This topic contains 162 replies, has 46 voices, and was last updated by  randr 20 hours, 3 minutes ago.

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  • #60014
     HauntFreaks 
    Moderator
    vipContributorMember

    @arngrim
    can you post the modified script with your DOF stuff added??

    thanks

    #60029
     Sliderpoint 
    Participant
    MemberContributor

    I sent a new link Haunt.  It has those +.  Check messages.

    -Mike


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    #60034
     HauntFreaks 
    Moderator
    vipContributorMember

    Okey Dokey….. another update from SliderPoint (Mike)
    – added Arngrim’s DOF script stuff
    – baked a new texture for the transparent ramps
    – new ramp and couch material
    – fixed ball getting stuck

    https://drive.google.com/open?id=0B6nJOT2UQ6zUTGxycHl5ejBXbjg


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    #60035
     Sliderpoint 
    Participant
    MemberContributor

    New ramp is accidentally set to collidable.  needs to be turned off.

    -Mike

    #60036
     HauntFreaks 
    Moderator
    vipContributorMember

    I’ll update the same link


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    #60059
     Thalamus 
    Participant
    ContributorMember

    Thank you Arngrim, Mike and HF.


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    #60084
     robertms 
    Participant
    Member

    Hey haunt, the latest version seems to be missing one of the spotlight prims near Itchy and Scratchy. Did you guys mean to remove it?

    #60087
     Sliderpoint 
    Participant
    MemberContributor

    All the other spots were joined as one big prim so I couldn’t put them where they needed to be after the adjustments.  So I deleted the older one and put in new ones and I just looked at real pins to see where they went and there wasn’t one there so I didn’t put one in, but forgot to remove the light.

    -Mike


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    #60601
     bjschneider93 
    Participant

    It’s looking great so far. Can’t wait for the release. Hopefully someone will create a backglass by then as well. I really appreciate all the hard work that goes into making these tables. I would love to help but I am missing the nessacery computer skills

    #60605
     Dark 
    Participant
    vipMemberContributor

    All the other spots were joined as one big prim so I couldn’t put them where they needed to be after the adjustments. So I deleted the older one and put in new ones and I just looked at real pins to see where they went and there wasn’t one there so I didn’t put one in, but forgot to remove the light. -Mike

    Not sure about Blender but in 3ds max you could select the individual spotlights by selecting by ‘element’, move position in 3D to desired position (using table export as reference).  You could also select by element and then ‘detach to object’ if you want to make it a separate object again but it’s probably best for performance to keep them grouped once your happy.

    3dcreation

    #63569
     Andypc 
    Participant

    Looking really good :yahoo:   I am getting a double flipper sound with the left on the latest wip. Also Ramp74 changing visible wall from 30 to 0 removes some issues with the edge of the backwall. I am also getting red line through the right flipper when in motion when inclination set 6.6

    #63733
     HauntFreaks 
    Moderator
    vipContributorMember

    It’s looking great so far. Can’t wait for the release. Hopefully someone will create a backglass by then as well. I really appreciate all the hard work that goes into making these tables. I would love to help but I am missing the nessacery computer skills

    wildman’s glass is great for this
    http://vpuniverse.com/forums/files/file/3219-the-simpsons-pinball-party-stern-2003/

    #63771
     Andypc 
    Participant

    I managed to stop the double flipper sound by removing the sound from the top left flipper in the script. I am really enjoy playing this :yahoo:  ,but just managed to get a ball stuck behind here.


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    #63981
     RallyRally 
    Participant

    Seems like it’s coming along nicely. I did have to disable playfield element reflection to get 60 fps, and changed global and flipper physics to my liking, but seems very playable already. Maybe a few too many slings launching the ball into the outlanes, and a couple of objects not elastic enough, causing SDTM drains by killing the ball momentum, but that’s about it, nothing serious. Only two needed fixes worth mentioning where the top upper playfield flipper is too short compared to the flipper guide on the art underneath it, and the left flipper trigger causes two FlipperUp sounds about 70% of the time.

    #64472
     visualpinballfan 
    Participant

    hey there, tested this table in the wip status and i really like it,  homers head would need a little more work to look more real but other than that looks really nice.  btw, if i could model a homer head and give it to you i would. but my skill set is not with 3d modeling.  great work guys.

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    #70014
     visualpinballfan 
    Participant

    hey there, any update on this wip? so far it plays really nice and has a amazing 3d depth to it. much more than the vp9 version.

    #71451
     PinBaltimore 
    Participant

    Is there a new link to this table??? The original one does not appear to work anymore

     

    #71466
     32assassin 
    Participant
    Member

    Okey Dokey….. another update from SliderPoint (Mike) – added Arngrim’s DOF script stuff – baked a new texture for the transparent ramps – new ramp and couch material – fixed ball getting stuck https://drive.google.com/open?id=0B6nJOT2UQ6zUTGxycHl5ejBXbjg

    the link to the dropbox is dead I started to use HFs Mod,  I would upload this to my dp but I need the storage space for other things.

    #71473
     HauntFreaks 
    Moderator
    vipContributorMember

    again people reading WIP threads you must read thru the whole thing to understand whats going on…


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    #77369
     Coindropper 
    Participant

    HauntFreaks, do you possibly have a new link to the last update? I did a major overhaul on my cab, finally finished it all, and managed to copy over the good version with my shitty attempt at the FP conversion…

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