Star Wars: Death Star Assault (ULTIMATE 1.04) (DOFLinx Cabinet Edition)

This topic contains 12 replies, has 5 voices, and was last updated by Profile gravatar of TerryRed TerryRed 6 days, 11 hours ago.

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  • #45517
    Profile gravatar of TerryRed TerryRed 
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    http://vpinball.com/?post_type=cmdm_page&p=45514

    Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx – Cabinet Edition)

    The most explosive and Ultimate Star Wars pinball experience is here…and only on Future Pinball with DOFLinx!

    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :

     

    Features:

    – activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button

    – amazing animated 5 RGB flasher effects

    – animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects

    – RGB undercab lighting changes based on the intense action

    – gear motor operates every time R2-D2 rotates his head

    – shaker motor and blower fan operates for explosions and other table events

    – 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)

    – beacon lights up during cinematics and certain game modes

    – strobe effects throughout

    – Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions

    – Millennium Falcon Video mode!

    – Chewie gets angry if you don’t give him money!

    – lots of video clips and sound effects for non-stop action!

    – all effects combine for an amazing feedback and light show!

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    #45519
    Profile gravatar of senseless senseless 
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    Thanks! Time to play me some force feedback Star Wars :).

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    #45526
    Profile gravatar of randr randr 
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    Amazing build love the princess tribute

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    #45527
    Profile gravatar of TerryRed TerryRed 
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    Amazing build love the princess tribute

    Yah…its those little things that guys from our generation really get and appreciate.

    His choice of the incredible amount of sounds that are used to give different results for the same actions are crazy….

    I can’t stop laughing at Chewie getting mad if you try to start without money.  T2 Skynet had the same thing when Arnold says ” F you asshole!”  Awesome stuff.

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    #45528
    Profile gravatar of randr randr 
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    Yeah most ppinballs do somthing when you try to play without credit or bump flipper button in attract mode. Its very clever what slamtilt does.

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    #45529
    Profile gravatar of senseless senseless 
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    Great experience! SLAM did one hell of an update and the force feedback is spot on ;). Well done TerryRed! Now back to saving the universe…

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    #45530
    Profile gravatar of TerryRed TerryRed 
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    Since I don’t have my own gear motor…I was worried about having the gear move every time R2-D2 moves his head….since I can’t relate to the experience.

    If you find that its too much / annoying…it’s real easy to change. Just goto the very end of the table script, and its there.

    You’ll also notice that for this table, I have “almost” ALL of my DOFLinx code in one section (at the end of the script) …and almost ALL of the DOFLinx commands are within their own clearly labelled sub-routines in that section. Most of it being a “standard” that I use for every table now. Instead of using DOFLinx commands throughout the table script… I call to those DOFLinx sub-routines, which makes for a much cleaner script…and MUCH easier to do an update.

    Everything throughout the table uses sub-routines that all start with DOFLinx, which makes it easy to do a copy and paste to a newer version of a table. I’ve done it twice with this table…so I can tell you, even though it still takes a few hours to copy an update over…its MUCH easier this way.

     

    It also makes it easy to change something afterward for personal tastes of others. You just goto to the section you want to change (flippers, bumpers, tilt,etc), and adjust just “one” command, instead of having to go throughout the entire script to search for multiple commands.

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    #45536
    Profile gravatar of Dr.Tom Dr.Tom 
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    How am I supposed to get any DofLinx work done if you guys keep posting tables?

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    #45538
    Profile gravatar of TerryRed TerryRed 
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    How am I supposed to get any DofLinx work done if you guys keep posting tables?

    Now that I’m done this table…. I’ve now been able to try out Dead Hunters and Flash Gordon…..

    Great job guys! It’s going to kill me not being able to try out any new tables for quite a while.

    Did you see my post about the FP objects limit (or how to remove the limit I should say….)?

    Edit: nevermind…i saw the other post.

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    #45541
    Profile gravatar of randr randr 
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    The code in these fp builds is very impressive for original builds! Terry you do add a ton to the playability of fp with dof. Thanks for doing these as they are very fun tables and amazing builds. The physics are not for a serious game but still very fun. I would like to see a em get some simple dof love too. Like strip poker :)

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    #45542
    Profile gravatar of TerryRed TerryRed 
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    The code in these fp builds is very impressive for original builds! Terry you do add a ton to the playability of fp with dof. Thanks for doing these as they are very fun tables and amazing builds. The physics are not for a serious game but still very fun. I would like to see a em get some simple dof love too. Like strip poker :)

    Your welcome. I’m glad I can give something back to the community.

    Lucky for you SLAM is planning on UPDATING his Strip Poker table!

    You took the words right out of my mouth. When I look through the code for these tables while doing a mod, it blows my mind seeing all the work that goes into it. There’s so much under the hood that most people don’t ever get to see.

    I also agree that the EM tables seem to at least play and feel better than most FP tables. Even SLAM has said that its very hard for him to do a modern Arcade pinball recreation that plays great compared to doing a complete original FP table that he can craft to FP’s strengths and weaknesses. The physics aren’t perfect, but I’m not a serious player. I’m very casual, so that’s why its easy for me to enjoy these tables…as I just jump in and play for fun, and enjoy the sight and sounds.

     

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    #45556
    Profile gravatar of CarnyPriest CarnyPriest 
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    lol Slam’s already updated to 1.041. You can’t get ahead of that guy!

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    #45559
    Profile gravatar of TerryRed TerryRed 
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    lol Slam’s already updated to 1.041. You can’t get ahead of that guy!

    No worries…he told about those ahead of time. Nothing that changes the game or what you see except for one “small” thing. Otherwise its the same. That being said, SLAM will always be adding more updates to his tables. That’s why I changed the way I add DOFLinx code to a table in order to make it easier to update in the future.

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