- This topic has 186 replies, 52 voices, and was last updated 5 years, 11 months ago by Kach069.
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August 5, 2017 at 3:00 pm #60014
@Arngrim
can you post the modified script with your DOF stuff added??thanks
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August 5, 2017 at 3:49 pm #60029I sent a new link Haunt. Â It has those +. Â Check messages.
-Mike
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August 5, 2017 at 4:58 pm #60034Okey Dokey….. another update from SliderPoint (Mike)
– added Arngrim’s DOF script stuff
– baked a new texture for the transparent ramps
– new ramp and couch material
– fixed ball getting stuckhttps://drive.google.com/open?id=0B6nJOT2UQ6zUTGxycHl5ejBXbjg
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August 5, 2017 at 6:04 pm #60035New ramp is accidentally set to collidable. Â needs to be turned off.
-Mike
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August 5, 2017 at 6:24 pm #60036I’ll update the same link
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August 6, 2017 at 3:20 am #60059Thank you Arngrim, Mike and HF.
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August 6, 2017 at 4:49 pm #60084Hey haunt, the latest version seems to be missing one of the spotlight prims near Itchy and Scratchy. Did you guys mean to remove it?
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August 6, 2017 at 4:56 pm #60087All the other spots were joined as one big prim so I couldn’t put them where they needed to be after the adjustments. Â So I deleted the older one and put in new ones and I just looked at real pins to see where they went and there wasn’t one there so I didn’t put one in, but forgot to remove the light.
-Mike
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August 13, 2017 at 11:38 am #60601It’s looking great so far. Can’t wait for the release. Hopefully someone will create a backglass by then as well. I really appreciate all the hard work that goes into making these tables. I would love to help but I am missing the nessacery computer skills
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August 13, 2017 at 1:50 pm #60605All the other spots were joined as one big prim so I couldn’t put them where they needed to be after the adjustments. So I deleted the older one and put in new ones and I just looked at real pins to see where they went and there wasn’t one there so I didn’t put one in, but forgot to remove the light. -Mike
Not sure about Blender but in 3ds max you could select the individual spotlights by selecting by ‘element’, move position in 3D to desired position (using table export as reference). Â You could also select by element and then ‘detach to object’ if you want to make it a separate object again but it’s probably best for performance to keep them grouped once your happy.
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September 9, 2017 at 9:21 am #63569Looking really good  I am getting a double flipper sound with the left on the latest wip. Also Ramp74 changing visible wall from 30 to 0 removes some issues with the edge of the backwall. I am also getting red line through the right flipper when in motion when inclination set 6.6
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September 11, 2017 at 2:23 pm #63733It’s looking great so far. Can’t wait for the release. Hopefully someone will create a backglass by then as well. I really appreciate all the hard work that goes into making these tables. I would love to help but I am missing the nessacery computer skills
wildman’s glass is great for this
http://vpuniverse.com/forums/files/file/3219-the-simpsons-pinball-party-stern-2003/You need to login in order to like this post: click here
September 11, 2017 at 7:02 pm #63771I managed to stop the double flipper sound by removing the sound from the top left flipper in the script. I am really enjoy playing this  ,but just managed to get a ball stuck behind here.
Attachments:
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September 16, 2017 at 1:41 pm #63981Seems like it’s coming along nicely. I did have to disable playfield element reflection to get 60 fps, and changed global and flipper physics to my liking, but seems very playable already. Maybe a few too many slings launching the ball into the outlanes, and a couple of objects not elastic enough, causing SDTM drains by killing the ball momentum, but that’s about it, nothing serious. Only two needed fixes worth mentioning where the top upper playfield flipper is too short compared to the flipper guide on the art underneath it, and the left flipper trigger causes two FlipperUp sounds about 70% of the time.
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September 23, 2017 at 10:19 pm #64472hey there, tested this table in the wip status and i really like it, Â homers head would need a little more work to look more real but other than that looks really nice. Â btw, if i could model a homer head and give it to you i would. but my skill set is not with 3d modeling. Â great work guys.
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November 27, 2017 at 9:30 pm #70014hey there, any update on this wip? so far it plays really nice and has a amazing 3d depth to it. much more than the vp9 version.
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December 17, 2017 at 11:39 am #71451Is there a new link to this table??? The original one does not appear to work anymore
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December 17, 2017 at 4:59 pm #71466Okey Dokey….. another update from SliderPoint (Mike) – added Arngrim’s DOF script stuff – baked a new texture for the transparent ramps – new ramp and couch material – fixed ball getting stuck https://drive.google.com/open?id=0B6nJOT2UQ6zUTGxycHl5ejBXbjg
the link to the dropbox is dead I started to use HFs Mod, I would upload this to my dp but I need the storage space for other things.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
December 17, 2017 at 7:18 pm #71473again people reading WIP threads you must read thru the whole thing to understand whats going on…
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February 19, 2018 at 6:16 pm #77369HauntFreaks, do you possibly have a new link to the last update? I did a major overhaul on my cab, finally finished it all, and managed to copy over the good version with my shitty attempt at the FP conversion…
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