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    • Author: BorgDog
    • Version: 1.1
    • Views: 6287
    • File size: 31.54 MB
    • Downloads: 1652
    • File Author: BorgDog, Hauntfreaks
    • Updated: March 8, 2017
    • Categories:
  • This is a complete VPX rebuild of hauntfreaks vp9 Asteroid Annie, using mostly haunts resources that he gave me sometime last year.  I found some better plastics images online, but I am currently in conversion with a guy on pinside that has 2 (yes 2! they only made like 200 of them) Annie's he is going to restore and he is willing to get me some better resources, mainly the playfield is a pieced together hack that is not likely very accurate as far as placement of everything goes, so hopefully in the not to distant future I will rebuild again!  In the mean time, enjoy, it is a fun machine.

    edit: forgot to mention, I included the nvram for the table that sets the replay levels otherwise there are none, put that file in visual pinbalvpinmamenvram folder.  Use F6 menu to set number of balls etc  

    Oh, and that easter egg I mentioned in the Space Walk table?  it’s really in this table, must stop posting tables when I’ve been drinking          

    VPX.2

    v1.1

    • fixed flipper sounds, thanks for catching Andypc
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 30 total)
    • Author
      Posts
    • #49918
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      This is a complete VPX rebuild of hauntfreaks vp9 Asteroid Annie, using mostly haunts resources that he gave me sometime last year.  I found some better plastics images online, but I am currently in conversion with a guy on pinside that has 2 (yes 2! they only made like 200 of them) Annie's he is going to restore and he is willing to get me some better resources, mainly the playfield is a pieced together hack that is not likely very accurate as far as placement of everything goes, so hopefully in the not to distant future I will rebuild again!  In the mean time, enjoy, it is a fun machine.

      edit: forgot to mention, I included the nvram for the table that sets the replay levels otherwise there are none, put that file in visual pinbalvpinmamenvram folder.  Use F6 menu to set number of balls etc  

      Oh, and that easter egg I mentioned in the Space Walk table?  it’s really in this table, must stop posting tables when I’ve been drinking          

      14 users thanked author for this post.
      #49928
      randr
      Keymaster
      @randr
      ModeratorMember

      Thanks AGAIN Borgdog! and thanks to hauntfreaks! miss him!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #49929
      Ben Logan2
      Participant
      @benlogan2
      Member

      Great news! I love this table. Got to play a real one at Las Vegas Pinball Hall of Fame. Played the VP9 version a ton too. Thanks, Borg!

      #49930
      bord
      Moderator
      @bord
      MembervipContributorModerator

      This looks/plays really nice. Thanks for the update!

      #49941
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Oh snap – two updates while I was sleeping and now I can’t wait to get home from work.

      Thank you – looking forward to this afternoon B-)

      #49950
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Thanks BorgDog, Special thanks to HauntFreaks :good:

      #49966
      Andypc
      Participant
      @andypc
      Member

      Thanks for the table :yahoo:   I can’t find the option in the script or options to turn on mech sounds for people without DOF?

      I get no sounds for the flippers. :scratch:

      #49971
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Thanks for the table :yahoo: I can’t find the option in the script or options to turn on mech sounds for people without DOF? I get no sounds for the flippers. :scratch:

      Can’t believe neither my tester or I noticed that.  Just uploaded a corrected version.  Or you can rename the 2 sound files to fx_flipperdown and fx_flipperup in the sound manager.  Thanks for catching Andypc.  :good:

      #49977
      Andypc
      Participant
      @andypc
      Member

      Thanks BorgDog :good:

      #49980
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Here are my FS Settings …

      Attachments:
      #49983
      Koolywiz
      Participant
      @koolywiz

      Thanks for the table!  noticed pressing the magna button you can change the spinner decal.  Plays great!

      #49988
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Thanks for the table! noticed pressing the magna button you can change the spinner decal. Plays great!

      :good:   :yahoo:  you win the prize for finding the hidden easter egg feature.  Congrats! (there is no real prize though)

      #49990
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      damn, I was too late for both telling about the flippers and the easter-egg.

      Dan, wonderful table – love it just as much as your other creations. Big fan of your work.

       

      #49991
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      OK, so what the heck are you guys doing pressing magna-save on an old em table for?

      #49995
      Koolywiz
      Participant
      @koolywiz

      Thanks for the table! noticed pressing the magna button you can change the spinner decal. Plays great!

      :good: :yahoo: you win the prize for finding the hidden easter egg feature. Congrats! (there is no real prize though)

      Winner winner, chickin dinner for me!!!   :)   :yahoo:

      #49998
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Magna Save … bah, why you didnt said “Magna Egg” ;)

      #49999
      Andypc
      Participant
      @andypc
      Member

      One thing I have noticed since playing, is that the playfield light are very dim in full screen. I can’t always tell if they are on or off. I compared this to Loaded Weapons table and the playfield lights are really clear on that version. I tried increasing the intensity of the lights, but need to set it really high to make them bright i.e. 60. This is fine on the centre lights, but looks awful  on the lights with text i.e. When Lit. Any Suggestion?

      #50003
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      One thing I have noticed since playing, is that the playfield light are very dim in full screen. I can’t always tell if they are on or off. I compared this to Loaded Weapons table and the playfield lights are really clear on that version. I tried increasing the intensity of the lights, but need to set it really high to make them bright i.e. 60. This is fine on the centre lights, but looks awful on the lights with text i.e. When Lit. Any Suggestion?

      Are you talking forced exclusive full screen mode?  I haven’t tried it in that mode.  Have you tried the night-day slider and see if moving that a bit in either direction changes that for you?

      #50005
      Andypc
      Participant
      @andypc
      Member

      I use 1920 x 1080 windowed full screen in a cab with two screen. Just tried the night and day slider and it didn’t help. With the slider on night the playfied is almost black and the playfiled lights are still really dim?

      #50006
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      hmm, I haven’t ever noticed it as an issue on any of the 3 systems I’ve run it on (one of them a windowed full screen cab).  I just played with the top 4 rollover “When Lit” lights a bit, and changing them from 8 to 20 definitely makes a very noticable difference on the machine I’m on (work computer) but doesn’t blow out the text.

      Oh, and on the night-day slider I definitely wouldn’t move it all the way to night, this table is pretty dark naturally, moving it to maybe 3/4 of the way to night should have an effect also.

      In any case I certainly have no issue telling when the lights are lit or not.. anybody else?

    Viewing 20 posts - 1 through 20 (of 30 total)
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