This topic contains 150 replies, has 24 voices, and was last updated by  HauntFreaks 3 days, 19 hours ago.

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  • #68454
     Thalamus 
    Participant
    ContributorMember

    Well. All I can say is that I can understand you being a bit upset @schreibi34. But, this new improved version is actually very fun to play. Like STAT mentioned, the Tortuga would need some tweaking. When there is only one ball in there, it seems to have problems ejecting it.

    Very nice and thanks once again Mike. Huge improvement ! :rose:

    #68456
     Schreibi34 
    Participant

    Tortuga plays fine on my table. I did it the first time from scratch for frenaticamnesic’s table. At the start there were no physics at all. The ball was just circling around the rubber/target wall like mad. No chance that the ball exits on it’s own. It took me 10+ hours to get it to look and play like in gameplay videos on the old table and another 5 hours the second time on this mod. The difficult part is to make the ball exit at a random point after the pole droped. It should take between one and three shots into the disc to tear down the Tortuga wall (all red backwall lights lit). Play the old table and see. This is working for about 4 days now. Nobody is asking me, nobody wants to see it. 5 hours wasted!  And it will stay on my cab. Please understand that i’m not the kid that nobody wants in his team until he shows up with icecream. Sliderpoint will do this to perfection, no doubt.

    Ah yeah, when you read this, don’t think about a mad german in a rage! Please no! I’m just trying to show how it could have went. And yes, i’m smiling right now! Don’t try to read inbetween the lines, i’m not an english native speaker. Things might sound harsh, but it’s not ment that way!

    • This reply was modified 2 weeks ago by  Schreibi34.

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    #68460
     STAT 
    Participant
    MemberContributor

    One Ball is ok for me, had it only once – with 2 Balls, and the latest Comes out, but very late

    • This reply was modified 1 week, 6 days ago by  STAT.
    #68470
     TNT2 
    Participant
    Member

    Group hug!

    #68471
     Sliderpoint 
    Participant
    MemberContributor

    I actually wanted to stop this discussion, but a “work on the version that nobody wants” and “thank you mike” is all i need to now. Good decision to back off and let the VP Silver Back do the job. No offence, Thalamus, i still like everybody here, but i learned my greenhorn lesson. @sliderpoint: Keep going man. It’s all good. The newbie lost his job. The world keeps on turning. I’m pretty sure that you are doing an excellent job on this. But throwing me out of the party train at 100 mph was just not nice. A little conversation and a “show me what you got” before you throw it in the trashcan would have been fair. Really curious to see the difference to what i have done. Back to HT update! Take care guys!

    @schreibi34 oh man, you got it all backwards.  I have no intention of taking anything over. If you read my previous post you saw where I said how much different it was.  I knew it could be problematic for you (and others) that are working on it.  What I was doing here was showing YOU what I got.  If you don’t want to use any of it in the build, you don’t have to.  I would definitely like to see what you have working as there are things that are still not right with mine and I would like to see how you dealt with them on yours.

    -Mike


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    #68472
     STAT 
    Participant
    MemberContributor

    :good:

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    #68474
     Schreibi34 
    Participant

    Group hug!

    ROFL!!!

    OK, i played your table about 2 hours ago. Oh Boy, i didn’t know how different this is!
    BTW, this isn’t my table! I just tried to do something here insted of downloading.

    Theres no need for a group hug because all is good! Believe me.

    @sliderpoint:

    Like i said, no native speaker! Must have completely missunderstood something here. Sorry!

    I finished the table with the HF4 table as a base. Only thing missing is the cover of that right bonus target.

    Don’t mind, keep on going. I’m curious where this all will end.

    Have fun guys!

     

    #68475
     Sliderpoint 
    Participant
    MemberContributor

    Post your version please.

    -Mike

    #68480
     Thalamus 
    Participant
    ContributorMember

    Yes, I said it all along – please post your version.

    #68481
     32assassin 
    Participant
    Member

    @schreibi34

    all the changes you have made have been added to the Dropbox file

    I actually replaced my file with the file from your last upload

    made changes to your file and uploaded it to Dropbox

    HF and Bord took that file made changes and sent the file to me

    HF eventually sent me h4 version

    I made changes to that file and uploaded it to the dropbox.

    last changes I made to H4

    replaced kicker sw56

    adjusted sw57

    replaced torguapost with tortugaPin (primitive)

    reshaped tortugapost2, increased the height and renamed it to tortugapost

    reshaped the hidden walls under the plunder ramp.

