Whirlwind (Williams 1990)

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  • #37677
    walamab
    Participant
      @walamab
      MemberContributor

      Whirlwind (Williams 1990)

      I am proud to announce the re-publication of the VPX version of Whirlwind. This is a beta release because, quite frankly, I am not as familiar as I should be with how the real pin works and will need feedback.

      This VPX conversion would not have been possible without the fantastic resources provided by ICPjuggla, Cosmic80 and Herweh in the VP9 version of the table. The graphics, concepts for the clear ramps and the core of the wheel animation scripting are at the heart of this VPX version. I would also not have been able to figure out the strange solenoid numbering for VPinMAME without their efforts. Thanks guys!

       

      A special thanks goes to ICPjuggla for coordinating the permission for the use of the resources. Thanks for the second chance and an opportunity to learn a bit more about how best to interact in this community.

      Additional thanks go to Dark for the plastic ramp meshes and to 32assassin who really made the table what it is. Hauntfreaks color corrected the table and wheel graphics. I’m sure there are others since this truly turned into a “community” build.

      Thanks everyone!

       

      Walamab
      Table Developer Wannabe and general arcade geek!

      #37684
      randr
      Keymaster
        @randr
        ModeratorMember

        Congrats on the re-release! thanks to everyone.

        ********************************************************
        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

        ********************************************************

        #37690
        TNT2
        Participant
          @tnt2
          Member

          Thanks walamab. This is off to a great start. Whirlwind

          A couple of things I noticed. Are the flippers just a bit too long? Also the lower playfield looks clear as can be but the upper playfield looks slightly hazy. I noticed something similar on javier’s Last Action Hero table.

          Attachments:
          #37729
          ninuzzu
          Participant
            @ninuzzu
            vipMember

            that’s due to the playfield material.

            Go to the material editor, select the playfield material, change clearcoat to RGB (0,0,0) —->this will “disable” the clearcoat layer

            4 users thanked author for this post.
            #37739
            bord
            Moderator
              @bord
              MembervipContributorModerator

              Thanks for all the work you’ve put into this. I had the ball blow right through the right lane guide last night. Might want to increase the wall height.

              #37741
              TNT2
              Participant
                @tnt2
                Member

                Thanks ninuzzu.

                #37742
                senseless
                Participant
                  @senseless
                  Member

                  time to test tonight! Thanks walamab for this beta :good:

                  #37743
                  walamab
                  Participant
                    @walamab
                    MemberContributor

                    Thanks for the testing and inputs. I think I’ve got the spinners and cellar worked out. I shortened the flippers a bit (good catch TNT2) and I made the clear coat adjustment noted by ninuzzo. I’ve also “beefed” up the walls (thanks bord) to help insure the ball doesn’t go places it not supposed to go.

                    I’ll post an update after the table has  been out for a couple of days to try and capture as many fixes as I can.

                    Thanks again

                    Walamab

                    Walamab
                    Table Developer Wannabe and general arcade geek!

                    #37745
                    Clark Kent
                    Participant
                      @clarkkent
                      MemberContributor

                      As you said that you need some help, I revised the table a little bit.

                      Flippers were totally off. You have to place both in the same height. And they need to be a little bit lower than the upper side of the inlanes. Both inlanes should have the same angle. And the end towards the flippers should be smoothed, otherwise the ball suddenly stops, jumps or accelerates. Adjusted flippers. All done in the corrected version.

                      Also corrected the rubbers. Correct hit height should be 25 for the lower and 34 for the upper rubbers.

                      Added a new apron.

                      Most important would be that you work exact.

                      There is still a lot to do – it feels more version 0.1 than 0.9.

                      https://www.dropbox.com/s/1sppa8ob6r2b8ou/Whirlwind%200.9.1%20Beta.rar?dl=0

                      1 user thanked author for this post.
                      #37747
                      walamab
                      Participant
                        @walamab
                        MemberContributor

                        Thanks for the tips and the adjustments. Do you mind if I work from your version? I’m not really a software guy so to me 0.9.0 was just something prior to v1.0 :).

                        Thanks again,

                        Walamab

                        Walamab
                        Table Developer Wannabe and general arcade geek!

                        #37751
                        Clark Kent
                        Participant
                          @clarkkent
                          MemberContributor

                          Yes, of course. That was the plan. :)

                          #37752
                          Drybonz
                          Participant
                            @drybonz
                            Member

                            Walamab, for a second table (is that right?) this is looking really nice.  Really great progress that you are making.  Thanks for re-releasing the table.

                            #37753
                            TNT2
                            Participant
                              @tnt2
                              Member

                              :good:

                              #37754
                              Dark
                              Moderator
                                @dark
                                vipMemberContributor

                                I’m going to whip up some 3D mesh ramps for you.

                                3dcreation

                                3 users thanked author for this post.
                                #37755
                                Drybonz
                                Participant
                                  @drybonz
                                  Member

                                  I’m going to whip up some 3D mesh ramps for you.

                                  This guy is a machine lately.    :yes:

                                  #37757
                                  Dark
                                  Moderator
                                    @dark
                                    vipMemberContributor

                                    I started with the harder ramp, here’s a look:

                                     

                                    3dcreation

                                    1 user thanked author for this post.
                                    #37760
                                    randr
                                    Keymaster
                                      @randr
                                      ModeratorMember

                                      Dark you are good. I take back everything I said before :) very. Ice work!

                                      ********************************************************
                                      Messing with the VPinball app and push notifications.
                                      So if you haven't downloaded app yet what are you waiting for!?
                                      for IOS and Android

                                      ********************************************************

                                      #37761
                                      Dark
                                      Moderator
                                        @dark
                                        vipMemberContributor

                                        Why what did you say before? lol

                                        Any ways here’s the other ramp done now too:

                                         

                                        3dcreation

                                        Attachments:
                                        #37764
                                        walamab
                                        Participant
                                          @walamab
                                          MemberContributor

                                          SOOOOOO cool…! And yes this is my second table (ever) :).

                                          Thanks!

                                          Walamab

                                          Walamab
                                          Table Developer Wannabe and general arcade geek!

                                          #37765
                                          Dark
                                          Moderator
                                            @dark
                                            vipMemberContributor

                                            Okay here we go!  All new shiny plastic ramps for ya:

                                            I changed the environment map and imported my plastic ramp material, custom texture baked ramp textures.

                                            http://www.mediafire.com/file/wch3vuug567zsdv/Whirlwind+0.9.1+Beta_DarkAdditions.rar

                                            [Edit] You’re going to have to disable collision in the primitive physics options for the ramps….I forgot to do it (again sigh).

                                             

                                            3dcreation

                                            3 users thanked author for this post.
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