The Machine – Bride Of Pinbot (Williams 1991)

Viewing 20 posts - 21 through 40 (of 324 total)
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  • #39428
    Dark
    Moderator
      @dark
      vipMemberContributor

      Thanks wrd for a great update.

      3dcreation

      #39429
      Clark Kent
      Participant
        @clarkkent
        MemberContributor

        The ramp shouldn’t be too easy. I think it’s nice as it is but I have to admit that we should play the real machine to have a better impression how it should react. Unfortunately I have no access to the real machine at the moment.

        #39430
        Mark70
        Participant
          @mark70
          Member

          I agree that it should not be too easy, and accordingly not easier as the real pin.
          I’m sure it’s a silly question, but could it be that a table plays different on various computers?
          I never saw a shuttle ramp abort from the right flipper (normal ball hit) except a (not full hit) rebounded ball.
          Backhand shots from the left flipper may pass the ramp or not, depending on how the flipper hits the above moving ball.
          I think thats like it should be and how it is on the real table.

          #39438
          Drybonz
          Participant
            @drybonz
            Member

            Just to clarify… the flipper settings I posted above were not created specifically to tweak that ramp shot.  I just loaded in values that were closer to the recommended values in documents that fuzzel posted and that Clark linked me to, that I frequently see on other tables and use myself… and they, in fact, seem more natural to me on that shot.  I’m no expert and these values aren’t set in stone, but they are pretty much just standard stuff.  It’s just posted as an alternative for people who want to try it.  I’m finding that I still miss the ramp shot a good bit, but it’s not making me bang my head on the wall any more.

            #39440
            Clark Kent
            Participant
              @clarkkent
              MemberContributor

              I like the way of working together – the tables are getting better and better! :)

              wrd1972 do you plan to uses latest flipper code from nFozzy he posted today in the other form concerning the flipper lag improvement?

              #39448
              wrd1972
              Participant
                @wrd1972
                MembervipContributor

                To be honest, all of the flipper enhancements discussion has made my head go numb. The technical sausage making of it is just way over my head. That said, if there is a flipper mod that is working correctly and meeting expectations, then yes I want it in there.

                Someone please add the code to the table and send it to me for the next update which will happen rather soon. I have already found a few things that need to be tweaked and we can get this in there no problem.

                My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                #39455
                Drybonz
                Participant
                  @drybonz
                  Member

                  Wrd… if you want to try those settings I posted all you have to do is go to the physics options and import the .vpp I posted.

                  As far as the technical sausage making… I think sometimes we over-mystify the physics and I’m finding, the more I have been tweaking the physics settings on my table library, is that as long as things are in the range of the recommended values it’s hard to go completely wrong.  In fact, I’m starting to think that if the majority of physics, flipper and slingshot values were replaced with sliders (like the day and night slider) with min and max values on either side of the recommended values (with maybe a number box for overrides), that anyone on any of the pinball forums could set their own physics settings and easily understand what they are doing.

                  #39456
                  chokeee
                  Participant
                    @chokeee
                    Member

                    I was trying to change ball rolling sound and… it isnt “normal/standard code, why? The table is great ofcourse!!!

                    #39464
                    rothbauerw
                    Moderator
                      @rothbauerw
                      ModeratorContributorMembervip

                      The whole flipper lag conversation seems very experimental at this point.  I’m not sure implementing hacks into release tables is the best thing to do until it’s confirmed that it’s needed and it can’t be implemented directly in the VPX executable.  A good recent example are the flipper tricks code implemented on Black Knight 2000.  VPX was able to handle a solution in the next release with a few new flipper physics parameters.

                      Current Project: Perpetual updates of VPX physics.

                      #39465
                      Drybonz
                      Participant
                        @drybonz
                        Member

                        Hey rothbauerw… did you mean the flipper settings I posted?  Those are just super simple flipper settings… I touched no code, brought no hacks or experimental code from the flipper lag conversation or anything even remotely like that.  In fact, I listed every single change I made… it’s about 5 or 6 flipper settings, above.  Zero other changes.

