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  • you will find 2 versions

    007 goldeneye (Sega 1996) LCD 2 and 3 screens with dmd animation

    - compatible 2 & 3 screen except with pin2dmd - you will need to install DMD_script db2s either when starting windows or launch it before launching the table) if you want to use the animations on DMD in 3 screen otherwise go to the other version or the animations will be on the back glass in 3 screen

    007 goldeneye (Sega 1996) 3 screen for pin2dmd & LCD without dmd animation

    - only compatible with 3 screens and with pin2dmd

    thanks to neo45 for the speacker panel, to JPJ for the GI tests and animation

    I know that some people do not want to put an .exe at the start of windows but for the moment it is the only solution that I found to be able to play the animations on the DMD like the real backglass. if a person is doing it in pup pack with the animation that he contacts me.

    - copy "DMD_script db2s" in the windows start folder or launch it every time you want to play goldeneye

    - do F1 and check show dmd and use external dmd (as on the photo available) - hide the dmd rom (from the show dmd) and adjust the virtual dmd (thanks to freezy 1.8)

    V1.0

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    Viewing 20 posts - 1 through 20 (of 25 total)
    • Author
      Posts
    • #178741
      chucky87
      Participant
      @chucky87
      Member

      you will find 2 versions

      007 goldeneye (Sega 1996) LCD 2 and 3 screens with dmd animation

      - compatible 2 & 3 screen except with pin2dmd - you will need to install DMD_script db2s either when starting windows or launch it before launching the table) if you want to use the animations on DMD in 3 screen otherwise go to the other version or the animations will be on the back glass in 3 screen

      007 goldeneye (Sega 1996) 3 screen for pin2dmd & LCD without dmd animation

      - only compatible with 3 screens and with pin2dmd

      thanks to neo45 for the speacker panel, to JPJ for the GI tests and animation

      Total of 28 users thanked author for this post. Here are last 20 listed.
      #178769
      jipeji16
      Participant
      @jipeji16

      Thanks my friend for this beautiful B2s !!! ;) ;) ;) ;)  Perfect with our table ;) ;) ;)

      JPJ

      #178807
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Very nice job @chucky87 – thank you !

      #178816
      chucky87
      Participant
      @chucky87
      Member

      Thank you my friends

      #178877
      marie
      Participant
      @marie
      Member

      Preview looks good. Now on to the cab to see it together with the table!. Merci!!

      #178889
      32assassin
      Participant
      @32assassin
      Member

      thanks to neo45 for the speacker panel, to JPJ for the GI tests and animation



      @chucky87

      where did you find the GI ID (90)

      when the last version of the editor was released their was no PINMAME support for WhiteStar / SAM   GI animation

      DJrobx  fixed that ,  but you can’t implement it in the B2s editor.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #178925
      chucky87
      Participant
      @chucky87
      Member

      We used a command with JPJ which, when the GIs activate on the table, tells the bd2 to play the GIs (renamed to a lamp) on the rear window, we gave it the ID 90 which is not used in the board.

      Line 689 and 697 scrypt

      • This reply was modified 6 months, 2 weeks ago by chucky87.
      #178932
      Capp
      Participant
      @capp

      thank you B-) B-) B-)

      #179080
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Nice job on the back glass

      What does the exe exactly do?
      I see no difference whether I executed or not

      #179138
      vothar
      Participant
      @vothar
      Member

      as the one in the stargate table, it’s to put the DMD  above the graphic that makes up the frame (with the goldenneye anim) in your DMD screen i thought.

      need to check, but i think it’s always the same code. you need only one of the exe to run before launching your table as they do the same thing.

       

      it’s the code in an autohitkey format compiler

      ; <COMPILER: v1.1.32.00>
      WHILE True
      {
      WinWait, ahk_class MAME
      WinSet, Bottom, ,formDMD
      WinSet, Bottom, ,FORM1
      winSet, Bottom, ,PupScreen0
      winSet, Bottom, ,PupScreen2
      winSet, Bottom, ,PinballX Back Glass
      Sleep 500
      WinSet, Bottom, ,formDMD
      WinSet, Bottom, ,FORM1
      winSet, Bottom, ,PupScreen0
      winSet, Bottom, ,PupScreen2
      winSet, Bottom, ,PinballX Back Glass
      Sleep 500
      WinSet, Bottom, ,formDMD
      WinSet, Bottom, ,FORM1
      winSet, Bottom, ,PupScreen0
      winSet, Bottom, ,PupScreen2
      winSet, Bottom, ,PinballX Back Glass
      }

       

      • This reply was modified 6 months, 2 weeks ago by vothar.
      • This reply was modified 6 months, 2 weeks ago by vothar.
      #179161
      chucky87
      Participant
      @chucky87
      Member

