Star Trek Limited Edition (Stern 2013)

This topic contains 206 replies, has 57 voices, and was last updated by Profile gravatar of randr randr 1 day, 8 hours ago.

Viewing 7 posts - 201 through 207 (of 207 total)
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  • #45329
    Profile gravatar of TerryRed TerryRed 
    Participant
    MemberContributor

    The shooter autofire fires off the torpedoes every time a ball is launched. There’s no way to stack them up.

    I’ve only played the real table 2 times, so bear with my limited exposure…

    Are you saying this is a “bug” or fault with the VPX table, or is this the way the original real table is supposed to act?

    I don’t know the table well enough….but I would think that if you have torpedoes stacked that they would normally be all lost when your ball drains. So if you use the FIRE button to Auto-plunge / Launch the ball from the plunger lane after a drain, that should be normal.

    However…if during a multiball mode, etc are you saying that your stacked torpedoes get “fired” as soon as a “saved” ball gets auto-launched?

     

    0
    #45332
    Profile gravatar of Jesperpark Jesperpark 
    Participant
    Member

    The shooter autofire fires off the torpedoes every time a ball is launched. There’s no way to stack them up.

    I’ve only played the real table 2 times, so bear with my limited exposure… Are you saying this is a “bug” or fault with the VPX table, or is this the way the original real table is supposed to act? I don’t know the table well enough….but I would think that if you have torpedoes stacked that they would normally be all lost when your ball drains. So if you use the FIRE button to Auto-plunge / Launch the ball from the plunger lane after a drain, that should be normal. However…if during a multiball mode, etc are you saying that your stacked torpedoes get “fired” as soon as a “saved” ball gets auto-launched?

    Shawn is correct there is a bug.  The torpedoes are awarded when you hit the 3 “weapons targets” on the right side.  If you lose a ball when playing in a normal mode, you retain these torpedoes.  If however you lose the ball during shoot again, the auto plunger will fire the ball and your saved torpedoes built up will be fired as well.  When the auto plunger fires the ball you will notice the vengeance bounce.   Now unless this is LE thing but it’s not correct in the pro version

    0
    #45335
    Profile gravatar of TerryRed TerryRed 
    Participant
    MemberContributor

    The shooter autofire fires off the torpedoes every time a ball is launched. There’s no way to stack them up.

    I’ve only played the real table 2 times, so bear with my limited exposure… Are you saying this is a “bug” or fault with the VPX table, or is this the way the original real table is supposed to act? I don’t know the table well enough….but I would think that if you have torpedoes stacked that they would normally be all lost when your ball drains. So if you use the FIRE button to Auto-plunge / Launch the ball from the plunger lane after a drain, that should be normal. However…if during a multiball mode, etc are you saying that your stacked torpedoes get “fired” as soon as a “saved” ball gets auto-launched?

    Shawn is correct there is a bug. The torpedoes are awarded when you hit the 3 “weapons targets” on the right side. If you lose a ball when playing in a normal mode, you retain these torpedoes. If however you lose the ball during shoot again, the auto plunger will fire the ball and your saved torpedoes built up will be fired as well. When the auto plunger fires the ball you will notice the vengeance bounce. Now unless this is LE thing but it’s not correct in the pro version

    It’s been a while since I did the DOFLinx mod of SLAM’s Future Pinball version. I can’t remember if the torpedoes are retained after a drain…. I’ll have to check now…its been a while, but I think its how you describe it should be for that version. I know it will be a bit different than VP, but I’m sure SLAM try to mimic the rules to be very similar, as he did with most of Iron Man (except he put in a FIRE button in FP Iron Man, whereas the arcade version didn’t have one)

     

    Does anyone else have a “Punch It” button on their virtual cab?

     

    Edit: I forgot, you just got the real thing…..nice!

    0
    #45339
    Profile gravatar of Pinball Shawn Pinball Shawn 
    Participant

    The shooter autofire fires off the torpedoes every time a ball is launched. There’s no way to stack them up.

    I’ve only played the real table 2 times, so bear with my limited exposure… Are you saying this is a “bug” or fault with the VPX table, or is this the way the original real table is supposed to act? I don’t know the table well enough….but I would think that if you have torpedoes stacked that they would normally be all lost when your ball drains. So if you use the FIRE button to Auto-plunge / Launch the ball from the plunger lane after a drain, that should be normal. However…if during a multiball mode, etc are you saying that your stacked torpedoes get “fired” as soon as a “saved” ball gets auto-launched?

    Shawn is correct there is a bug. The torpedoes are awarded when you hit the 3 “weapons targets” on the right side. If you lose a ball when playing in a normal mode, you retain these torpedoes. If however you lose the ball during shoot again, the auto plunger will fire the ball and your saved torpedoes built up will be fired as well. When the auto plunger fires the ball you will notice the vengeance bounce. Now unless this is LE thing but it’s not correct in the pro version

    I’ve never played a pro version but I play the LE often. It’s a bug, the torpedoes should stay stacked throughout the game. Honestly the only time you use them is during Vengeance mode.  The same bug existed in the pro version. There was another bug in the pro that would not allow player 2-4 to select their mission, not sure if that’s been resolved.

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    #47273
    Profile gravatar of TNT2 TNT2 
    Participant
    Member

    Amazing recreation.  :good:

    0
    #49288
    Profile gravatar of MnHotRod MnHotRod 
    Participant

    Error message on latest builds. Anybody else getting this? Table worked fine before. Installed a newer version from VPU. Now both the the new and old build display an error code on the DMD when initializing rom “st_161h”.

     

    “This machine will not operate in this country. Please contact your distributor”

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    #49291
    Profile gravatar of randr randr 
    Keymaster
    ModeratorMember

    I’ve not had that error but remember it being a problem if you try to coin up or start before rom booted years ago

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