- This topic has 3 replies, 3 voices, and was last updated 6 years, 3 months ago by .
Viewing 4 posts - 1 through 4 (of 4 total)
Viewing 4 posts - 1 through 4 (of 4 total)
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VPX conversion
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
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FYI – fixed a DOF coding error when you get a special awarded. If you want to save a download, look for this line:
PlaySound SoundFX(“knocker”,134,DOFPulse,DOFContactors)
change it to
PlaySound SoundFXDOF(“knocker”,134,DOFPulse,DOFContactors)
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Can’t thank you enough Man …
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Yeah. I remember that one from the VP9. Believe it was the same issue with Blue Note. Never reported it since I knew these where about to be released.
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