- This topic has 169 replies, 25 voices, and was last updated 6 years, 3 months ago by Pinbolt.
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November 8, 2017 at 3:24 am #68688
A Things to do:
- 32a surely wants to finish his his ship movement thing
- We still need a cover for the right treasure bonus target
- Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
- When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56
all the flashers have been mapped. I mentioned this before, Flashers f24,32,40,48 and 56 need to be adjusted Kraken gate Flasher? all lights and flashers from the original table have been mapped, and if you look through the manual. their are no missing Flasher https://archive.org/details/Stern_Pinball_Pirates_of_The_Caribbean_Manual
He’s referring to lights, not flashers. (They may flasher objects on the table, but the H-E-A-R-T indicators are lights as far as the ROM is concerned. :) )
Yes they are lights on the real table
but thanks to Jps fading lights code; it docent matter what the ROM is concerned with.
Give that the Heart is not a flat object
and we both know that you can’t rotate Lights, I had to use flashers and not light objects over the chest primitive.
According to this Pic
the only missing lights are GI lights in the backwall
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
November 8, 2017 at 9:04 am #68694Really love the Playfield and Light Inserts from Sliderpoint’s Version … hope we have this in a Final Version (btw. this is my atm)
But whatever, thank you GuysYou need to login in order to like this post: click here
November 8, 2017 at 9:30 am #68696Really love the Playfield and Light Inserts from Sliderpoint’s Version … hope we have this in a Final Version (btw. this is my atm) But whatever, thank you Guys
I agree with @32assassin I’ll keep mine separate. The latest here looks and plays nice.
-Mike
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November 8, 2017 at 10:33 am #68698Happy to hear that we get both !
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November 8, 2017 at 1:38 pm #68715I’m really curious how the resized upper playfields will play in the end!
Will check out what CarnyPriest offered this weekend. Maybe i’ll find the plastic image for the target cover on neofr45’s table!?
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November 8, 2017 at 1:48 pm #68717are those in this pic??
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November 8, 2017 at 6:55 pm #68746neofr45 did have some reasonable plastic images that I was able to use, but no dead mans chest piece.
-Mike
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November 8, 2017 at 11:48 pm #68756are those in this pic??
Yes! The trapezoid shaped on the right next to the two pirate skulls. Dark green dark blue and a ship sailing towards the coast. Thats the one!
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November 11, 2017 at 7:59 am #68905Thanks to Neofr45 we now have an image for the right target cover! Sadly it’s abit low res. But if there would be a better image out there, Neofr45 would have used it!
I made a new parlay hole with more ball action and new rendering that fits the upper PF better. I have also redone a couple of my primitives so they produce a bit more reflections. The plunder disc got new physics because i wanted to slow down the ball movement a bit so it does look less cartoonish. Made the missing collidable wall under our new right target cover.
This is definetly my last update for this table. @32assassin could you please tell me if any work was done after my last upload? If not, i will upload v0.91 here. Otherwise i will add this stuff when everybody is finished.
Take care!
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November 11, 2017 at 4:49 pm #68927I took your last upload made some changes and uploaded it to Dropbox.
last update I made, I added the back-wall LEDs.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 11, 2017 at 9:05 pm #68935a big thank you to all the team I can not wait to see and play
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November 12, 2017 at 1:39 am #68954I took your last upload made some changes and uploaded it to Dropbox. last update I made, I added the back-wall LEDs.
Nice!
I will send you a link to v0.9b when i’m at the cab.
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November 12, 2017 at 4:36 am #68956@neofr45 : Thank you for the modified rom and table !
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November 12, 2017 at 6:21 am #68959Thanks to all Guys … this Table is a bit underrated, some love it, some not.
Only with your hard Work here – this will be one of the Best Table (imo.), “Boss Fight” with Ship and Kraken is so cool …
And even better with your Improvements !You need to login in order to like this post: click here
November 12, 2017 at 11:41 am #68985The last update looks great, but you cannot shoot the ball from the plunger. It is blocked by the plastic right above.
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November 13, 2017 at 4:50 am #69062Open the table in the VP editor and click “Layer” Tab, then uncheck Layer 8.
You will now see what needs to be moved. (As seen in pic 1.)
Now line up with flipper lane plastics. (As seen in pic 2.)
Hope this helps those who have downloaded newest version in post #1.
Great table!!! Thanks for all who have put time and hard work into this masterpiece!!
Carry on.
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November 13, 2017 at 1:20 pm #69081Here’s the solar yellow versions of the apron cards if anyone wants them. Full size files are in the attached zip file.
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November 13, 2017 at 2:48 pm #69094Thank you for help xenonph, but I’m to blind to find the right place for the flipperlanes.
I think a have created a new jumping area.
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November 13, 2017 at 2:51 pm #69095Here’s the solar yellow versions of the apron cards if anyone wants them. Full size files are in the attached zip file.
how did the brown get printed from black ink… hehehe ;)
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November 13, 2017 at 2:55 pm #69096latest version is up on DB
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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