      Nice job on the back glass What does the exe exactly do? I see no difference whether I executed or not

      the exe does not work a dmd LCD that allows to have the animations of the letters on the dmd with the b2s dmd visible. see instructions in installation

      #179163
      chucky87
      Participant
      @chucky87
      Member

      as the one in the stargate table, it’s to put the DMD above the graphic that makes up the frame (with the goldenneye anim) in your DMD screen i thought. need to check, but i think it’s always the same code. you need only one of the exe to run before launching your table as they do the same thing. it’s the code in an autohitkey format compiler

      yes you are absolutely right for stargate you no longer need it as it has no animation I created a mini pup pack instead. and yes the exe is to be put only once and it will work on all the dmd with image of animation. this exe works with apollo 13 and goldeneye else to follow.

      #179168
      vothar
      Participant
      @vothar
      Member

      YEp, but this exe work ONLY if you use the ORIGINAL DMD (the ugly one with small orange dot) . It didn’t work with external virtual DMD like Freezy dll (probably a window name problem )

      • This reply was modified 6 months, 2 weeks ago by vothar.
      #179185
      chucky87
      Participant
      @chucky87
      Member

      YEp, but this exe work ONLY if you use the ORIGINAL DMD (the ugly one with small orange dot) . It didn’t work with external virtual DMD like Freezy dll (probably a window name problem )

      you have to read the installation mode you would have understood that you must check the two boxes show dmd and use external dmd you will have to hide the dmd rom above the virtual dmd see image

      #179215
      vothar
      Participant
      @vothar
      Member

      it didn’t work for me…  if i do that , the Freezy DMD was never bring to front. As soon as the focus is on the playfield, the external dmd is sent to back, and the DMD picture(with the animation) is in front… the autohitkey seem to not working… sorry … i will dig in but i try for a long time…

      • This reply was modified 6 months, 2 weeks ago by vothar.
      #179226
      chucky87
      Participant
      @chucky87
      Member

      it didn’t work for me… if i do that , the Freezy DMD was never bring to front. As soon as the focus is on the playfield, the external dmd is sent to back, and the DMD picture(with the animation) is in front… the autohitkey seem to not working… sorry … i will dig in but i try for a long time…

      did you put my autokey at windows start? you have to have it if you want to have the virtual dmd in front of it is made for that.

      #179230
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Nice job on the back glass What does the exe exactly do? I see no difference whether I executed or notthe exe does not work a dmd LCD that allows to have the animations of the letters on the dmd with the b2s dmd visible. see instructions in installation

      I can’t believe you’re giving people the impression you came up with the mini puppack idea
      Actually @zimbakin came up with the puppack I modified it

      You have animation in the the file name for the back glass so I was thinking the exe did some kind of animation

      As far as seeing the animation and having the DMD Both on the same screen I solved that problem over a year ago
      I would pull the image out of the back glass crop it put it back in and put Freezy above it
      And do this
      Make a copy of your ScreenRes.txt file and change the extension to res and call it the same name as the game
      Then in that res file make changes for that table..
      You need the Latest Backglass Server ( Backglass Server 1.3.0.4 ) — https://www.vpforums.org/index.php?app=downloads&showfile=12553
      And now with the mini puppack idea you can put the rest of the image in there and have that as the background for the DMD

       

      #179240
      chucky87
      Participant
      @chucky87
      Member

      I never said that I had the idea of the mini pup pack, since it already exists I believe and it is a person who recommended it to me and that I thank very much because it is a very good idea and d elsewhere it is not for goldeneye but stargate. I just named it like that because it’s just for stargate dmd.

      here we are on goldeneye and this one has animations I don’t really understand your explanations with screenres.txt being French sometimes I have trouble. but I want to understand your explanations if it can allow people to play with dmd animation on lcd as easily as possible

      thank you

      #179254
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      I never said that I had the idea of the mini pup pack, since it already exists I believe and it is a person who recommended it to me and that I thank very much because it is a very good idea and d elsewhere it is not for goldeneye but stargate. I just named it like that because it’s just for stargate dmd.

      here we are on goldeneye and this one has animations I don’t really understand your explanations with screenres.txt being French sometimes I have trouble. but I want to understand your explanations if it can allow people to play with dmd animation on lcd as easily as possible

      thank you

      See this post above where you responded to @vothar   — #179163

      #179324
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      here we are on goldeneye and this one has animations I don’t really understand your explanations with screenres.txt being French sometimes I have trouble. but I want to understand your explanations if it can allow people to play with dmd animation on lcd as easily as possible

      thank you

      Translators don’t always work corrently

    Viewing 20 posts - 1 through 20 (of 25 total)
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