This topic contains 150 replies, has 24 voices, and was last updated by  HauntFreaks 3 days, 19 hours ago.

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  • #68112
     Schreibi34 
    Participant

    Had time for a little bug fixing. Look at the pics in the zip and copy those parts to your table.

    • Fixed the whole ship thing
    • Fixed to ramps where the ball got stuck

     

     


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    #68125
     32assassin 
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    Member

    new file uploaded with the changes made by

    Bord, HF and Schreibi34

    Unless someone finds other bugs this is probably version 1.0


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    #68126
     xenonph 
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    MemberContributor

    After shooting the ball on upper left ramp, and then it spins around that circle, it let the ball out and it got stuck as seen in pic.

    Everything else works and looks great!!

    Carry on.


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    #68128
     HauntFreaks 
    Moderator
    vipContributorMember

    things I think it still needs….
    primitive hole
    a shadow layer
    flashers use for the spotlight’s hitting the ship
    and the play still needs to be worked out, many different areas where the ball is getting stuck…


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    #68129
     STAT 
    Participant
    MemberContributor

    Ball Stuck as Xenon said.

    1.0 Looks very nice :good:


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    #68130
     HauntFreaks 
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    xenon?…lol???


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    #68131
     32assassin 
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    I added roof to the plunder plastic ramp to keep the ball inside the ramp

    please let me know where the balls are getting stuck,  I threw balls at each object and can’t seem to get them stuck anywhere else.

    if you want Flashers hitting the ship, we might need to create new ones.

    I added two round flashers and can’t seem to get them to look good.

    hard edges and they don’t look natural.

    we either need new ones, or we need to create textures with light effects.

     


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    #68132
     HauntFreaks 
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    I added roof to the plunder plastic ramp to keep the ball inside the ramp please let me know where the balls are getting stuck, I threw balls at each object and can’t seem to get them stuck anywhere else. if you want Flashers hitting the ship, we might need to create new ones. I added two round flashers and can’t seem to get them to look good. hard edges and they don’t look natural. we either need new ones, or we need to create textures with light effects.

    I think I can make the flasher work… I’ll post back in a few


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    #68134
     HauntFreaks 
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    @32assassin
    ok…. I got the one ship flasher to work… I’m bad at scripting this stuff…
    so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well
    @bord can you make a shadow layer??

    https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk


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    #68135
     bord 
    Participant
    Member

    @32assassin ok…. I got the one ship flasher to work… I’m bad at scripting this stuff… so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well @bord can you make a shadow layer?? https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

    Will do. Look for it tomorrow.


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    #68137
     HauntFreaks 
    Moderator
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    added the bulbs under the plunger lane plastic


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    #68138
     TNT2 
    Participant
    Member

    Very exciting!

    #68156
     HauntFreaks 
    Moderator
    vipContributorMember

    more updates….
    new sling and drain plastics
    primitive holes in the lower half of the PF
    new PF that goes with the holes
    plunger lane plastic lighting added
    tweaked some of the GI in the upper area

    same like as above
    https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk


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    #68161
     TNT2 
    Participant
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    As Darth Vader would say “impressive. Most impressive.”

    :good:


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    #68162
     Thalamus 
    Participant
    ContributorMember

    Sometime its is those little things. The bulbs look like real lit bulbs. Shadows from Bord on the way. Sounds like we’ve got something to look forward to. Thank you 32assassins, Hauntfreaks, Bord and Schreibi34. Always felt this table could be improved. :good:

    • This reply was modified 2 weeks, 3 days ago by  Thalamus.

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    #68168
     HauntFreaks 
    Moderator
    vipContributorMember

    ok… one last update for the night
    reworked the upper right deck decal
    added new apron decals
    some added hardware (nuts/screws)

    again same link as above
    https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

    • This reply was modified 2 weeks, 3 days ago by  HauntFreaks.
    Like 12+

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    #68171
     Schreibi34 
    Participant

    I’m working on the Parlay playfield/plunger lane physics right now. I try to get it back to something that feels right and looks more like in gameplay videos It took me 8 hours on the old table to do this. I hope i can do it a bit faster this time. I will have to split the gate cover primitives of the two upper playfield gates. Right now they are combined to one. For being able to rotate the right gate i have to split them. Maybe there’s some time for some Blender textures on those. No promise!

    The problem with the ball taking the wrong exit from the plunder disc is related to the rubbers being too low. Saw the ball rolling over the rubber and disappear under the ship. The relative hight to the disc PF was 11. I will also try to fix this.

    I will try to fix the odd behaviour where the ball does 15+ bounces of the upper bumper before finding a way out.

    I hope i get this done today  :wacko:


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    #68173
     jipeji16 
    Participant

    Woooowww !!!!! Very nice work !!!!! Very cool improving !!!! ;) ;) ;)

    #68174
     alulabxxx 
    Participant

    I have do some games, ball stack on the left ramp. Hope that can help your (great) work

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    #68176
     alulabxxx 
    Participant

    A zoom of the problem


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