     

    To do

    -I might reshape all the hidden walls that build the metal guides

    -add the missing plastics over the stand up targets

    -ship animation

    I took a look at the ship animation code and found 4 solenoid calls that call 4 distinct animations

    SolCallBack(5)=”SolSailsUp”‘RAISE SAILS

    SolCallBack(21)=”SolShipMotor” ‘Ship Motor

    SolCallBack(27)=”SolMotorDir”‘SHIP MOTOR RELAY
    SolCallBack(28)=”SolSailsDown”‘LOWER SAILS LATCH

    animation calls

    sailsupw  ‘everything is upright
    sailsdownw  ‘ship is upright but masts are bent forward

    sink1w  ‘ship leaning back but sails facing upright
    sink2w  ‘ship is vertical and sails are bent far forward

    let me know witch one is wrong,  the only ting we might need to do is adjust the Rotation values

     

    @sliderpoint

    the only ting I used from your WIP is the Parley primtive

    if you are going to use your own PF image,  You should consider building your own version.

    as you stated; You basically have to completely redo most if not of all the primitives so that they line up with your image.


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    #68500
     Schreibi34 
    Participant

    Post your version please. -Mike

    We just had Schnitzel and beer. Posting stuff tomorrow!


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    #68528
     Schreibi34 
    Participant

    @32assassin:

    Wait for my upload before you do anything. Some walls have been moved for better gameplay. More explanation when i’m at the cab.

    #68542
     Schreibi34 
    Participant

    Alright, here we go:

    I’ve done everything i wanted to do on this table. If i understood everything right  :whistle: this table should include everything we have done so far. Load this table and check your stuff. If anything on this table is missing, please don’t leave the building or blame sliderpoint for it! Just tell 32a what’s missing and he will add it!

    Changes i made. I start at the lower right and work my way through the table:

    • Plunger adjusted to fit to the Parlay playfield physics.
    • Made new gate primtive for the plunger lane ramp that sends the ball onto the PF when rolling back down. I made all gate primitives and target covers new and tuned the meshes to look nice and clean.  All primitives were build after what i saw in this video. Forget about the lady and concentrate on the pin! Closeups in action start at the 1:35 mark. Closeups of the lady start at the 0:08 mark!     https://www.youtube.com/watch?v=1L7uD1yTAK4 
    • Acrylic cover for the rubber plus screws and pins
    • New primitive for the gate at the entry of the Parlay playfield plus screws, pin and a rubber. @bord: this is the one that is repositioned to fit the correct angle of the ball bouncing towards the parlay hole. Shadow looks of here
    • Made a collideable Parlay hole primitive with baked in textures. Mine has a little less wobbling action then sliderpoints. You guys decide whith one you want on the table. Both are good!
    • Acrylic cover for the parlay rubber. Reworked the physics for the whole upper playfield to give a nice amount of randomness. The ball exits through all three lanes and the parlay hole. No shot into the playfield has the same outcome. The physics here are very sensitive. If you touch something here you might ruin the randomness and the amount of drops into the parlay hole. This also includes kicker sw9.
    • Moved the blue Plank lights back so they are above the playfield again
    • Turned the bulb meshes under the Parlay PF off. If somebody did that on purpose feel free to turn this back on!
    • Resized the three bumpers so they look more natural. I also adjusted the hight so they don’t show through the upper PF.
    • Added a invisible one way ramp to kickerhole 57 so the ball does not jump over the hole every time. I think 32a also made a wall for this. Use whatever is best!
    • Lowered the invisible JACK ramp to make the ball look like he’s inside the wire ramp primitive
    • Changed slingshot, rubber and flipper physics slightly. Flippers had a bit of a nervous feel to me. Shot up the tortuga ramp was really hard. This is a bit better now. I was able to create a little more side drains. Table plays a bit harder now.
    • Dark brown cover for the Treasure Bonus target plus pins and screws
    • Adjusted the hight of the invisible tortuga ramp. The old ramp droped the ball into the disc from a hight of 202. The disc has a hight of about 68. The ramp primitve has a hight of around 130 – 140 in that area. So i made the invisible ramp match this hight.
    • Adjusted the position and physic settings of the invisible U shaped ball stop at the end of the ramp so the ball does not bounce off the table.
    • Two new gate primitives on the ramp.
    • Copied and repositioned the two spot light primiteves because two of them were deleted with the big all in one primitive. Also resized them to look more natural.
    • Physics voodoo for the tortuga disc
    • Changed size, hight and physic for that U shaped ball stop so the ball doesen’t get lost under the ramp when exiting the disc
    • Acrylic cover for the fake rubber. I had to replace the left rubber by a rubber post because the other one was showing through the ramp. Collideable rubbers are non visible
    • Installed freneticamnesics ship primitives so 32a can have a look at how everything moves
    • Copied everything 32a mentioned in the post above onto the table.

