December 19, 2016 at 2:21 pm #44086randrKeymaster
Here is TWD LE version.
THIS TABLE REQUIRES THE NEWEST VERSION OF EVERYTHING.
Visual Pinmame / DirectB2S / DOF and VPX 10.2 –
PLEASE REFERENCE THIS THREAD TO OBTAIN THE REQUIRED SOFTWARE BEFORE PLAYING THIS TABLE. IF YOU ARE SUCCESSFULLY RUNNING THE MUSTANG LE TABLE THEN YOU’RE ALL GOOD TO GO.
This table contains some experimental features and is based on the excellent PRO version of the table authored by Fren and ICP with models by Randr. Having this as a base saved hours and hours of work so thank you guys, much appreciated.
Thanks also to Flupper and Dark who provided the excellent ramps, Bicycle Girl and Well Walker models / Textures. Flupper too for his re-textured models by Randr.
Thanks to PinBill for his time in providing information on the cross bow mech and its logic and anyone else who has contributed to this table resource wise who I am not aware of.
There are many options for graphic effects at the top of the script. Tune to your liking top get a good trade off of eye candy vs performance. This table runs great on my cabinet which has a Core I7 @4ghz with a GTX 660 Ti @ 1920×1080 60FPS as a reference.
When I get a moment I’ll release a B2S file for this as well which has GI synced to the ROM and some flasher effects as well.
Have fun – remember to yell “CORAL” “CORAL” a lot when playing.
Some users who have liked this topic:December 19, 2016 at 2:24 pm #44089December 19, 2016 at 2:25 pm #44090ChapelParticipantDecember 19, 2016 at 2:38 pm #44097randrKeymasterDecember 19, 2016 at 2:49 pm #44111DarkParticipantDecember 19, 2016 at 3:40 pm #44121December 19, 2016 at 3:51 pm #44124ThalamusParticipant
Uh .. oh .. x-mas is early this year. Co-operation tables are without doubt the best ones. Very nice thread earlier also about the build process. It is seldom I’ve enjoyed the waiting
Of course I want to thank the contributors on this table. But, I also would like to say thank you to the community as well. It is a real pleasure slowly getting to know you guys, and I’m enjoying every minute of it !
Now I’m going to spend some hours enjoying your hard work.
Thank you – thank you, and merry x-mas to you all !
Some users who have liked this topic:December 19, 2016 at 4:38 pm #44127senselessParticipantDecember 19, 2016 at 4:40 pm #44128MnHotRodParticipantDecember 19, 2016 at 4:44 pm #44129RYSr (Rich)ParticipantDecember 19, 2016 at 5:01 pm #44130TerryRedParticipant
I just suffered an SSD failure in my cabinet, which resulted in me losing EVERYTHING in my cabinet that I setup and created in the last 3 months….. (luckily the previous stuff was backed up)
…. but I’ll be damned if that will stop me from getting up and running just in time to check this out! Beautiful job, by everyone. A stunning table!
Some users who have liked this topic:December 19, 2016 at 5:33 pm #44135OzBlackKnightParticipantDecember 19, 2016 at 5:43 pm #44137DJRobXParticipant
Hi Dozer, sorry but I can’t play your Masterpiece. I played in desktop view. I updated to : VPX_2_beta_rev2877 and vpm121616.zip. The Table loaded, and before the rom starts I got an error and the vp close. Mustang works!! Please help me regards Pinbolt
TWD requires a lot of memory to run. Try rebooting if you get errors loading the table. Also be sure you’re updating core.vbs that comes with VPX.December 19, 2016 at 6:05 pm #44141December 19, 2016 at 6:23 pm #44143TerryRedParticipant
I have only 8GB ram and yes TWD is a memory beast.
That should be plenty. I also only have 8 GB.
Make sure you have updated, B2S, and DOF, (and the other stuff, which you seem to have) which are at this link here:
Also, make sure you have the LE rom. you can get it from Stern’s site. The rom file should be called TWD156LE.BIN, and you need to have it zipped as twd_156h.zip
If you are running in exclusive fullscreen, make sure that twd_156h is set to ddraw=0, or you will get an error / crash.
That should do it for you.
Some users who have liked this topic:December 19, 2016 at 7:09 pm #44145Mark70ParticipantDecember 19, 2016 at 7:17 pm #44147AahzzParticipantDecember 19, 2016 at 7:35 pm #44148JesperparkParticipantDecember 19, 2016 at 7:49 pm #44150DJRobXParticipant
The thing with memory is that you not only need enough available memory, but it also needs to have big enough blocks free. Memory gets fragmented like a hard drive. Rebooting clears that. I’m not precisely sure why this table/ROM is so beastly in that respect, but VP+VPM 32 bit can use a max of 4gb together.
Another thing I noticed is that out of the box it was stutter hell on my i7+GTX960. If I set resize textures to max 2048 in the VP video settings, it becomes smooth. It looks like the large (x4096) twdplasticslowres (lol) and leftramp image can cause quite a slowdown in VP. The max texture size option only affects those two images as those are the only two that exceed 2048.
Once it’s playing though… Wow what a beauty!!
Some users who have liked this topic:December 19, 2016 at 7:57 pm #44152DrybonzParticipant
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