This topic contains 150 replies, has 24 voices, and was last updated by  HauntFreaks 4 days, 4 hours ago.

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  • #67992
     32assassin 
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    Member

    this is a modified version of freneticamnesic

    Pirates of the Caribbean (Stern, 2006)

    I added what I thought was missing.

    •  table components where copied and pasted to a 10.4 template
    • I always get funky ball movements when I don’t set primitives as toys.

    all primitives are set to toy and the ramps and mini PF where rebuilt using hidden ramps and walls.

    •  updated stand up targets
    • updated multiple switches

    code was completely rebuilt. (aside from the animated primitives)

    I’m not sure if the Plunder toy works

    their was 2 solenoid calls to the same toy

    line 241

    SolCallBack(6)=”mDISC.SolMotorState TRUE,” ‘Plunder Disk Motor

    and

    Line 899

    SolCallBack(6)=”SolSpinner”

    I hoped I removed the correct one.

    the keys also had 2 calls line 85 and line 195

     

    I’m sure their are a few things I missed so test this and help me find them.

    https://www.dropbox.com/s/hy67yzf2idp40i1/Pirates%20of%20the%20Caribbean%20%28Stern%202006%29.vpx?dl=0

     


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    #68021
     HauntFreaks 
    Moderator
    vipContributorMember

    I can help make it look like this…. let me know

    Like 10+

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    #68029
     Thalamus 
    Participant
    ContributorMember

    Hell yes — please accept B-)

    Like night and day Hauntfreaks – your a master !

    • This reply was modified 2 weeks, 5 days ago by  Thalamus.

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    #68033
     STAT 
    Participant
    MemberContributor

    Plays very well :good:  … something with the Ball Shadow, and Ball can stuck at “Gate 4” under the Ship.

    Hauntfreaks, you want to upgrade it all – that’s nice … :good:

    • This reply was modified 2 weeks, 5 days ago by  STAT.

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    #68036
     Pinbolt 
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    Please give Haut a go!.

    #68043
     TNT2 
    Participant
    Member

    Holy moley.

    #68045
     bord 
    Participant
    Member

    Very cool update.
    A couple really quick things:

    • Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
    • Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
    • RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.

    Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it.

    Screen-Shot-2017-10-30-at-11.45.18-AM-copy


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    #68051
     HauntFreaks 
    Moderator
    vipContributorMember

    ok Bord wins the contract…..LOL

    dude that looks awesome…. send you what i have

     


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    #68054
     tttttwii 
    Participant

    Same for me: ball stcuk under the horizontal ramp and ball shadow is a square under the ball – please fix.

    #68055
     tttttwii 
    Participant

    @ board -> the ramps look pretty cool!

    • This reply was modified 2 weeks, 5 days ago by  tttttwii.
    #68057
     Ben Logan2 
    Participant
    Member

    This mod is shaping up really nicely! Much appreciated. Thanks to Fren and FP guys for the original, too.

    #68058
     bord 
    Participant
    Member

    []

    • This reply was modified 2 weeks, 5 days ago by  bord. Reason: Nevermind. Typing in my sleep
    #68060
     xenonph 
    Participant
    MemberContributor

    Ball also sticks in lower right wire ramp about halfway down the ramp where the second wrap-around ring is located.

    Keep up the great work!! It is appreciated!!

    Carry on.

    • This reply was modified 2 weeks, 4 days ago by  xenonph. Reason: Meant to say right lower ramp, not left
    #68065
     Schreibi34 
    Participant

    Very cool update. A couple really quick things:

    • Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
    • Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
    • RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.

    Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it. Screen-Shot-2017-10-30-at-11.45.18-AM-copy

    Is this the version that i finished for fren? Nice to see that it gets some more attention  :good:


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    #68068
     32assassin 
    Participant
    Member

    this is a rebuild using the file from the link provided.

    I”m not sure if its your file

    and Ball can stuck at “Gate 4” under the Ship.  

    their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out.

    I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out.

    Something tells me that the location or shape is not where its suppose to be.

     

    uploaded a new version

    -added missing spot light pointed at ship

    -bumper cap Y scale changed to 60

    -Tortuga rubbers changed to height of 85

    -flipper Y scale set to 1.5

    -lower wire ramp fixed

    -I can’t  get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a

    and a new ball is created in kicker sw9 on ramp3,  the ball does not travel up the wire ramp.

     

    @HF, borg

    I would like to get your light updates,  the flashers height inside the chest also need to be updated


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    #68071
     Pinbolt 
    Participant
    Member

    Looks different to your picture.

    Any idea to help with ball shadow and the unclear playfield?

    using Vp3237

     

    • This reply was modified 2 weeks, 4 days ago by  Pinbolt.
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    #68075
     Schreibi34 
    Participant

    this is a rebuild using the file from the link provided. I”m not sure if its your file

    and Ball can stuck at “Gate 4” under the Ship.

    their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out. I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out. Something tells me that the location or shape is not where its suppose to be. uploaded a new version -added missing spot light pointed at ship -bumper cap Y scale changed to 60 -Tortuga rubbers changed to height of 85 -flipper Y scale set to 1.5 -lower left wire ramp fixed -I can’t seems to get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a and a new ball is created in kicker sw9 on ramp3, the ball does not travel up the wire ramp. @HF, borg I would like to get your light updates, the flashers height inside the chest also need to be updated

    Yes, it’s the one i did the bugfixing and the lighting for. If you want to see how it really looks, you have to download the latest version of the table because fren didn’t update the image for the last upload.

    For the pin under the ship, read through the support topic of fren’s table. Somewhere in the middle we talked about the pin holding the ball for a couple of seconds after the ship is hit. Ball will only be held when you hit the first ship. When hitting ship 2,3 and 4 the ball will not be held anymore. The ball will only pass through the Kraken gate when the ship is sunk and multi ball is active.

    Hope that helps.

     

    • This reply was modified 2 weeks, 4 days ago by  Schreibi34.

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    #68077
     Schreibi34 
    Participant

    BTW

    This all looks and sounds awesome!


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    #68099
     HauntFreaks 
    Moderator
    vipContributorMember

    ok… so this is bords ramps… and new PF, new water plastics, modded materials, lights, POV, and whatever else… its all visual accept I changed the settings on the ball shadow….. now it needs a full set of primitiveholes

    • This reply was modified 2 weeks, 4 days ago by  HauntFreaks.

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    #68105
     Schreibi34 
    Participant

    Looks fantastic!

    Curious to see how the Parlay playfield and the Tortuga disc play on this version!

     

    Is RYSr (Rich) still around? He owned the table.

    • This reply was modified 2 weeks, 4 days ago by  Schreibi34.
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