This topic contains 178 replies, has 62 voices, and was last updated by  Vinthar 1 week, 2 days ago.

Viewing 20 posts - 121 through 140 (of 179 total)
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  • #65058
     RallyRally 
    Participant

    Tried .1, .01 and .000000001 and I get immediate tilt. No, this version has too much slow code interfering with gameplay on my XP SP3 machine. I’m sticking with version 1.1. Your new flashers looked nice during multiball though!

    #65073
     nFozzy 
    Participant

    That sucks, didn’t know nudge strength affects the tiltbob like that. I’ll look into it more later.

     

    For now you can try this alternate script (just nuke the table script and it all with this)

    https://pastebin.com/GTBx5m3B

    #65074
     nFozzy 
    Participant

    That sucks, didn’t know nudge strength affects the tiltbob like that. I’ll look into it more later.

     

    For now you can try this alternate script (just nuke the table script and replace

    it all with this)

    https://pastebin.com/GTBx5m3B

    #65212
     Bullwinkle55 
    Participant

    Another great release nFozzy, thanks very much.

    #70640
     Campa 
    Participant

    Nfozzy i have a problem with this table!!! I push star and table closes with this error

    What’s wrong???? :unsure:

    • This reply was modified 6 months, 2 weeks ago by  Campa.
    • This reply was modified 6 months, 2 weeks ago by  Campa.
    Attachments:
    #70652
     nFozzy 
    Participant

    vp10.4 added extra arguments to PlaySound for some new 3d surround sound stuff. You need 10.4

    #80695
     Lovehammer 
    Participant

    Great table, thanks very much to the authors for their hard work. I’m running addressable LED strips through a Teensy and this table throws up a DOF error so I don’t get any of the lovely lights. God help me, I need the lights.

    DOF works on all my other tables, and I have been trying to figure out what is wrong with this one for weeks.

    I’m running VPX 10.5 Beta, and like I say, other tables are all working fine. Does anyone have any idea what the problem might be? I’d appreciate some help. The error is copy-pasted below.

    System.Exception: DirectOutput framework has encountered a exception during setup.
    Inner exception: Object reference not set to an instance of an object. —> System.NullReferenceException: Object reference not set to an instance of an object.
    at DirectOutput.LedControl.Setup.Configurator.SetupTable(Table Table, Dictionary2 TableConfigDict, Dictionary2 ToyAssignments, String IniFilePath)
    at DirectOutput.LedControl.Setup.Configurator.Setup(LedControlConfigList LedControlConfigList, Table Table, Cabinet Cabinet, String RomName)
    at DirectOutput.Pinball.Setup(String GlobalConfigFilename, String TableFilename, String RomName)
    — End of inner exception stack trace —
    at DirectOutput.Pinball.Setup(String GlobalConfigFilename, String TableFilename, String RomName)
    at B2SServerPlugin.Plugin.PluginInit(String TableFilename, String RomName)
    at B2S.Plugin.PluginInit(String TableFilename, String RomName)

    Cheers.

    #83381
     Micronaut 
    Participant
    Member

    awesome table, :good:

    #84547
     mcronin 
    Participant

    Hey guys.  I’m running this amazing table on a 3 screen cab.  I have the working backglass so I’m trying to figure out how to disable the spider wheel which appears on the playfield.  Someone mentioned earlier that it’s in the script somewhere (which I’m sure it is) but I’m not very versed in scripting.  Is there a simple way to disable this function by deleting a line, commenting something out or setting a particular value?

    #84550
     xenonph 
    Participant
    MemberContributor

    Sounds like you are running version 1.2

    You can either download the latest version 1.31 which fixes the Single Screen Fullscreen support.

     

    Or you can modify the script…

    Version 1.2 is set to Single Screen FS by default.

    Open the table script and go to line 29 and change the 1 to 0

     

    const SingleScreenFS = 1

     

    to

     

    const SingleScreenFS = 0

     

    This will get rid of your playfield spiderwheel.

    Be sure to save table after making changes to script.

     

    capture344_t.png

     

    Hope this helps you.

    #84558
     mcronin 
    Participant

    Thanks a bunch.  It was right there in front of me.  Duh.


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    #86915
     RYSr (Rich) 
    Participant

    Getting an error on line 1 ” object is not a collection” on new 1.4 version of table

    Running latest 10.5 beta

    • This reply was modified 2 weeks, 6 days ago by  RYSr (Rich).
    #86918
     nFozzy 
    Participant

    Posting this here first for feedback. There’s been a lot of DOF bug reports or missing features. I fixed some sound effect ones but I’m at a loss about how to fix/improve the GI and Spider related DOF calls. The two script callbacks for DOF are named “GIupdates” and “UpdateWheel” if someone wants to take a crack at it. A couple of extra visual upgrades may be coming (level mesh, new ramp visuals).

    Version 1.4

    Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers.
    Flash caps have been redesigned to play better with vp10.5’s screen-space reflections
    Ramp collision meshes have been improved for accuracy -also the upper sling area.
    New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script)
    Optional floating text scores (See options)
    New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS)
    Cleaned up the script with a few improvements along the way –
    – Better ball rolling SFX script
    – Boogieman animations have been improved a bit
    – Added a keyboard nudge script


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    9 users thanked author for this post.
    #86947
     rothbauerw 
    Participant
    ContributorMembervip

    Another physics masterpiece.  NFozzy’s tables play with a difficulty more similar to real machines than any other.  Feels so natural too.

    What would be the best way to tone down the flashers a little?  Specifically the red.

     

    Current Project: Perpetual updates of Pinball Magic


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    #86948
     rothbauerw 
    Participant
    ContributorMembervip

    Nevermind, I found the flasher object off the side of the table.

    Current Project: Perpetual updates of Pinball Magic

    #86949
     bord 
    Participant
    Member

    Another physics masterpiece. NFozzy’s tables play with a difficulty more similar to real machines than any other. Feels so natural too.

    100% agree.


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    #86952
     nFozzy 
    Participant

    Nevermind, I found the flasher object off the side of the table.

    You can safely delete the red transmit lamps on layer 8 too. They weren’t supposed to be active and they’re making the ramps glow too much right now.

    Getting an error on line 1 ” object is not a collection” on new 1.4 version of table

    Running latest 10.5 beta

    Is anyone else getting this? Could this be a DOF thing?

    #86953
     rothbauerw 
    Participant
    ContributorMembervip

    I’m still on 10.4 on my cab.  Working fine there.

    Current Project: Perpetual updates of Pinball Magic

    #86963
     arconovum 
    Participant
    MemberContributor

    No FSS in v1.4, not yet anyway..


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    #86979
     Thalamus 
    Participant
    ContributorMember

    One of the top tables just got a makeover. Looking forward to play it tonight. Thank you.


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