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November 15, 2016 at 9:02 am #40990
Super! Thanks for this great table :).
Update: Dozer, this is state of the art. The VP9 version didn’t really trigger me to play but this one is top notch and I love the lightning and the flow of the table.
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November 15, 2016 at 11:09 am #40993Great table but here is an error right scoop catch the ball, end of the game DMD shows malefunction right scoop or something similar.
The colorrom patch for the rom mt_145 works also for the rom 145h.
Greetings karlson
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November 15, 2016 at 4:16 pm #41000Great table but here is an error right scoop catch the ball, end of the game DMD shows malefunction right scoop or something similar. The colorrom patch for the rom mt_145 works also for the rom 145h. Greetings karlson
I haven’t seen it crash with the official Stern mt_145h. Can you test with the official Stern code? We should investigate this further to see if it is something to do with the table or with the code patch.
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November 15, 2016 at 9:27 pm #41092Hello guys,
I can’t run this table it always crash VPX. I followed the instructions here, replacing the vpm and b2s. :
here is the crash report:
Crash report VPX rev2847
============
Process: VPinballX.exe
Reason: 0xC0000005 – EXCEPTION_ACCESS_VIOLATION at 0023:44B30002
Attempt to read from 0x44B30002
Thread ID: 0x1034 [4148]Call stack
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44B30002 (0x30B6B1B8 0x00000000 0x000026FC 0x44b30002)
35D8A5FC vpinmame.dll (0x000026FC 0x00000000 0x00000000 0x361786e8)
35CBC799 vpinmame.dll (0x0000057C 0x36158BF8 0x39B0FF80 0x00000001)
35CCEF02 vpinmame.dll (0x314041B8 0x00000000 0x75A69990 0x31664d34)
35CCEC3A vpinmame.dll (0x39B0FEE0 0x7787DD20 0x00000010 0x00000000)
35E40D2C vpinmame.dll DllUnregisterServer + 0x1CD8C (0x00000010 0x00000000 0x00000006 0x7724c680)
7787DD20 ntdll.dll RtlAllocateHeap + 0x120 (0x00000004 0x36154C28 0x36154B88 0x360b639c)
35E2E8F6 vpinmame.dll DllUnregisterServer + 0xA956 (0x00000000 0x31138ED0 0x31138ED0 0x360b639c)
35E2E8F6 vpinmame.dll DllUnregisterServer + 0xA956 (0x35F87CCC 0x31138ED0 0x39B0FF80 0x00000000)
35E2E8F6 vpinmame.dll DllUnregisterServer + 0xA956 (0x00000000 0x314041B8 0x75A69990 0x35e1d533)Environment
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Date/time: 15/11/2016, 23:17:21:537
Number of CPUs: 4
Processor type: 586
System: Unknown Windows version – 6.2 ()Memory status
=============
Total Reserved: 223756K (218M) bytes
Total Commited: 1476876K (1442M) bytes
Total Free: 2493608K (2435M) bytes
Largest Free: 2095744K (2046M) bytesRegisters
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EAX=44B30002 EBX=00000000 ECX=44B30002 EDX=000026FC
ESI=00000000 EDI=000026FC EBP=00000000 ESP=39B0FF48 EIP=35E25333
FLG=00010206 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
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November 16, 2016 at 8:57 am #41104OK, my problem is gone. I have the B2S-files in the VP9-folder and the VPX-folder. And the files in the VP9-folder are the right ones. So I delete the other ones.
And the table works fine! Great!
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November 16, 2016 at 3:15 pm #41105This table is amazing but the ball keeps getting stuck in the right scooper?…..Does anybody know how to fix this?
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November 16, 2016 at 5:43 pm #41111This table is amazing but the ball keeps getting stuck in the right scooper?…..Does anybody know how to fix this?
Could it be that you are not using the LE ROM? Did you change the script to use another (standard) rom?
