- This topic has 79 replies, 25 voices, and was last updated 6 years, 1 month ago by randr.
-
AuthorPosts
-
November 27, 2015 at 10:04 am #16809
FP to VP conversion of Pirates of the Caribbean (Stern, 2006)
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 1, 2016 at 3:56 am #16810G’day,
It is possible to get two balls into the compass. Once you do they never come out. Before the 1st ball can make it’s way out the gate, the second balls hits and keeps it rotating…. builds up a great score but! ;)
I also suffered a bit of ball stutter, but increasing the Lamp.Timer from 10 to 50 fixed that for me.
Cheers, Rusty
You need to login in order to like this post: click here
March 1, 2016 at 8:37 am #16811passed info to fren maybe he will reply?
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
July 11, 2016 at 3:59 pm #33185Hi guys, I have the same issue as mentioned above with the spinner and a few times now the ball will not drop through the flippers
See these vidoes, hope they helkp to fix the problem as its a lovely table if it worked :)
https://www.dropbox.com/s/2smer96r5c9wwi6/POTC%20Error%20-01%202016-07-09%2018.02.58.mp4?dl=0
https://www.dropbox.com/s/abwd4qg1t03f4at/POTC%20Error%20-02%202016-07-09%2017.59.35.mp4?dl=0
Good luck fixing it :)
You need to login in order to like this post: click here
July 27, 2016 at 5:47 pm #33963You can actually get 3 balls into the compass :) you are now looking at a new grand master .. which was nice because I caned the son in law ! but yeah, great table, except for those couple of little bugs.
cheers,
al
You need to login in order to like this post: click here
October 25, 2016 at 2:24 pm #39627Also have the compass Problem, when more Balls coming in …
And above the Ball sliding around the Rubber …
But, awesome release … played some Games last Night with friends.You need to login in order to like this post: click here
October 26, 2016 at 12:15 pm #39679Would be great seeing this in vp10
You need to login in order to like this post: click here
October 26, 2016 at 1:49 pm #39692Would be great seeing this in vp10
This is the vpx version!
Ah
You need to login in order to like this post: click here
October 26, 2016 at 7:32 pm #39715October 27, 2016 at 7:25 am #39735Whoops! Sorry guys. :eek:
You need to login in order to like this post: click here
March 6, 2017 at 7:57 pm #49786An update to fix the spinning disc and a few gameplay related changes courtesy of VPU user Schreibi34. I adjusted the environment and materials to bring it a little more visually current… once again, one of my tables that randr somehow owns the upload rights too, so I can’t updated it… :( file attached to this post
Punch it!
You need to login in order to like this post: click here
5 users thanked author for this post.
March 6, 2017 at 9:36 pm #49806I have reclaimed ownership of POTC!!! see first post for download link
Punch it!
You need to login in order to like this post: click here
March 6, 2017 at 10:22 pm #49808Thanks for the update Fren. You can definitely see the visual improvements to the table.
You need to login in order to like this post: click here
March 7, 2017 at 1:33 am #49813hello
I have a problem with the last update the drummers this blocked up or so it does not move?
You need to login in order to like this post: click here
March 7, 2017 at 6:28 am #49817Can’t wait to download it tonight and see the material anf environment changes!
The Tortuga drumm fails to start 2 out of 10 times on my cab. Still trying to find the problem. Maybe the hit hight of the trigger?
You need to login in order to like this post: click here
March 7, 2017 at 9:36 am #49826Thanks for the update Fren!
I used to own this table. It’s very realistic and plays like the original.
Only issue I have and haven’t heard anyone else mention, is that when the ship is down it does not stop the ball from going through the lane. I tried unchecking toy and moving the position of the ship but could not get it to stop the ball.
one time on a weak shot into the lane, the ball only reached the ship and fell back down. The post popped up as it should to grab the ball and then released it.
You need to login in order to like this post: click here
March 7, 2017 at 10:01 am #49827OK, I placed the trigger sw10 on ramp733 (Surface) and changed the hit hight to 25 for this and for trigger sw11.
The Tortuga disc seems to work more consistant now. I shot in there about 20 times and it worked every time. Can somone test this please?
You need to login in order to like this post: click here
March 7, 2017 at 11:44 am #49833I sent another table update to frenatic. Fixes:
Ship should work now correctly as mentioned. Haven’t played the table IRL. It would be great if RYSr could confirm that the rules are now played as they should. There were four collideable sails. I just made the “Sails Down” collideable.
Start of Tortuga disc should be more reliable now,
added a bit more randomness to the Parlay playfield.You need to login in order to like this post: click here
March 7, 2017 at 3:10 pm #49868Thanks Schreibi, and thanks i.a. Fren …
You need to login in order to like this post: click here
March 7, 2017 at 5:29 pm #49874I sent another table update to frenatic. Fixes: Ship should work now correctly as mentioned. Haven’t played the table IRL. It would be great if RYSr could confirm that the rules are now played as they should. There were four collideable sails. I just made the “Sails Down” collideable. Start of Tortuga disc should be more reliable now, added a bit more randomness to the Parlay playfield.
Thanks Schreibi34
I’ll try it out when it gets released and let you know.
You mention the sails being collide-able, It’s the bottom of the ship that the ball hits on the real pin and the post pops up to catch the ball for a few seconds then released it. After a number of hits the sails will drop, then after a number of hits the ship will lift up clearing the pathway. Multiball starts, when it ends the ship will go down. Then the next ship on the playfield lights.
Richj
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.