This topic contains 154 replies, has 45 voices, and was last updated by  visualpinballfan 1 month, 4 weeks ago.

Viewing 20 posts - 41 through 60 (of 155 total)
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  • #56084
     Neofr45 
    Participant

    There is a solenoid behind the TV to the right, which stops the ball on the switch and just above the flipper. A mode start animation is played out on the main display, the TV warns you that the ball is about to be released and then the ball is freed. Flipping the ball up the metal ramp to the left sends it to the couch and locks it if lock is lit.

    Add a trigger under the TV if I understood correctly

    #56207
     John 
    Participant

    :yahoo:


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    #56294
     32assassin 
    Participant
    Member

    @32assassin I don’t own the table, but I did find info here, search for “ball lock”, is that the one you mean?

    If you successfully make either shot to get to the living room, the ball is kicked up onto the upper playfield where you shoot the ball into the loop under the TV to a temporary ball lock.

    There is a solenoid behind the TV to the right, which stops the ball on the switch and just above the flipper. A mode start animation is played out on the main display, the TV warns you that the ball is about to be released and then the ball is freed. Flipping the ball up the metal ramp to the left sends it to the couch and locks it if lock is lit.

    if this is the case all we need to do is initiate the table with the post down.

    the ball will only be stopped when the solenoid is triggered.

    add this to line 229

    TopPost.IsDropped = 1

    or download version 0.9 from my Dropbox link

    I  also updated

    • materials
    • elasticity and collision numbers on all walls and ramps
    • added code so that the primitive domes turn on and off.

     

    the only thing left to do is add the correct Bart toy.

     

     

     


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    #56295
     Neofr45 
    Participant

    big thanks Assassins you’re awesome :yahoo: And for bart have work on it :good:


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    #56507
     Jesperpark 
    Participant
    Member

    Thanks for the update 32, is the download link on the very first page?  I tried that one and it still has the Homer head lighting issues.  Says it’s the 0.9 version


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    #56905
     Jodannar 
    Participant

    I don’t think the update has been uploaded anywhere yet Jesper. If it has, I cant find it.(but would like it *hint hint*)

    #56912
     TNT2 
    Participant
    Member

    Very excited for the next update to this table.


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    #58806
     Jeff 
    Participant

    32a, table looking very nice!!

    #58812
     bb 
    Participant

    so is this available or not?

    #58825
     32assassin 
    Participant
    Member

    read the first post

    #58829
     TNT2 
    Participant
    Member

    How did I miss this? I didn’t realize Assassin had updated it again.

    I did notice when I had the ball in the upper left mini playfield that once I hit the ball onto the next ramp sometimes it would get stuck or drift off of the table.

    #58840
     Sven34 
    Participant
    Member

    Thank you 32assassin, for Simpson Pinball, is nice table  :good:

     

    #58862
     bb 
    Participant

    RE: check first page

     

    I did check first page – only see 10/16.  Was expecting later version so maybe I missed it?

    #59206
     Iain 
    Participant

    Yeah I too have downloaded the one from the first post but I think thats before any fixes went into it (its got the “weird” homer for example)

    #59210
     32assassin 
    Participant
    Member

    I changed the material on homers head from “Plastic with a Light”  to “Plastic with an image”

    and made a materials upgrade,  or so I thought.

    the default materials for Playfield and Plastic with an image(light)  have a charcoal layer over them.

    that needs to be updated.

    go to the materials manager

    edit the charcoal layer for:  Playfield, Plastic with an image   and Plastic with a light

    set all the values equal to zero.

    if the head still looks funky,  I’m open to suggestions on a material,  Make one export it so that I can import it to my table.

    PS

    I suggest you do the same material updatet for all my tables,  I did.

     


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    #59284
     Neofr45 
    Participant

    Hello
    32 assassin I put you the links with my modifications if its can help you
    The head of homer the plastic ramp, the flipp you can recover everything and for the problem of the tv one always works to solve the problem

    https://drive.google.com/file/d/0B3YujZr2MVRhZUJsR1pOdGJOR2c/view?usp=sharing

    :good:

    #59334
     Iain 
    Participant

    Hey

    I know its WIP but just thought I’d say that I tried turning those charcoal values to full black (0,0,0) but I still had the weird looking Homer.

    I downloaded Neofr45’s table though and the Homer was fine in that one, so thats definitely been fixed.

    Gave the table a quick spin (its looking really good by the way)  but got the ball stuck, not sure if you’re aware of this one but i’ve included a screen grab just so you can see. The ball kinda got “held” there, pulled in as it moved past and then it went into the whole “looking for pinballs” loop. No amount of nudging would shift it so it was stuck solid.

     

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    #59336
     HauntFreaks 
    Moderator
    vipContributorMember

    did someone mess with the PF??… I dont remember it being so filled with artifacts/jaggies/noise

    #59343
     HauntFreaks 
    Moderator
    vipContributorMember

    this is by far not perfect, but less of described above…
    >>>full res link<<<


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    #59346
     TNT2 
    Participant
    Member

    Wow. From that view the Mayor’s girlfriend is hot! :yes:


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