                        #39466
                        Ben Logan2
                        Participant
                          @benlogan2
                          Member

                          I really like the way you guys implemented some lens flare effects with this release. It can be overdone, but you guys have nailed tasteful flares on the red flashers. imo.

                           

                          #39467
                          rothbauerw
                          Moderator
                            @rothbauerw
                            ModeratorContributorMembervip

                            Hey rothbauerw… did you mean the flipper settings I posted? Those are just super simple flipper settings… I touched no code, brought no hacks or experimental code from the flipper lag conversation or anything even remotely like that. In fact, I listed every single change I made… it’s about 5 or 6 flipper settings, above. Zero other changes.

                            No.  I meant using the bypass code by nFozzy or some of the other bypass method people are proposing.  If lag can be solved with the existing physics settings like what you have above, I think that’s the way to go.

                            Current Project: Perpetual updates of VPX physics.

                            #39468
                            rothbauerw
                            Moderator
                              @rothbauerw
                              ModeratorContributorMembervip

                              On another note, I like the existing ramp play on this table.  Ramp shots should be precise.  The fact that not all shots make it up the ramp feels more realistic to me.

                              Current Project: Perpetual updates of VPX physics.

                              #39469
                              Drybonz
                              Participant
                                @drybonz
                                Member

                                Hey rothbauerw… did you mean the flipper settings I posted? Those are just super simple flipper settings… I touched no code, brought no hacks or experimental code from the flipper lag conversation or anything even remotely like that. In fact, I listed every single change I made… it’s about 5 or 6 flipper settings, above. Zero other changes.

                                No. I meant using the bypass code by nFozzy or some of the other bypass method people are proposing. If lag can be solved with the existing physics settings like what you have above, I think that’s the way to go.

                                I must have passed over that discussion in this thread… sorry about that.

                                #39490
                                TerryRed
                                Moderator
                                  @terryred
                                  MemberContributorModerator

                                  One of my favorite pins, and I was sooo looking forward to when a VPX version would come out.

                                  Simply stunning work done here…the attention to visual detail is fantastic.

                                  I actually had the opportunity to play the Dutch Pinball version of BOP (1st time ever playing a real BOP) and it was amazing.

                                  Another showcase table for VPX!

                                  #39491
                                  StevOz
                                  Participant
                                    @stevoz

                                    Yes, yes, yes…I used to cream this my machine in my youth… :whistle:

                                    Plays and looks great, physics actually seem very good from what I recall. Just my old reflexes are not what they used to be, though at a guess, the 3 or more beers is not helping either…

                                    Oh and  I did put my on slant on the DT view for a 1920×1080, 16:9 ratio display for any that might prefer this view here it is…

                                    bop

                                    Attachments:
                                    #39496
                                    wrd1972
                                    Participant
                                      @wrd1972
                                      MembervipContributor

                                      Thanks again for the support and compliments guys. I really enjoy doing this making the tables the best they can be. As I have said many times before, many thanks to the outstanding contributors who greatly assist along the way. And for those who dont know, Funhouse is next.

                                       

                                      I know where there is a real BOP about 70 miles from where I live and I am planning to go there today and play it. If I do, I will take videos as well. This would be the first time I ever actually played the real thing. Maybe I can even get a manager to remove the glass for  more pics and detail investigation.

                                       

                                      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                      #39497
                                      Clark Kent
                                      Participant
                                        @clarkkent
                                        MemberContributor

                                        Would be nice if you could replace the ball rolling sound routine in your table, moreover the ball rolling sound can not be heard at all. The new routine is much better and more realistic.

                                        #39498
                                        wrd1972
                                        Participant
                                          @wrd1972
                                          MembervipContributor

                                          Yep thats planned for the next update. Thanks

                                          My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                          40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                          #39501
                                          chokeee
                                          Participant
                                            @chokeee
                                            Member

                                            right xxxxx ramp begs for ninuzzu’s TOM rolling sound style ;)

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