VPM 2.9, with the Machine Terminated Before Initialized startup error. As far as I can tell, this is a memory related issue.

    The table will run in VP 10.1 with any SAM modified version of VPM if I use the mtl_116 rom and change Max Texture Dimension video settings value to 512. I must change the video texture to 512, close VP and re-open with it saved for this to even work. No other rom version or later version of VP will work, since texture dimension of 512 is no longer supported. As you may have noticed, mtl_116 is a smaller rom image than mtl_163 or mtl_164, and I must surmise that is why only it seems to work. I feel like if the size of the VP table file was also smaller, I would not have this problem but am not certain. I have pretty much given up on playing Metallica in VPX, but if you have any suggestions that are not already covered on pages 5-6, please feel free to offer them.

    #59387
     Sliderpoint 
    Participant
    MemberContributor

    Well if you think size is a potential issue, you can go into the image manager and export all the images that are 1024xsomething and higher and resize them down to 512xX or smaller in your favorite graphics program and then re-import them.

Viewing 10 posts - 161 through 170 (of 170 total)

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