This topic contains 35 replies, has 9 voices, and was last updated by  alistair 2 weeks, 3 days ago.

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  • #57444
     alistair 
    Participant

    The type on the plastics is Marta by fontsite, the demo font is in the upload folder

    font matched to https://www.fontspring.com/fonts/fontsite/marta


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    #57491
     32assassin 
    Participant

    I am uploading scans now to a folder called “Star Wars Data East June 2017 Plastic scans – 01” If you are going to redraw these please let me have them so I can print my own replacement plastics in the future When I get some money I will buy new plastics for the cracked ones, some of the plastics I cant scan because they are riveted together and I do not have the type of rivets used to re-rivet them back

    I will have to remove the white background and repair the images I will send them to you when I’m done.  it will be a while I got HQ scans of Big Buck hunter plastics.

     

    For unwapping in blender give “project from view” a try. I have been having really good luck with it. I trace all of my plastics in blender in view 7 on the number pad (it shows an imported background image) Then using Project From View, it does an exact unwrap of the top of the plastic. Using smart unwrap I was getting the same distorted plastics you mentioned, but doing it this way they have all turned out great.

    I tried the method “project from view”,  but I must be doing something wrong because the sides do not appear on the textures.  when the images are built,  their is no depth to the plastic primitives.

    the good news is that I figured out my problem.

    it turns out,  the default texture size in blender is 1024by1024.   My images where blown up to 3000.  Something had to give.

    You can import the 3000 size  image into the UV editor  window in Blender,  this was correcting the height but not the width.

    the problem was that blender un-wraps the front and back side of the plastic and was fitting it in the original image

    An original image that was big enough to only fit a the original  shape of the image.

    The height of the texture was correct but the width was distorted.  this was happening because I cropped the canvas size of the image.

    to fix this make sure that the canvas size of the image you import into the UV editor is big enough to fit  the front,  back side  and edges of the primitive you are building.


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    #58541
     alistair 
    Participant

    I have scanned in this week, Fast Draw and Eldorado, old EM games

    #58542
     jbg4208 
    Participant
    Member

    You don’t happen to have access to an Eldorado city of Gold do you? I need better plastics and playfield.

    #58560
     alistair 
    Participant

    Have a look at these, the bag I got said Eldorado, https://www.dropbox.com/sh/wmbzye30s0v5dbr/AAAMoUdNh6IQ8w_yH-KwQx68a?dl=0

    I can try get pictures of the playfield if I drive for 30 minutes to the machine, is it for virtual or for real life ?

    #58564
     jbg4208 
    Participant
    Member

    Just virtual. No biggie. The one you posted above is just Eldorado not the City of Gold remake.

    #58968
     alistair 
    Participant

    I have added more scans and updated artwork

    #65208
     32assassin 
    Participant

    thanks again for the resources

    I was able to make allot of plstic primitives with HQ textures

    current WIP

    https://www.dropbox.com/s/qmj4sdft5znwbsv/sw2.PNG?dl=0

    https://www.dropbox.com/s/rt9y6ldzks46eum/sw3.PNG?dl=0

    current missing palstics

    Green –> done

    Red –> clear plastics I can make but I have no idea where they go

    star-wars-plastics

     

    if you don’t mind I need to add allot of the decorative posts,nuts, washers ect.

    but I do not have good pictures showing me where they go.

    can you take this pictures from your tables similar to this one

    https://www.dropbox.com/s/v6m421u1p9c9ain/DSC_0491.jpg?dl=0

     

     


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    #65214
     Sliderpoint 
    Participant
    MemberContributor

    Maybe PM @gnance he owns this pin.

    -Mike

    Edit: I meant  ‘also’ owns the pin and might also be able to help with pics.

    • This reply was modified 2 weeks, 5 days ago by  Sliderpoint.
    #65401
     alistair 
    Participant

    I just saw this, i have updated the scans, i will take your requested pictures and upload them

    here is the link again https://www.dropbox.com/sh/yo0i0e2ancb2hwq/AAAGh9wkNNvWfGDb1I34b0Tia?dl=0 with new stuff inside


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    #65402
     alistair 
    Participant

    this piece goes underneath the green light sabre Luke, under most of the plastics, its purpose is to stop the ball going in the gap on the right of R2D2

     

    more info here : https://pinside.com/pinball/forum/topic/data-east-star-wars-clubmembers-fans-welcome/page/48#post-3874710


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    #65407
     alistair 
    Participant

    this piece is not used anywhere its a relic of a prototype piece that never made it into the final machine


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    #65409
     alistair 
    Participant

    https://www.dropbox.com/s/qmj4sdft5znwbsv/sw2.PNG?dl=0 the lights under the word Star Wars look like that with LEDS’s inserted which is wrong, I have normal old bulbs in mine, just under there and the fade off is softer, i can send you pictures if need be ?


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    #65410
     alistair 
    Participant

    these are normal bulbs underneath to get the right fade off


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    #65412
     alistair 
    Participant

    This is the two bulb placements underneath the Light Sabre clash


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    #65414
     alistair 
    Participant

    Here are your new transparent plastic location photos that you requested, and some reference shots of R2 and whats underneath R2 and the Death Star if needed

    https://www.dropbox.com/sh/r1ymiopwnn7xo4y/AADMYpQJXIFgVoDFWaP7hSmDa?dl=0

     


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