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    This is one of my favourites tables, one of the best tables Stern ever produced. You will find several versions of this table: Premium, Back In Black LE, Let There Be Rock LE and Luci.  You need VPX 10.2, the latest vpm and the latest db2s, you will find them here: http://vpuniverse.com/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/
    For the complete rule set go here: http://pinballarcadefans.com/showthread.php/4761-For-Those-About-to-Rock-AC-DC-Premium-LE-v1-65-Ruleset Or here to download the “condensed” pdf version: https://images.pinside.com/5/04/69/50469eb84c28a30f904c314b49fe256862734f5c.pdf
    I would like to thank javier for let me continue this table, which is based on his PRO version. Big thanks also to DJRobX: without him, this table wouldn’t exist. I also would like to thank: -dark for the bell base model; -zany for the flasher domes; -tom tower for the LE apron; -knorr for the laser mod; -rysr, Peter J and javier (again ? ) for the help with the pics. -rom and zedonius from some resources I used from their FP version; -the VPDevTeam for the freaking amazing VPX
    1)Remember that I setted the FIRE button to the RIGHT Magna Save key (Right Ctrl Key). If you want to change it to e.g. the plunger key, search for keycode in the table script and change the 2 lines where it says:
    If keycode = RightMagnaKey……
    change it to
    If keycode = PlungerKey……
    2)To make the knocker work,you need to go to the the service menu (press 0, use 8 and 9 to navigate , 7 to go back and and 0 to confirm). From here go to Adjustments—>Standard Adjustments Go to adj #55 and set Q24 option to Knocker. Confirm and exit.
    There are also some options that you can enable in the script. Enjoy!

    v1.0 - intial relase

    v1.1 – when the ball was in the lower playfield it does only eject, during Hells Bells , then the ball search starts (fixed) – exit Jukebox more random (fixed) – super skillshot not possible (fixed) – bumpers and slingshots force increased – fixed keft gate animation – fixed siderails and lockdown bar in the Premium – mini pf flippers: changed the start-end angle and fixed mass

    v1.2 - another fix for superskillshot (thx vpalmer83) - Gate2 one way gate (thx vpalmer83) - bumpers force 7, hit treshold 2 (thx vpalmer83) - some physics updates

    v1.3 - skillshot more random; - fixed a bell issue during "Hells Bells" and one graphical issue with the bell itself - added new plastic supports and protectors with screws - new fire button (visible only in desktop view) - new option in the script, useful for pincabs: FIREButtonLight,used to light the apron decal when FIRE is on

    v1.4 - some graphic fixes - bell issue fixed

    This topic contains 176 replies, has 49 voices, and was last updated by  JR 1 week, 2 days ago.

    Viewing 20 posts - 21 through 40 (of 177 total)
    • Author
      Posts
    • #54356
       TerryRed 
      Moderator
      MemberContributorModerator

      Great table, beautiful work.

      I need some help with something….

      I’m trying to learn how to add addressable led effects to tables.  I need to know a few things.

      Where can I find out what every “switch”, solenoids, event, trigger, etc…  is for this table (and others)? I’m talking more about what is used in the DOF Config Tool?  As an example….

      I was able to get the Back addressable led MX to flash the word “FIRE” when the cannon is loaded. I just added the effect to the already defined FIRE button switch ( I also make the FIRE button light up when the ball is in the plunger lane, since the FIRE button works for that as well).

      Fire Button:    W62 Blink fu500 fd550/W23 Blink fu500 fd550

      Playfield Back Effects MX:    W62 Blue @FlasherLI@ @LetterF@ Blink fu200 fd200/W62 Blue @FlasherC@ @LetterI@ Blink fu200 fd200/W62 Blue @FlasherRI@ @LetterR@ Blink fu200 fd200/W62 Blue @FlasherRO@ @LetterE@ Blink fu200 fd200

       

      What I want to do is be able to have an addressable led MX effect when you push the FIRE button to Fire the cannon.  What would I use for that? It should be the rom equivalent button / trigger correct?

      Where can I find that info for everything for these tables?

      #54357
       randr 
      Keymaster
      ModeratorMember

      Download the manual and look at solenoid numbers and switch. Miners for each pinball you want to edit

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #54358
       TerryRed 
      Moderator
      MemberContributorModerator

      I know that Wxx are switches, Sxx are solenoids….but not more than that  :)

       

      #54361
       TerryRed 
      Moderator
      MemberContributorModerator

      Is there some kind of glossary for what each thing is?

      Like:

      wxx = switch

      sxx = solenoid

      xxx = trigger

      etc…

      The more I know the better…

      I found what I was looking for in the table script, under magna save (FIRE button). Man, VP scripts are nice and small compared to FP thanks to being able to use the original rom code.  I got it to work…but I need to learn how to do the animating better.

      The script for this table was so nice and clean and easy to understand. Great stuff!

      #54572
       bha19 
      Participant

      I have latest vpmame and sam build but I still can’t get the game to run “error game name not found”. looking at pinmame test I see no mention of AC/DC anywhere in the roms list. What can I do now?

