This topic contains 40 replies, has 21 voices, and was last updated by  Micronaut 3 days, 16 hours ago.

Viewing 20 posts - 21 through 40 (of 41 total)
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  • #33082
     markrock76 
    Participant

    Interesting as I figured I just had something wrong in my setup.  I’m sure someone will come along with an answer.  Thanks again for another great table!

    #33093
     Daryl 
    Participant
    Member

    To be honest with you I don’t know why it does that. It does it for me as well. If anybody else knows the answer please let me know, I’m sure it’s something to do with the way it’s coded so I know when to do the kicker animation.

    First you should wrap the kicker1exit and kicker2exit in an if statement

     

    sub kicker1exit(enabled)

    if enabled then

    etc

    end if

    end sub

     

    That eliminates the kicker from firing the sounds when they shouldnt *but* it doesn’t fix it completely.  Solenoid 6 (kicker2) fires way too much .. almost like it is not the right solenoid for the kicker hole. 6 is firing when a ball is released and when it is in either kick out. Not something you can do anything about if that is indeed the right solenoid #.

    #33095
     BorgDog 
    Participant
    MemberContributorvip

    Thanks Daryl, that does help eliminate some of it.  I think it actually fires both kickers when either one does as you can see the animation on the empty hole as well, 6 or 7 both do this.  Not sure if the real one does or not, I don’t have an original board in mine and not at home to check for a week or so, but the solenoid numbers are correct 7 for the left hole (kicker1) and 6 for the right hole (kicker2).  I do know my real one does fire the rom controlled solenoids when a ball is released.  I think there is an option to disable that function in my Pascal replacement board, don’t know if the original has that option or not, or if it even did it.

    This is why I’m sticking with em tables, they only do what I tell them to do (whether that’s what I want them to do is another issue).

    #33129
     randr 
    Keymaster
    ModeratorMember

    dof kills the sound but now with new controller.vbs i hear it now. :)

    #34061
     jbg4208 
    Participant
    Member

    Whoaa!! This one is fantastic! Looks and plays beautiful.

    Nice work Dan  :good:

    #34100
     StevOz 
    Participant

    ppa

    Look and plays great here, thanks BD, no easy beat then I’m sure it never was!

    http://vpforums.org/imghost/58/ppa.jpg

    Attachments:
    #34724
     randr 
    Keymaster
    ModeratorMember

    Pop bumper DOF fix replace hit subs with…

    Sub Bumper1_Hit
    vpmTimer.PulseSw 50
    dof 103, 2
    playsound SoundFX(“fx_bumper1”,DOFContactors)
    me.timerenabled=1
    End Sub

    Sub Bumper2_Hit
    vpmTimer.PulseSw 50
    dof 104, 2
    playsound SoundFX(“fx_bumper1”,DOFContactors)
    me.timerenabled=1
    End Sub

     

     

    #34727
     BorgDog 
    Participant
    MemberContributorvip

    thanks for figuring that out randr, version 1.1 uploaded with that incorporated.

    #34745
     PK 
    Participant

    Wow can’t wait to get this one loaded, the full rez playfield scan looks amazing! Thanks

    #34852
     Pinbolt 
    Participant
    Member

    Thank you for cool table. I like it.

    #48204
     BorgDog 
    Participant
    MemberContributorvip

    Now that I have a basic mechanical dof setup in my cab (no lights or flashers, but I have chimes and a bell!) I’m finding little things in my tables that are not to my liking (or major errors like I had in joker poker).  This update fixes some issues with the slings and adds a seperate event for left dt bank reset.  a new config that I just submitted for approval on the configtool site will be needed for the dt bank reset event to work.  also did some primitive and minor graphic updates while I was here (having a big cab instead of just the mini and the laptop I can see lots more stuff to fix).


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    #48205
     randr 
    Keymaster
    ModeratorMember

    Only gets better! Thanks

    #48208
     Drybonz 
    Participant
    Member

    I dont have dof but this is a great table.  Probably the best scan of any EM I have seen.

    #48209
     BorgDog 
    Participant
    MemberContributorvip

    Thanks, glad you like it :)  I have a few more machines that I plan to strip down and scan as well, but not until warm weather at least and lots of other priorities when that hits.


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    #48210
     Drybonz 
    Participant
    Member

    Bring em on.   :)

    #48228
     Jesperpark 
    Participant
    Member

    Loving the fact your DOF is up and working so now we all can enjoy your updated tables.  Makes me want a chimes and a bell for my machine, but wow they are pricey on ebay

    #48291
     BorgDog 
    Participant
    MemberContributorvip

    another DOF fix just posted in v1.25 see changelog for details especially if you run DOF

    #48296
     StevOz 
    Participant

    Thanks for the update BD looking and playing better then ever! :good:

     

    Attachments:
    #48302
     randr 
    Keymaster
    ModeratorMember

    Thanks for the update!

    Keep in mind dof is suppose to exit clean but sometimes it just don’t so the controller stop makes sure. Back in the early days before dof (ledwiz legacy) lights and solenoids would stick on every time unless you had the stop. I’ve played these tables dozens of times without the stop and ever had issues but I do use ledwiz and could be bigger issue if you use a sainsmart or pacled maybe….

    Great updates borgdog. Thanks

    #58524
     Guga 
    Participant

     

    Thanks for sharing this great work.  :good:   :good:

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