Space Cadet BETA VPX

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  • #77526
    freneticamnesic
    Moderator
      @freneticamnesic
      vipModeratorMember

      http://vpinball.com/?post_type=cmdm_page&p=77523

      Kinda beta, some of the code isn’t finished. I adapted this from an existing FP Space Cadet table (link: http://pinsimdb.org/pinball/table-1765-space_cadet_3d)

      I did a lot of things to this… I shared it a while back and got no interest so never released it. I had a couple people in the last few months ask me about it so I figured it might be worth an upload. Give it a play through, let me know what can be improved and I’ll do what I can. I’m rusty.

      Please don’t increase the size of the images and then re-upload it over at VPF….

      Punch it!

      #77528
      HauntFreaks
      Moderator
        @hauntfreaks
        vipContributorMember

        I’m outputting a 20K version as we speak so its future-proof

        #77529
        Xagesz
        Participant
          @jage

          :good: <!–more–>Did you finish up sounds? I spent a lot of time on the file you gave me making sure the sounds were all here I bunch were not aligned yet.

          There was also a problem with your alarm when it would tint red that when it finished it would not return to default color till you restarted the entire table through vpx.

          Can’t look at this file tonight but these were the first things I had been working on   :good:

           

           

          Jack Of All Trades
          Master of None
          Always better than a master of one.

          #77530
          freneticamnesic
          Moderator
            @freneticamnesic
            vipModeratorMember

            No you have the same file.

            If you’re still working on it that’s great! Upload it when you’re done and we can archive this one. I haven’t had any real chance to work on anything. I don’t know where to start I just need to play for a while and remember where I left off :) If you’re taking care of it I can start on something else

            Punch it!

            1 user thanked author for this post.
            #77531
            Xagesz
            Participant
              @jage

              And the kicker hole under the ramp is missing the circle texture that the table has.

              Jack Of All Trades
              Master of None
              Always better than a master of one.

              #77532
              freneticamnesic
              Moderator
                @freneticamnesic
                vipModeratorMember

                Yea that was a VPX bug for a while, it was there but it showed through the ramp and I couldn’t fix it so I just turned it off! I’m still on VPX 10.3 or something

                Punch it!

                #77533
                Xagesz
                Participant
                  @jage

                  Man you will make faster work of it then me. You at least know it. I am learning it on the fly. I can send you my file tomorrow that has some of the audio synced up and more complete. The alarm I hadn’t looked at yet too hard. It was just the most annoying issue as when O would be testing sounds and such it would tiny red and not go back. I had put DOF calls in as well for some stuff.

                  Jack Of All Trades
                  Master of None
                  Always better than a master of one.

                  #77534
                  exodus_cl
                  Participant
                    @exodus123456

                    great, keep up the good work my friend! :yahoo:

                    1 user thanked author for this post.
                    #77536
                    Jazzcat
                    Participant
                      @jazzcat123

                      Great WIP!, Keep up the good work.

                      Bugs I noticed:
                      I got the lighting stuck on red glitch first time through. Was this lighting effect in the original game?

                      Bunch of sounds missing obviously. Was the music file meant to play? Where do I put that file?

                      Hole to drop down off the left upper playfield is too small, ball sometimes gets stuck regardless of nudge.

                      Also couldn’t get the Speaker grill to hide in the B2S , just keeps defaulting to visible. ( might just be me )

                      :yahoo:

                      #77538
                      freneticamnesic
                      Moderator
                        @freneticamnesic
                        vipModeratorMember

                        Don’t know if I made the b2s grill toggle or not…

                        the hole in the ramp is a weird bug I’ve been unable to fix for months – it’s fine and works perfectly until you hit the left or right outlane (I don’t remember if it’s both or just one) – after that the ball is too big. I’ll look at it again with 10.5 and see if I can finger it out

                        music file should be in Visual Pinball\Music folder

                        I keep hearing about the red glitch but it’s never happened to me. I’ll look into it!

                        Punch it!

                        #77539
                        freneticamnesic
                        Moderator
                          @freneticamnesic
                          vipModeratorMember

                          And thanks for the quick feedback guys – very helpful

                          Really hope I can get time to iron this one out

                          Punch it!

                          #77541
                          randr
                          Keymaster
                            @randr
                            ModeratorMember

                            What s great surprise! Thanks fren

                            ********************************************************
                            Messing with the VPinball app and push notifications.
                            So if you haven't downloaded app yet what are you waiting for!?
                            for IOS and Android

                            ********************************************************

                            #77561
                            Rajo Joey
                            Participant
                              @joey2001
                              Member

                              Nice table. But I’ve got an error.

                               

                              Attachments:
                              #77570
                              Sliderpoint
                              Participant
                                @sliderpoint
                                MemberContributor

                                I got that error too.  Seems that contBOC can equal 0 and it set to that in a few places, in a few other places the lights are called as LightBooster & contBOC.  But there is no droptarget light called LightBooster0.  TargetBooster sub and the TimerBooster_Timer.  It’s also in the DropTargetReset, but I think that one may be OK because it’s specifying for i=1 to 4.

                                -Mike

                                 

                                #77576
                                Sliderpoint
                                Participant
                                  @sliderpoint
                                  MemberContributor

                                  Also, maybe just me, but the exit_left sound is frighteningly loud for me.  Had to trim it down to:  playsound”exit_left”,0,.0005

                                  #77577
                                  batch
                                  Participant
                                    @batch
                                    Member

                                    Thanks so much for this one

                                    I can’t remember how many hours (days, months) I spent in playing the Windows version

                                    Many years ago …

                                    #77580
                                    senseless
                                    Participant
                                      @senseless
                                      Member

                                      Great to see you back with a table release fren! and what a classic :).

                                      The music is mapped to the “S” key (keycode 31)….

                                      #77582
                                      freneticamnesic
                                      Moderator
                                        @freneticamnesic
                                        vipModeratorMember

                                        Ya’ll finding all kinda bugs I haven’t even encountered yet :(

                                        Punch it!

                                        1 user thanked author for this post.
                                        #77584
                                        Ben Logan2
                                        Participant
                                          @benlogan2
                                          Member

                                          “Please don’t increase the size of the images and then re-upload it over at VPF…“

                                          Still the best gift for understated humor in visual pinball. Good to see you, Fren!

                                          #77719
                                          Slydog43
                                          Participant
                                            @slydog43
                                            Member

                                            bringing back great memories of playing this on win95 (I think).  Thanks.  Seems like many sounds are not playing

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