    Things to do:

    • 32a surely wants to finish his his ship movement thing
    • We still need a cover for the right treasure bonus target
    • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
    • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

     

    Here is the Link:

    https://1drv.ms/u/s!AtQwS7kKT0THg6BAZVE-fdZ7AVOwDw

     


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    #68563
     CarnyPriest 
    Participant
    Member

    neofr45 is working on a film soundtrack replacement for POTC (and also a separate table update based on Hannibal2001’s release, so…)

    http://www.pincabpassion.net/t7049-wip-rom-potc-modifier-musique-du-film#142099

    • This reply was modified 1 week, 3 days ago by  CarnyPriest.

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    #68617
     Schreibi34 
    Participant

    I made a plastic primitive for the right bonus target cover. If someone has the image for it please send it to me. The picture shows the coast with the sea on the bottom and the jungle on the top. Thought about using screenshots from “1942”  :yes:

    • This reply was modified 1 week, 3 days ago by  Schreibi34.
    #68622
     CarnyPriest 
    Participant
    Member

    neofr45 (from PincabPassion, the French site) asked me to pass along his mod in case there is something in it that the authors can make use of. The link also has a patched rom with a soundtrack remix (i.e., enable Ignore ROM CRC Errors to load).

    https://drive.google.com/file/d/1KXRa8K003fbkwpIyOY6GOLCnENAVPn1e/view?usp=sharing

     

    • This reply was modified 1 week, 3 days ago by  CarnyPriest.

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    #68628
     32assassin 
    Participant
    Member

    A

    Things to do:

    • 32a surely wants to finish his his ship movement thing
    • We still need a cover for the right treasure bonus target
    • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
    • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

    all the flashers have been mapped.

    I mentioned this before, Flashers f24,32,40,48 and 56 need to be adjusted

     

    Kraken gate Flasher?

    all lights and flashers from the original table have been mapped,  and if you look through the manual.

    their are no missing Flasher

    https://archive.org/details/Stern_Pinball_Pirates_of_The_Caribbean_Manual


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    #68643
     TNT2 
    Participant
    Member

    Love how this is coming along!

    #68685
     DJRobX 
    Participant
    Member

    A Things to do:

    • 32a surely wants to finish his his ship movement thing
    • We still need a cover for the right treasure bonus target
    • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
    • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

    all the flashers have been mapped. I mentioned this before, Flashers f24,32,40,48 and 56 need to be adjusted Kraken gate Flasher? all lights and flashers from the original table have been mapped, and if you look through the manual. their are no missing Flasher https://archive.org/details/Stern_Pinball_Pirates_of_The_Caribbean_Manual

    He’s referring to lights, not flashers.   (They may flasher objects on the table, but the H-E-A-R-T indicators are lights as far as the ROM is concerned.  :) )

     


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    #68687
     Schreibi34 
    Participant

    A Things to do:

    • 32a surely wants to finish his his ship movement thing
    • We still need a cover for the right treasure bonus target
    • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
    • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

    all the flashers have been mapped. I mentioned this before, Flashers f24,32,40,48 and 56 need to be adjusted Kraken gate Flasher? all lights and flashers from the original table have been mapped, and if you look through the manual. their are no missing Flasher https://archive.org/details/Stern_Pinball_Pirates_of_The_Caribbean_Manual

    Sorry man, i should have checked this before: on all pictures that i looked at there is no spot on the tortuga ramp! This must have been placed by a FP author. We simply have to take this spot off the table or leave it as a dummy for whatever reason.

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