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  • Hey there, Arngrim may be able to answer this for you (maybe send a PM) – I believe you should be able to run this with a directb2s backglass without DOF  however it’s been a few years since I’ve run any table without DOF and this table uses his controller.vbs arrangement which may require some kind of special config to work with your setup.

  • Hey there, TX Sector is very rough, it was my first VPX table so it would be nice to update it at some stage.  There are some good resources available for it in the VP9 version which was released around the same time.  I may get to it one day but it won’t be for a while as I’m taking a few months off from pinball to concentrate on some other r…[Read more]

  • Hey there, TX Sector is very rough, it was my first VP table so it would be nice to update it at some stage.  There are some good resources available for it in the VP9 version which was released around the same time.  I may get to it one day but it won’t be for a while as I’m taking a few months off from pinball to concentrate on some other real l…[Read more]

  • My head would require too many polygons.

  • Glad it seems to be working well for everybody.  I agree, I love Dark’s models and art – I really love the organic look of them.  When I try to make a model in Sculptris it looks like a turd with a nose so I was very lucky to have him for this game.

  • Version 1.5 has been released.

  • Cheers Ben and to all who have commented.

    I think the dimples turned out pretty well – I was going for a look which replicated the attached image.

    In the future I might try to make them a bit more discrete in where they appear (next to light sources etc.) so it fudges a faux displacement map effect.

    I’d also like to try that flare effect on…[Read more]

  • Cheers Ben and to all who have commented.

    I think the dimples turned out pretty well – I was going for a look which replicated the attached image.

    In the future I might try to make them a bit more discrete in where they appear (next to light sources etc.) so it fudges a faux displacement map effect.

    I’d also like to try that flare effect on…[Read more]

  • By the way, thanks for the comments all – glad you’re enjoying it.

  • Open the game in the editor – Click where the arrow is (attached image) so that the element “plunger” is selected.  Then under State & Physics on the right hand side, check “Enabled Mechanical Plunger.”

  • Open the game in the editor – right click where the arrow is (attached image) so that the element “plunger” is selected.  Then under State & Physics on the right hand side, check “Enabled Mechanical Plunger.”

  • Open the game in the editor – right click where the arrow is (attached image) so that the element “plunger” is selected.  Then under State & Physics on the right hand side, check “Enabled Mechanical Plunger.”

  • Table has been released.

  • Robowar – VPX

    Gottlieb’s RoboWar – Classic late 80’s Pinball  – Simple rules, chip sound style music and Robots.    This table has a couple of experimental features in it which can be turned on or off at the start of the script.  Requires VPX 10.2 Final.

  • Thanks for the comments so far – had a bit more time today to add some features.  One thing that has always niggled at me is the playfield texture in VP.  On these old games you often see some dimpling in the playfield surface where the ball has bounced off a targets etc.  Over time these discrete dimples form an “orange peel” effect in the wo…[Read more]

  • Thanks for the comments so far – had a bit more time today to add some features.  One thing that has always niggled at me is the playfield texture in VP.  On these old games you often see some dimpling in the playfield surface where the ball has bounced off a targets etc.  Over time these discrete dimples form an “orange peel” effect in the wo…[Read more]

  • Happy New Year Folks,

    I’m still in house move hell but have had a couple of off times which I’ve spent finalizing a WIP I  started a while ago.  It’s pretty much done however there’s some other stuff I want to add before releasing it.  This one uses a few experimental features including a primitive (with lens flare) which follows the ball and tu…[Read more]

  • DJRobX replied to the topic The Walking Dead in the forum Downloads Support Topics 2 months ago

    Pretty sure the latest official release of pinmame from VPU has all of DJ Robs updates. Just to note make sure you get the most recent release, which is submitted by Carnypriest. Don’t use the “featured download” Pinamame submitted by Arnigrim. Arnigrim does not do the Pinmame releases any longer. Maybe this is causing confusion on versions? Saw t…[Read more]

  • -=Dozer=-‘s profile was updated 2 months ago

  • OK maybe just one last update :)

    Version 1.4
    Ninuzzu implemented massive mesh optimizations resulting in 1/2 the total table poly count of the original versions and some script updates. (Also added Arngrim’s script that I keep forgetting to put in :)
    Fixed drop target ramp BIAS.
    Implemented new cvar Const SoftSpots = 1 to replace the hard edged…[Read more]

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