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June 25, 2016 at 4:06 pm #32372
Tron Legacy (Stern 2011) 1.0
Created by ICPjuggla
This is a MOD of freneticamnesic’s FP—->VP conversion..
Original Table notes: Scripting done by 85vett, modified to work in VPX by freneticamnesic. FP table done by francisco666, rom, Glxb, with additions by freneticamnesic converted to work in VPX
This table was a lot of work and done over the past few months.. I added, changed and modified so many things on the table its hard to put them all down because I don’t remember them all and didn’t keep a list.. I spent a lot of time on this I hope you all like it.. enjoy
Special thanks to
– freneticamnesic for the original conversion
– randr for putting up with me when I asked him script questions
– Groni for the original 3 bank target primitive, script, texture and sound
– francisco666, rom, Glxb for the FP table
– Herweh for the original spin disk script and texture I borrowed from Whirlwind..Upade: 1.1
– fixed the neon tube lights, they work now.. sorry about thatUpdate: 1.2
– arngrim added the controller.txt DOF config to the script and fixed the slingshot switchesUpdate: 1.3
– Major physics update hopefully this is better for everyone
I’m not a physics expert and don’t claim to be, let me know what you all think..
– Added some more parts/pieces and a few new materials
– Worked on a better/more accurate skill shot, it seems to work better for me now tooUpdate: 1.3f
– amazing new ramp lights provided by freneticamnesic.
– Important
***** It requires the latest 10.2 beta release from VPF and the latest VPinMAME.dll build from DJRobX on VPU.You need to login in order to like this post: click here
Total of 26 users thanked author for this post. Here are last 20 listed.
June 25, 2016 at 4:21 pm #32374Runs to cab…..
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 25, 2016 at 4:55 pm #32375Thanks ICP, going to check it soon!
Edit: lighting is superb.
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June 25, 2016 at 5:43 pm #32380June 25, 2016 at 6:15 pm #32388Awesome. Plays great! Thanks Fren and ICP for your hard work.Â
“I tried to picture clusters of information as they moved through the computer. What did it look like?”
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June 25, 2016 at 6:23 pm #32389Can’t wait to play this tonight. The ramps look super cool. Thanks, ICP, Fren, Randr, Groni, Francisco, and Herweh!
:)
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June 25, 2016 at 6:56 pm #32397June 25, 2016 at 8:04 pm #32400I am still amazed at how far Visual Pinball physics have come since VP9. Incredible really.
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June 25, 2016 at 10:27 pm #32404Killer table ICP!
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June 25, 2016 at 11:14 pm #32405Looks great, ICP… the lighting is awesome. Â That blue flash effect by the right side ramp looks so real. Â
One thing I was wondering about is that it seems like the sound samples from the movie (Jeff Bridges, etc) seem like they are in a different order. Â Were they random and I never noticed it before?
*edit* Â Also… the static neon lights on the ramps… is there a setting in the script or anything to turn those on?
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June 25, 2016 at 11:19 pm #32407It’s a rom controlled table Dbonz so nothing was changed there.
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June 25, 2016 at 11:22 pm #32408Looks great, ICP… the lighting is awesome. That blue flash effect by the right side ramp looks so real.
One thing I was wondering about is that it seems like the sound samples from the movie (Jeff Bridges, etc) seem like they are in a different order. Were they random and I never noticed it before?
*edit* Also… the static neon lights on the ramps… is there a setting in the script or anything to turn those on?
Huh…. The ramp lights don’t work for you! Must be your set up! They work fine here.
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June 25, 2016 at 11:24 pm #32409I probably never paid enough attention to the sound samples to realize they change order. Â Sorry for the confusion.
I’ll have to check my settings on those lights. Â I probably screwed something up.
Thanks!
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June 26, 2016 at 1:55 am #32410Awesome table. Lighting is really immersive throughout, and especially during multiballs. The yellow flashers are unique and intense. Super fun. Thanks so much to this team for the hard work. Cheers, ICP.
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June 26, 2016 at 2:35 am #32411Thank you ICPjuggla and all the involved people. This table is the burner.
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June 26, 2016 at 4:51 am #32413Thanks Guys …
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June 26, 2016 at 5:35 am #32414This table looks and plays great, but the ramps don’t have neon lightning like the previous versions, Am I doing something wrong?
Ah
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June 26, 2016 at 7:49 am #32420Upade: 1.1
– fixed the neon tube lights, they work now.. sorry about thatI left the 1.0 and 1.1 in the download section..
if you don’t want the neon tube lights use 1.0, if you want the tube lights use 1.1. The only change in 1.1 is the tube lights are activated..
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June 26, 2016 at 8:21 am #32421Thank you for the quick fix.
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June 26, 2016 at 8:41 am #32422Thanks for this table!!
I got an error message during Disc Multiball. Let’s see if I can reproduce it.
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