- This topic has 236 replies, 58 voices, and was last updated 3 years, 2 months ago by dondi.
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December 30, 2016 at 8:42 am #45047
nice I like a lot the gold edition. Anyways, spooky is, that the hand fetches a silver ball but that’s quite ok for this family
Quickly made a “Gold” wheel image:
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December 30, 2016 at 6:07 pm #45066Great mods, great table. Thanks
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January 3, 2017 at 1:56 pm #45174Thanks for the update, and thanks for keeping the gold and regular version separate!
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January 3, 2017 at 3:18 pm #45180I too was having the double sounds or stuttering for both tables on vpinmame 2.8. I updated to 2.8b, but that alone didn’t fix it. Next I deleted my taf_l7.nv and tafg_lx3.nv nvram files along with the corresponding .cfg files for good measure. :) That fixed the sound problem. Thank you, great tables!
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January 3, 2017 at 5:05 pm #45181I am getting bad screen tearing on just on the box at the back with the hand in (more noticeable on gold). I am getting this with adaptive Vsync turned on even though I am not dropping below 60fps? I don’t see it anywhere else. I find normal Vsync makes the motion of the ball less smooth. Running 10.2 and 2.8b on an I5 4690@3.5Ghz with a GTX 950. Any suggestions. Without Vsync I average 230fps.
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January 14, 2017 at 1:59 am #45664thank you, i like that Gold Collectors Edition, it feels Exclusive :)
just one thing i’ve noticed, when you lock the ball with Thing, the ball is actually silver.
not that i mind or anything, i just noticed it.You need to login in order to like this post: click here
January 25, 2017 at 4:50 am #46374I’m having a strange problem that this table is losing focus to the backglass when it starts. This is the only table I have that still does this, since DJRobX’s recent fix for fullscreen. I was just wondering if I have some weird problem on my end, or if maybe some kind of “alt-tab” was coded into this somehow? Thanks for the help.
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January 25, 2017 at 8:01 am #46378I’m having a strange problem that this table is losing focus to the backglass when it starts. This is the only table I have that still does this, since DJRobX’s recent fix for fullscreen. I was just wondering if I have some weird problem on my end, or if maybe some kind of “alt-tab” was coded into this somehow? Thanks for the help.
I have the same problem (mentioned it earlier in this thread). Haven’t been able to figure out what’s going on, so I just have to alt-tab when starting it up.
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January 26, 2017 at 5:27 am #46424I had the same annoying problem !
Try to remove (or set comment) at line 86 (Controller.Hidden = 0) in the script. This fixed it for me !
like this:
If DesktopMode = True THEN
‘ If cNewController = 1 Then
‘ Controller.Hidden = 0
‘ Else
‘ Controller.Hidden = 0
‘ End If
L81.Visible = True
L82.Visible = True
L83.Visible = True
L84.Visible = True
L85.Visible = True
L86.Visible = True
L87.Visible = True
Incline = Table1.InclinationElse
‘ Controller.Hidden = 0
L81.Visible = False
L82.Visible = False
L83.Visible = False
L84.Visible = False
L85.Visible = False
L86.Visible = False
L87.Visible = False
Incline = Table1.InclinationFS
RailRight.Visible = False
RailLeft.Visible = False
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January 26, 2017 at 8:25 am #46430Great… thanks for the tip. I’ll give it a shot. Hope it doesn’t break something else.
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January 26, 2017 at 8:32 am #46431If you comment out this single line only, it is reversable, and the possibility of side effects is very low
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January 26, 2017 at 8:42 am #46432It definitely fixes it… just tried it. Maybe Sliderpoint can comment and tell us if we need that line for anything else.
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January 26, 2017 at 8:55 am #46433The line enables DMD display explicitely for FS view. Since it is enabled anyway, the line is useless in that case.
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January 26, 2017 at 9:13 am #46434Ah ok… so the second time it’s being enabled it’s losing focus. Thanks again for the help.
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January 26, 2017 at 11:21 am #46449Ah ok… so the second time it’s being enabled it’s losing focus. Thanks again for the help.
Exactly ! You’re welcome
BTW: There are some other tables floating around, which have the same behaviour, in that case always check DMD activation in the script !
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January 26, 2017 at 11:54 am #46451Sorry, just read through here. Yeah, commenting the line won’t do any harm. It was setup that way because I do builds on a laptop but I still have a second screen which I run the b2s on at the same time as viewing the desktop mode, so it’s weird. I believe the original idea was to hide the DMD if the b2s is running because in desktop mode I had a VPMDMD textbox. I had it not hide because of the whole DT with b2s testing stuff.
Anyways, glad you found the problem.
-Mike
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January 26, 2017 at 12:19 pm #46455No worries, Mike… I was afraid I had some weird bug to track down so I was glad it was a simple thing.
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February 3, 2017 at 12:33 am #46955did somebody else notice there is a delay when the upper right flipper is triggered, compared to the right flipper, they should be in sync, this is making the shots to the left ramp, or the train very difficult because we have to anticipate the shot to compensate the delay.
i don’t know if this is controlled by the physics parameters of the flipper1, don’t understand the physic settings, or if it is a vpm problem, because it is a different solenoid than the flipper solenoid themselves
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February 3, 2017 at 2:10 am #46964did somebody else notice there is a delay when the upper right flipper is triggered, compared to the right flipper, they should be in sync, this is making the shots to the left ramp, or the train very difficult because we have to anticipate the shot to compensate the delay. i don’t know if this is controlled by the physics parameters of the flipper1, don’t understand the physic settings, or if it is a vpm problem, because it is a different solenoid than the flipper solenoid themselves
Ah – I noticed I couldn’t hit the train very often! That would be why!
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February 3, 2017 at 2:41 am #46966Thats true, some of the Phys Settings at Flipper1 are different to the Main Flippers …
Maybe you want to try this Settings at Options/Flipper1 …
Note: havent tested before …Attachments:
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