This topic contains 32 replies, has 15 voices, and was last updated by  Will Thomas 3 days, 23 hours ago.

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  • #66330
     bord 
    Participant
    Member

    Pink Panther (Gottlieb 1981)

    Pink Panther (Gottlieb 1981)

    This was the third table I ever built. It sat mostly finished on mothballs for more than a year until Hauntfreaks offered to do his thing on materials and lighting. That lit the fire to get it done.

    So here it is (finally), a System 80 widebody featuring the Pink Panther and some nefarious blonde jewel thief. Completing each bank of drop targets lights a ball lock. Two locked balls begins multiball, which starts an alternate scoring mode where you collect jewels. These jewels are scored separately on the backglass.

    Hauntfreaks also created a brand new B2S for the table, included in the .zip file.

    Thanks:
    @hauntfreaks for the materials, lighting, color correction and new backglass
    @luvthatapex for the VP9 script
    @arngrim for the DOF audit

    Requires the latest VPX 10.4 beta.

    Like 19+

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    #66335
     randr 
    Keymaster
    ModeratorMember

    Nice surprise! thanks! will give it a run this weekend :good:


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    #66336
     STAT 
    Participant
    MemberContributor

    Ah you said it at my Wheel … and here is it :yahoo:
    Thanks, love the Table … thanks Guys :good:


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    #66343
     arconovum 
    Participant
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    can’t wait to try it out.. but I will have too.. as you already know I’m setting up my FSS vol 2..  fortunately I already have the backglass images for this and good ones too..


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    #66344
     STAT 
    Participant
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    What a Gem, and super Backglass, thank you Hauntfreaks
    Thanks luvthatapex, arngrim but haven’t DOF ;-)  thanks again bord !

    Here is my Wheel: http://vpinball.com/VPBdownloads/pink-panther-gottlieb-1981-wheel-image

    Insert Coin, see you at the Table …

    • This reply was modified 1 month ago by  STAT.

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    #66348
     Sven34 
    Participant
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    Thank you very much bord, for Pink Panther  :yahoo:


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    #66356
     Pinbolt 
    Participant
    Member

    Cool release, thanks.

    #66360
     Thalamus 
    Participant
    ContributorMember

    :good: Sweet. I can’t remember ever playing this table so this is a very welcome surprise. Thank you very much Bord and Hauntfreaks. Perfect timing. Had some beers already, was planning to go over to the pin and now I get something completely new to investigate. Perfect Friday if you ask me.

    Cheers :) B-)


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    #66361
     arconovum 
    Participant
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    Wow STAT I didn’t know you had an FSS Table.. looks great!

     

     


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    #66365
     Thalamus 
    Participant
    ContributorMember

    After about 10 games I could not take my eyes off the drop target lights on the left. Nice. You know, the more time you spend learning about how these tables are build the more impressed and appreciative I get for the hard work and ingenuity behind it all. Love the table. Will go back to it soon. Beer glass just got empty and I needed to go back for a compliment. I told myself, your lucky that Avatar doesn’t have drop targets. Thanks again !


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    #66366
     Mark70 
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    Thanks a lot Bord and HF, looking forward to try this one out.
    Ahm .. Thalamus, my glass needs to be refilled too :)


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    #66374
     bord 
    Participant
    Member

    After about 10 games I could not take my eyes off the drop target lights on the left.

    Thanks, @thalamus!  Adding responsive lighting is a PITA but it is also the first thing I look for in a new build. It adds so much.

    Now go enjoy that beer.


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    #66378
     BorgDog 
    Participant
    MemberContributorvip

    @bord enjoyed several games of the Pink Panther along with some Gentleman Jack, and have a couple observations.

    1. the extra ball kick hole is shooting the ball at 150, into the adjacent rubber, and I looked at a few pics and vids and they all basically have that kicking straight to the left with varying strength, some hitting the pop and some hitting the left flipper
    2. yikes, plunger speed 4?  I first tried the table this afternoon and that was the first thing I noticed, instant draw back of the plunger.  I slowed it down to my usual 0.2 and felt slightly more in control of the plunge.  also moved it forward a bit so the tip was resting against the ball at rest.
    3. this feels like it could use @nfozzy fastflip routines, but it looks like there isn’t any easy way to implement for the system 80 pins, maybe he can figure it out, it does make a noticeable difference on everything else I’ve tried it on.

    that’s all I got, nice work.


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    #66382
     bord 
    Participant
    Member

    @bord enjoyed several games of the Pink Panther along with some Gentleman Jack, and have a couple observations…

    Thanks, @borgdog. I will implement 1 and 2 after a day or two to see if I get other feedback. I sent a copy of the table to nfozzy earlier this week hoping to get fastflips figured out. Nothing yet. The damn ball locks on this table are hard to hit and I think it would really help.

    Enjoy that Gentleman Jack. Maker’s Mark for me tonight.


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    #66383
     blackvulcan3 
    Participant

    Thank you for including the fine B2S in the download. Awesome.

    #66386
     STAT 
    Participant
    MemberContributor

    arconovum, no this is just my 2 Screen Cab – no FSS here :bye:

    #66387
     vogliadicane 
    Participant
    Member

    good job on the diynamic shadows at the left drop targets. I did something similar for fathom and I guess you also had to mess around with so many light states, because of all possible combinations.

    I propose a new object in VPX, which would simplify that: “LightShadow” basically some shape like a light, which affects one ot more lights, but makes this area UNLIGHTED, so cuts out the light there. Then we would only have to switch that object on and off in the script, depending on the drop target state. What do you think, bord?

     

    Example: for 3 drop tagets, I needed 8 (2x2x2) different lights for each of the two lamps behind them, makes 16, which is my personal limit before becoming silly…

    #66396
     BorgDog 
    Participant
    MemberContributorvip

    I’m not sure that would cut any of that out, you would still need as many shadow objects. Now if they could intent a snap to another object point that would be a big help until they get real lighting in VPXX.

    @bord cool, Makers good stuff, I’ll be at the cabin tonight where the Woodford Reserve lives.  :good:


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    #66401
     vogliadicane 
    Participant
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    in my case it would need 2 lights plus 3 shadown (one per DT) makes 5 instead of 16 and a lot less code.

    in case of 2 Lights and 4 drop targets would make 6 vs. 32 objects :)

    #66424
     HauntFreaks 
    Moderator
    vipContributorMember

    maybe a good idea to have a “template” table…lol
    that has 2, 3, 4, 5, 6 drop banks with the corresponding light/shadows with standard names and matching code that could be copied and pasted into projects
    this is something I just needed for a modded JP’s “flash” Rusty was working on….

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