TheGooniesCAB(DOFLinx)

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  • #42231
    Dr.Tom
    Participant
      @crile1
      MemberContributor

      TheGooniesCAB(DOFLinx)

      “HEY YOU GUYS!”

      Yes, it is finally here, the DOFLinx Mod of the excellent Goonies table.  I highly recommend that you skim through the rules sheet because there are several modes that can be activated and are a lot of fun.  Most will have an animated accent to accompany them.  It’s a tough table, but a lot of fun.  When that last ball drains, remember, “Goonies never say die!”  So hit start and try again!

      6 users thanked author for this post.
      #42237
      randr
      Keymaster
        @randr
        ModeratorMember

        Another FP table i have never tried. BUT will now. thanks Dr.

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        #42238
        TerryRed
        Moderator
          @terryred
          MemberContributorModerator

          In case anyone never noticed…. this table is actually a mod of the Stern Indiana Jones table (Future Pinball version). I just noticed that now after having this table for quite a while!

          A very fast table, and can be hard at times, but has a lot of good modes.

          I like the different coloured flashers during the bonus multipliers. That works really well!

          I was also surprised to see the beacon go off when I got Sloth! Really effective! I played this before knowing you had this in there, so it made me look up like…”oh cool!”

          I haven’t had the blower fan go off yet…but I could only play this quickly as the family is going to bed…so no noise for now…   :(

          I did notice the different colours based on the mode you are playing in. “Firing” the ball with a yellow trail works nice too.

          There is alot of action with this table, so your flashers get a good work out!

          I did notice a couple of slingshots at the back that don’t have feedback. That area can get crazy during play, so I can understand if you didn’t wan’t solenoids firing off from those.

          Good job on a fun table.

           

          #42241
          Dr.Tom
          Participant
            @crile1
            MemberContributor

            Couldn’t find anything to map the Frateli slings to, but with the flashers on the targets and back kicker, it is already a bit busy.  The blower should act on extra ball.  Glad the Beacon had a good effect for you.  And yes, once I realized this was mapped to Stern Indiana Jones, I was able to understand the game play and it quickly moved up on my list.

            #42243
            TerryRed
            Moderator
              @terryred
              MemberContributorModerator

              Yes, it is possible to sometimes have something like a sling that doesn’t have anything at all in the script. It will just work automatically on its own. Aliens Legacy had one of those.

              You can add your own sub-routine to do what you want for things like that, since it won’t interfere at all with the rest of the game script. Certain commands in the script are simply reacting to that object being “hit”, “unhit”, “triggered”,etc…  So if it isn’t being used for anything, do what you want with it for DOFLinx!

              #42245
              Dr.Tom
              Participant
                @crile1
                MemberContributor

                Yeah, didn’t think about that for a sling.  I’ve used that trick before using an unmapped switch, or even adding a switch.  Maybe I’ll play around with it. But like I said, already a lot going on up there already.   Glad you enjoy the mode animations.  Gives some pop to the table.  The table has a lot of replay value in the fact that modes are paired with music and now flashers.  And I am on a mission to get the “never say die” completely spelled out (without manual ball roller).

                #43263
                Dr.Tom
                Participant
                  @crile1
                  MemberContributor

                  Updated version (2.0) includes solenoid calls for the upper slings, ball saver activates during sloth, truffle, and multiball modes, and animated third locked ball.

                  #83017
                  Playa1970
                  Participant
                    @playa1970

                    Hello,

                    Really like playing your tables…great work!
                    The Goonies table…eveything seems to load fine, and then when the table tried to start, something messes up and I have to close the program.  This happens to a couple of tables.
                    Many tables work fine, while others seem to refuse to start properly.
                    Any advice on what to look for in settings, or something to try?
                    All help is appreciated.

                    Thank you,
                    Brian

                    #83023
                    outhere
                    Participant
                      @brucev

                      http://www.vpforums.org/index.php?showtopic=38170&p=381730

                      #135096
                      jbitonti
                      Participant
                        @jbitonti

                        Excellent table – Thank you!!!

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