Smart Set Redux

Viewing 15 posts - 21 through 35 (of 35 total)
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    Posts
  • #35924
    Jesperpark
    Participant
      @jesperpark
      Member

      Great work Drybonz and Haunt.  Honestly this was a table that i passed by originally but the redraw and lighting touches make this a keeper :good: .

      One question is there DOF support yet for this table?

      #35929
      Drybonz
      Participant
        @drybonz
        Member

        Thanks Jesper… unfortunately, there won’t be any DOF support unless this table catches the eye of another experienced coder.  HF and I both like to work with the visual and maybe some minor tinkering in the script, but not much.  It would be cool if that happened, but it’s out of our hands.

        #35932
        randr
        Keymaster
          @randr
          ModeratorMember

          I could add dof to script and tool but promised wife I would not sit on computer this weekend. If Arngrim don’t get it done first.

          ********************************************************
          Messing with the VPinball app and push notifications.
          So if you haven't downloaded app yet what are you waiting for!?
          for IOS and Android

          ********************************************************

          #35936
          Jesperpark
          Participant
            @jesperpark
            Member

            No Worries, I figured the DOF Factory was overrun with tables to code  ;-)

            #38480
            Drybonz
            Participant
              @drybonz
              Member

              One question is there DOF support yet for this table?

              I have just submitted the 1.1 update for Smart Set. This update adds support for DOF thanks to Arngrim!

              Enjoy!

              #38518
              Rajo Joey
              Participant
                @joey2001
                Member

                Thanks for the update, but the ball can’t be shoot in. :scratch:

                It stops at the gate.

                #38520
                Drybonz
                Participant
                  @drybonz
                  Member

                  Hey Joey… thanks for letting me know, and I’m sorry I didn’t test this one when I got it back. I’ll take a look at it today and try to get an update later. If you still have your 1.0 version you can play that until I get this fixed.

                  #38522
                  BorgDog
                  Participant
                    @borgdog
                    MemberContributorvip

                    I just tweaked that top rubber to the left of the gate to give it more room.  Didn’t check to see if anything else was off.

                    #38523
                    Drybonz
                    Participant
                      @drybonz
                      Member

                      I just tweaked that top rubber to the left of the gate to give it more room. Didn’t check to see if anything else was off.

                      Thanks Borgdog, that’s also what I’m doing. Not sure why that rubber got moved, but luckily it made me realize I want to tweak the hit heights on those rubbers also, so those two things will be in an update shortly.

                      #38525
                      Drybonz
                      Participant
                        @drybonz
                        Member

                        Ok, I have submitted version 1.2… it contains the fix for the blocked gate and some minor physics tweaks.

                        Sorry for the trouble and thanks again for the bug report.

                        1 user thanked author for this post.
                        #38566
                        Rajo Joey
                        Participant
                          @joey2001
                          Member

                          Ok, I have submitted version 1.2… it contains the fix for the blocked gate and some minor physics tweaks. Sorry for the trouble and thanks again for the bug report.

                          It’s no problem. I have enough tables to play and I’m happy for every table.. :yahoo:

                          So I can wait for updates. Thanks! :good:

                          #63067
                          coreduo0099
                          Participant
                            @coreduo0099
                            Member

                            Hi,

                            Very nice reproduction.

                            I noticed when quitting the table, I’d hear the knocker fall.  looks like DOF 126 and 128 are both mapped to the knocker.  This happens if using the mapping file (Smart Set (Williams 1969).xml) from DOFConfigTool, which does not seem to be needed for basic/most DOF functions.

                            I suggest replacing all occurrences:

                            DOF 128, DOFOn

                            with

                            DOF 128, DOFPulse

                            #83380
                            Micronaut
                            Participant
                              @micronaut
                              Member

                              very cool,

                              thanks guys

                              #97443
                              STAT
                              Participant
                                @stefanaustria
                                MemberContributor

                                Someone mentoined at VPF, we could do a better “Post”, should be possible to do:
                                https://www.vpforums.org/index.php?showtopic=35569&p=413480

                                #97447
                                Drybonz
                                Participant
                                  @drybonz
                                  Member

                                  It’s a primitive post, I believe.  If someone wants to mod the table and post it, that’s fine… or pm it to me and I’ll upload it.

                                Viewing 15 posts - 21 through 35 (of 35 total)

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