      #54586
       ninuzzu 
      Participant
      vipMember

      Where did you download vpinmame? If you don’t see ac/dc in the romlist, probably you don’t have the SAM build of vpinmame:

      http://vpuniverse.com/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/

      #54589
       bha19 
      Participant

      I think I did not make my rom correctly so I will try that and post again. Thanks for your help.

      #54592
       Pinfan45 
      Participant
      Member

      Do you need to goto Stern site and download the Rom from there for each table? thanks

      #54594
       bha19 
      Participant

      O.K. so I found out that my rom was incorrect and I fixed it

      #54616
       Clark Kent 
      Participant
      MemberContributor

      Can you explain the different versions? What’s the difference between them?

      #54617
       ozg 
      Participant
      Member

      Do you need to goto Stern site and download the Rom from there for each table? thanks

      Yes and you just need one ROM, it’s the same for all of the Premium/LE tables (version 1.68)

      Can you explain the different versions? What’s the difference between them?

      backglass, cabinet, artwork, cards

      #54620
       bha19 
      Participant

      Why does the script thencall for acd168h or acd168hc? What is the difference?

      #54621
       randr 
      Keymaster
      ModeratorMember

      C is color

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #54633
       Pinfan45 
      Participant
      Member

      Thanks Ozg can you please
      explain how to covert the rom file from Stern to Zip file? sorry computer dummy. anyone know what the latest version
      SAM out? and how do I check
      what version I currently have. and know which version to get?
      I tried updating in the past but messed it up and couldnt run any of my Stern Tables. Just dont wanna mess it up again. Appreciate everyones help. I have PinDmd2.

      #54789
       ozg 
      Participant
      Member

      Right click on the rom, (a drop down menu will pop up) go to send compressed zipped folder, then rename the new folder to acd_168h (I think that’s the right name) anyway, here’s the link to SAM:

      http://vpuniverse.com/forums/files/file/4236-sambuild/

      I think they fixed AC/DC Premium/LE to work with SAM 2.8b02

      Always make sure that you have the newest of everything, like VPX 10.2.1, VPinMAME 2.8b and the newest scripts:

      http://www.vpforums.org/index.php?app=downloads&showfile=11572

      http://www.vpforums.org/index.php?app=downloads&showfile=11571

      http://www.vpforums.org/index.php?app=downloads&showfile=17

      Another thing, always copy and paste the SAM script last (the one in the SAM folder, so you don’t overwrite it with something else)

      Later

      #54897
       stuntcat 
      Participant

      Hi , this is my first reply to a post so I hope its in the right place , first of all love this table great work, I have a couple of issues though , the ball disappears %50 of the time when I hit the bell and the AXE lanes don’t light up otherwise it works great , are there any solutions?

       

      #54898
       Dr.Tom 
      Participant
      MemberContributor

      Fantastic table.  Put about an hour of continuous play on this yesterday.  For the first time, I discovered a new adjustment to VP.  Now that I’ve transitioned into the world of owning real tables, I’ve found that a 7 degree slope is the optimal amount (as do most guides for modern setup [EM’s are much less slope]).  So, I adjusted the slope in the options tab from 6.5 to 7 and boy does that improve play and take a way a lot of the “float” that you get if not there.  Just an FYI if like me, you thought some tables played a little slow.  I came to this as my wife was playing VP Lord of the Rings while I played my real one and she had her best game ever.  When looking, her ball was moving so much slower.  Now, with the slope increased, it gets closer to the real thing.  Anyhow, I got off topic…GREAT GAME!  A big thank you to everyone who contributed…this game really shows how far VP has come.  And how talented the authors are. :good:

      #54899
       TerryRed 
      Moderator
      MemberContributorModerator

      Fantastic table. Put about an hour of continuous play on this yesterday. For the first time, I discovered a new adjustment to VP. Now that I’ve transitioned into the world of owning real tables, I’ve found that a 7 degree slope is the optimal amount (as do most guides for modern setup [EM’s are much less slope]). So, I adjusted the slope in the options tab from 6.5 to 7 and boy does that improve play and take a way a lot of the “float” that you get if not there. Just an FYI if like me, you thought some tables played a little slow. I came to this as my wife was playing VP Lord of the Rings while I played my real one and she had her best game ever. When looking, her ball was moving so much slower. Now, with the slope increased, it gets closer to the real thing. Anyhow, I got off topic…GREAT GAME! A big thank you to everyone who contributed…this game really shows how far VP has come. And how talented the authors are. :good:

       

      Wait until you see how it looks with addressable leds and effects….. yes, I’ve ventured into VP DOF’ing (addressable leds only). I’ll have a video up when I get some time.

       

       

      1 user thanked author for this post.
      #54901
       randr 
      Keymaster
      ModeratorMember

      @terryred Glad to here your VP-DOF-ing! While your FP DOF tables are super i think many more people will enjoy your hard work in VP!

      But i hope you continue doing some of the neat FP tables too :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #54902
       TNT2 
      Participant
      Member

      This makes me curious. Does a typical slope of 6.5-7 what most of you see that best emulates real tables? I always thought 6-6.5 seemed more appropriate but I don’t play as many real life tables as many of you.

    Viewing 20 posts - 21 through 40 (of 177 total)

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