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November 16, 2016 at 6:06 pm #41112I am using the correct mt_145h rom….when the ball goes into the right scoop during game play it stays in there and then the following error message appears on the DMD: “Operator Alert! Right Scooper Malfunction” and the ball never kicks out of the scoop….so cannot continue with game….
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November 16, 2016 at 6:33 pm #41115Hi Mark70…do you know if VPX supports manual ball rolling?…..I was going to see if I can manually put the ball into the scooper to see the DMD message again….it might have said right scoop device malfunction instead of right scooper malfunction……
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November 17, 2016 at 3:57 am #41134The only thing that I can think of that would cause the scoop malfunction is if you are using the wrong version of VPinMame.dll which supports the high solenoid numbers that this game uses. Make sure you use the version included in the archive and that you are using the latest beta of VPX with the included .vbs scripts.
The error message you are seeing is because the game knows there is a ball in the saucer but it cannot kick it out. The saucer switch stays closed longer than it is meant to so the game will error with “Scoop malfunction – operator assist” or something similar.
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November 17, 2016 at 5:25 am #41141Dozer, sometimes the Ball jump very fast between the two Bumpers, about 40-50times, see Image …
I dont know, if its enough to move one a bit away …Attachments:
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November 17, 2016 at 7:42 am #41148Dozer, sometimes the Ball jump very fast between the two Bumpers, about 40-50times, see Image … I dont know, if its enough to move one a bit away …
Hey STAT – they have to be there as that’s their intended location but if there’s too much action there just turn the bumper force down in the editor and they’ll behave more passively. You can just adjust the bottom two if you want but if you do all of them they’ll obviously be more uniform. I like them active because you get bumper awards easier lol :)
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November 17, 2016 at 8:24 am #41149awesome work dozer thank you! one of the few modern stern’s i havent got to play!
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November 17, 2016 at 11:26 am #41154Hi Mark70…do you know if VPX supports manual ball rolling?…..I was going to see if I can manually put the ball into the scooper to see the DMD message again….it might have said right scoop device malfunction instead of right scooper malfunction……
Hi, as far as I know, no. But you can drop balls within the debug mode (left mouse button).
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November 17, 2016 at 6:40 pm #41183Thank you so much Bull Dozer!!……Yes, you were right! :) …I reinstalled everything and realized that I initially inadvertently put the .dll in the VP root directory instead of the VPinMAME folder so it was running under the older version……once I realized this, thanks to you! :)….I cut and pasted into correct folder and ran the game and works like a charm!!!….and thanks to your great explanation about the added solenoids I went back into the script and uncommented the ones that were giving the SolCallback errors on the flashers….then went back into game again and was blown away by the added flashers to this table as well!!!….You made my day Bull Dozer…I cannot thank you enough!!!….This table is incredible!!!….you table authors are always raising the bar with your tables!!…WOW!!…
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November 17, 2016 at 6:43 pm #41184Thank you so much Mark70 for your response….and your tip with the ball in Debug mode!….much appreciated!….
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November 18, 2016 at 12:42 pm #41278If it possible that there is no pin2dmd support with the included vpinmame.dll? Have the same scoop error.
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November 18, 2016 at 10:01 pm #41348If it possible that there is no pin2dmd support with the included vpinmame.dll? Have the same scoop error.
Yes very possible but I have no way to check as I don’t use a real DMD. I think in this thread, the Pin2DMD guys are releasing updates that support their hardware
but with DJR’s changes included.Maybe ask in that thread and one of the dev’s can help.
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November 19, 2016 at 1:12 am #41368System.InvalidCastException: Conversion from string ”
This is exactly the error that using the included B2S solves. It sounds like you are using the “released” version of B2S.
7787DD20 ntdll.dll RtlAllocateHeap + 0x120 (0x00000004 0x36154C28 0x36154B88 0x360b639c)
It’s hard to say for sure, but this looks like an out of memory condition. Sometimes this can happen due to memory fragmentation, close applications and try rebooting.
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November 19, 2016 at 10:15 am #41379Thanks again Dozer for this fantastic table.
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