• Hey Kai how would you like a job as a beta tester?  You found a couple of interesting issues with Capersville that are now fixed in a new version 3.2.7.

    1. This is actually an issue with the DOF config file.  I’ve submitted a new copy to Arngrim but don’t expect to see it uploaded soon because he is pretty busy these days.  The E109 code is co…

    [Read more]

  • New version 3.2.6 uploaded that incorporates Jopp’s detective work into how the SeaRay circuit actually works.  You can comment or uncomment sections of script to set the payout for the Sea Ray to either Special or Novelty modes.  Special pays out specials and Novelty pays out the value of the Code Zapper reel.  You can also control how many Se…[Read more]

  • Hey Jopp, thanks for pointing that section of the schematic out.  You are absolutely right about the adjustments so if you want to modify your table to reflect this, then change the section of the script that handles the SeaRayLights.  You can change the values in lines 1286 and 1287 to whatever values you want (5-8).  If you want to put the ma…[Read more]

  • It never ceases to amaze me, you can work on a table for a month and still miss things!  PsychoSonic messaged me about going for 20k tonight so I thought I’ll play a few games.  I’m staring at the playfield on Ball 1 and I see that only one of the Mushroom Posts is black metal, the others are all black rubber (grey).  New version uploaded if th…[Read more]

  • Glad you guys like the table!

    Jopp – The chime unit setting is to turn a real chime unit on and off in the code.  If you don’t have a chime unit leave this set to off.  I put this in because my chime unit is really loud and my wife can hear it through the floor so with this I can play at night and not have to mess with DOF.

    The only i…[Read more]

  • Cool!  The hoodie was listed as “out of stock” so I ordered a long sleeve t shirt since it looks like the VPinball Logo is both front and back on that so that should be pretty easy to spot.  That will give me something interesting to wear next time I go to “Geeks Mania” in Madison…

  • Tom’s collection is massive. Bord’s photo shows only one of FOUR rooms that are filled with high quality, great condition machines just like in his photo!

    I know it’s a year away but I think we should make this event a “VPinball Get-Together” for next year.  Meeting Bord was the highlight of the event for me and it would be great to meet others…[Read more]

  • No problem, not enough caffeine on board yet so I missed the bundle when I fixed the script.  Both are now together in the zip, thanks for letting me know!

    As I think more about VP, in addition to making primitives have reflections it would be great if the playfield image could be changed out in the script.  That would save making a primitive p…[Read more]

  • Thanks I really like this table’s ability to seamlessly switch between two completely different tables via the option menu.

    Great pick up on the bumper contactors!   I never touched the code for those but for some reason the DOF calls were switched in three lines in the Bumper Sub so that DOF 104 changed to 1104.   Weird but now fixed, new ver…[Read more]

  • I played about 100 games on EM machines this weekend and I was impressed with the fact that the EM tables that I’ve made play WAY too fast.  I decreased the table slope and toned down the strength of the bumpers to help make the tables play a little more like what I experienced this weekend.  I left the flippers fairly strong since there seems t…[Read more]

  • What you can’t score 50,000 on Capersville???  A deaf, dumb and blind kid could do that!

    Oh wait only a deaf, dumb and blind kid could do that…

    Uncomment lines 141 to 144 (remove the ‘ before each line), run the table and then re-comment them (add the ‘ before each line) and that should fix that score issue.  A new version with lower default s…[Read more]

  • Capersville 3.2.5

     

    This is a major update to the table with tons of new features and fixes. Please note that you must use the new B2S backglass included in this download to get the full experience.

     

    Changes:

    -Option Menu Feature

    This is available by holding down the left flipper button for a couple of seconds while the table is in standby…[Read more]

  • I met up with Bord yesterday at a pre-event for the MGC at Tom Taylor’s “Pinball Warehouse”.  Tom is a collector who has amassed over 250 machines plus and additional 40 or more arcade machines (not video but old fashioned puck bowling machines and the like).  He takes the proceeds from the event and donates them to the Milwaukee Rescue Shelter c…[Read more]

  • How did I miss this update?  Double Up was great in version 1, can’t wait to try version 2!

  • I don’t know Roth might be on to something.  I look out the window and we just got another inch of snow overnight and it’s the second week of April…

    Wisconsin’s great for most of the year and we don’t have giant insects/reptiles as my wife likes to point out but winter sucks.  Not as much as up by Randr but none the less long and cold.

  • Should be a great time as always!   :good:   :good:   :good:

    Tons of machines and a new venue.  I recommend going on Saturday if you can make it because many pins get pulled from service throughout the day on Sunday as the owners get packed up to head home.

    I emailed Dan Loosen, the organizer of the event a week or two ago and he said
    For the venu…[Read more]

  • Thanks for the explanation!

    So if I’m following you, the function takes the “tmp” value and makes it single point to reduce the number of integers in the number to something like seven places.   This value is raised to the 10th power so that anything that is not near the outside edge is always near zero just like in your graph.  Then VP takes th…[Read more]

  • Are you considering using a primitive playfield overlay like on one of your other tables (can’t remember which one)?  It would be great if the next version of VP 10.5 let primitives show reflections.

  • My brother is building a cab and plans on putting quad speakers under the playfield to reproduce quadrophonic sounds for the various table elements and ball rolling.  We were messing around with setting this up and it seemed like the sounds never really panned/faded fully so I took a look at the boiler plate script that we all use and I’m…[Read more]

  • My brother is building a cab and plans on putting quad speakers under the playfield to reproduce quadrophonic sounds for the various table elements and ball rolling.  We were messing around with setting this up and it seemed like the sounds never really panned/faded fully so I took a look at the boiler plate script that we all use and I’m…[Read more]

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