• Cool, but why not hook them up to a $20 Sainsmart USB relay and use DOF? :)

    I got four exciters going now (not on discrete channels… yet!). The tactile feel and mech sounds on some of the better orchestrated tables (like the new IJ) are damn close to my real FG machine.

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 4 weeks ago

    I’ve made an update to this table to have the tesseract spin smoothly when hit. The current code is based on a VP9 TOTAN table, with the black rubber posts that turn on and off to simulate motion. HauntFreaks created a primitive of the rubber post, which allows me to hide the VP posts, and spin the whole thing smoothly. I also fixed the…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Its just as easy if the two black posts are separate model…There’s already 3 pieces that move in unison, so a 4th wouldn’t hurt. Then we can just assign it to a rubber texture and be done. :)

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Its just as easy if the two black posts are separate model…There’s already 3 pieces that move in unison, so a 4th wouldn’t hurt :)

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Also, you can make the tesseract spin smoothly very easily, but the “posts” won’t because they’re not part of the primitive. If someone with 3D skills can update the primitive or make another primitive for the posts, we could make the VP posts hidden all the time and get a perfectly smooth spinning tesseract.

    For the time being I’ve updated…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL The script doesn’t have the center point of the tesseract…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL The script doesn’t have the center point of the tesseract…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL The script doesn’t have the center point of the tesseract…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL The script doesn’t have the center point of the tesseract…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL The script doesn’t have the center point of the tesseract…[Read more]

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Is the version that was uploaded the correct version?   The description says 1.0, but the file inside the archive says it’s a WIP.

    Seems to play nicely though on official 10.3 for me, using the avengers color rom (avs_170c).

  • DJRobX replied to the topic The Avenger VPX in the forum Downloads Support Topics 1 month ago

    Is the version that was uploaded the correct version?   The description says 1.0, but the file inside the archive says it’s a WIP.

  • DJRobX replied to the topic Diner directb2s in the forum Downloads Support Topics 1 month ago

    All it takes is marking the DMD area as “Copy to DMD area” and moving the segments to the DMD window.  Then it will work with 2 or 3 screen cabs.      I wouldn’t really even consider it a mod, it’s more of a config tweak.

  • Very nice upgrade from the Vp9 version that I play often!

    Agree with Randr, for whatever reason I enjoy the VP version more than the real ones I’ve tried.    It’s just a bit more shagadelic and colorful, especially now with the VPX effects.

     

  • I don’t want to shorten my playfield by having the lockbar visible, so I wonder if there could be an option to have that lamp light the lightning bolt in the logo? Yeah I agree, I have a 27″ mini-cab, so keeping the playfield as large as possible is important to me, even if it’s not 100% authentic.

  • Are you using freezys Dmdext.dll for color support?   I kind of have the same issue.  In VPX true fullscreen it works fine because VPX locks focus so other apps (like dmdext) can’t steal it.   But I couldn’t find a way to get it to work reliably for PhysMod5/VP9.  Sometimes it loses focus and I have to alt tab back to it before I can play.

  • VPM has kind of stabilized with the latest builds.    Probably a good time to upgrade, but I don’t think it will have much if any effect on RollerGames.

  • Awesome!    The existing table is pretty sweet, love to see the continued refinement of it!

    Curious to see how the texture swap flasher works.    Thanks for all the work you guys have put into this!

     

  • DJRobX liked %POST_TITLE%Dark comment. (So Far, Dark has 2 likes for this comment) 5 months, 3 weeks ago

  • I think there is definitely something to be said for a table that is clearly marked and makes it obvious what you are supposed to be shooting for. I prefer the challenge of the game to be in tough shots and timing rather than trying to figure out what you are supposed to be doing.
    This is something that I really like about the LE sterns with…[Read more]

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