This topic contains 178 replies, has 62 voices, and was last updated by  Vinthar 1 week, 2 days ago.

Viewing 20 posts - 141 through 160 (of 179 total)
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  • #86980
     Ben Logan2 
    Participant
    Member

    The hits keep coming! Sounds like a great update, nfozzy. Can’t wait for the weekend. Thanks!

    :)

    #86981
     DJRobX 
    Moderator
    MemberModerator

    I’m not having the DOF null reference exception issue, but I know @nailbuster ran into a similar problem getting a crash in his PUP plugin earlier today with Scared Stiff also.    Said it was as if the B2S plugin system wasn’t calling the init or something.

    I see you leveraged the SAM fast flips stuff for this.  Nice!

    1 user thanked author for this post.
    #86994
     Pinbolt 
    Participant
    Member

    Thank you for the update.

    #86995
     Lovehammer 
    Participant

    That’s interesting. I get the same error on Whodunnit, and absolutely every other table works fine.

    Could the issue be with the BS2 backglass file? Thought of trying a different one,  but could not find any others out there.

    #86997
     whitewater 
    Participant

    Thanks for this update, i really love this table ;) :-)

    #87001
     Skitso 
    Participant

    I think I prefer the field of view settings of 1.31. Too bad they are not combatible with the new version. I also find the old sound mix better (more mechanical noise!) Or am I just being paranoid? :)

    • This reply was modified 2 weeks, 5 days ago by  Skitso.
    #87022
     RYSr (Rich) 
    Participant

    [/quote]

    Getting an error on line 1 ” object is not a collection” on new 1.4 version of table

    Running latest 10.5 beta

    Is anyone else getting this? Could this be a DOF thing?

    I don’t use DOF. I tried re-downloading table, deleted nvram, run it on 10.4 and 10.5, updated to the latest SAM r4515, and try running without a Db2s, still the same error!

    The last versions  ss 1.03 and 1.31 run, but 1.4 doesn’t :scratch:   all other tables running fine. Surprised no one else having this problem.

    • This reply was modified 2 weeks, 5 days ago by  RYSr (Rich).
    • This reply was modified 2 weeks, 5 days ago by  RYSr (Rich).
    #87055
     nFozzy 
    Participant

    Small update :-) based on feedback

    Version 1.41

    Split apart the script-based volume adjustment into two variables, SoundLevelMult and SoundLevelMultCoils
    Fixed a bug with ball shadows
    Tweaked flasher caps
    Zoomed in the DT perspective, and the FS perspective a little
    Some tweaks to Floating Scores
    Split Frog target collisions. A direct hit will rebound much less..
    Set many objects to use static rendering.


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    #87056
     HauntFreaks 
    Moderator
    vipContributorMember

    always awesome to see a new update for this…. is there a setting to controller the GI brightness??

    #87058
     jimmyfingers 
    Participant

    The 1.41 version uploaded here, as of the time writing this, is exactly the same as the 1.4 version.  Noticed no new static elements using F11 and ultimately did a HEX compare on the two files.  Dowloaded both again independently (i.e. not choosing the whole package /  previous versions) and same finding.  File size and time stamp are the same as well.

     

    #87061
     NailBuster 
    Moderator
    ModeratorMember

    That’s interesting. I get the same error on Whodunnit, and absolutely every other table works fine.

    Could the issue be with the BS2 backglass file? Thought of trying a different one, but could not find any others out there.

    I found a possible script change that you can try and see if it fixes your stuff…

    pupb2s was not working because b2s events were sent prior to rom init…  so to get it to working for PuP:   (the error message was exactly like your screencap)

    In table script “table_init()” there’s a start line InitWheel that’s called before “with controller”.  just move that line after the “end with” (controller block a few lines down).

    so try it out and see if it solves your issue….I’m not sure it has any  affect on the wheel but will need to test more.

    #87062
     nFozzy 
    Participant

    The 1.41 version uploaded here, as of the time writing this, is exactly the same as the 1.4 version. Noticed no new static elements using F11 and ultimately did a HEX compare on the two files. Dowloaded both again independently (i.e. not choosing the whole package / previous versions) and same finding. File size and time stamp are the same as well.

    Whoops good catch… Should the correct file now


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    #87149
     vanlocke 
    Participant

    Hi, when launching the table (1.4 or 1.411) I have this message:

    script error

    line 1

    type incompatible: ‘nullfonction’

    so it doesn’t start. I had not problem with previous versions.

    Running latest 10.5 beta , DT user, no DOF.

    • This reply was modified 2 weeks, 4 days ago by  vanlocke.

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    #87152
     zubial 
    Participant

    Hello, I have the same problem as @vanlocke . I am under VPX 10.5

    #87170
     NailBuster 
    Moderator
    ModeratorMember

    In general…id guess many strange errors after updating to 10.5 vpx scripts are caused by having old versions of vbs script files in your table folder.   Vpx will use those before the script folder ones.

    I had a null error on launch but solved with removing the table vbs files…

     


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    #87188
     vanlocke 
    Participant

    You’re right @nailbuster, there were some old .vbs in my tables folder, never paid attention before. After cleaning those, error is solved. Thanks!

    Nice update nFozzy! table plays VERY well.

    #87190
     zubial 
    Participant

    Problem solved, thanks @nailbuster

    #87206
     Lovehammer 
    Participant

    Thanks for the suggestion Nailbuster. Have taken my cab to bits to finally paint it, will try your suggestion when it is back in business.

     

    #87263
     Mark70 
    Participant
    Member

    Thanks for the update!
    As Feedback, I had some performance issues with this table in the past, but with the new update it runs super smooth like silk. :good:

    #87320
     Lovehammer 
    Participant

    @ Nailbuster.

    Turned out to be an issue with my DOF after all. I discovered this, ran it, and oooh,  flashy flashy on Scared Stiff.

    Thanks for taking an interest. Cab is freshly painted, lights are go, deep joy.

    Cheers.


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