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    • Author: cyberpez
    • Version: 1.4
    • Views: 4918
    • File size: 174.16 MB
    • Downloads: 7654
    • File Author: cyberpez, jpsalas
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=126
    • Updated: October 1, 2018
    • Categories:
  • Back to the Future - Data East - 1990

     

    Here is one of my favorites.  It has everything I love in a pinball table..  Great Theme, Ramps, and Multi-ball... Crazy to think I've been working on it for over two years O_O.  I hope it shows :P  This is a port of JP's vp 9 version.  I rebuilt it once, and then with the help of wrd1972 again to the correct dimensions.  Lots and lots and lots of new things, and some old from the original table.

     

    Check the top of the script for a bunch of different options/mods

     

    '''Thanks'''

    again its been two years I hope I remember everyone and what they have done.

     

    First off to wrd1972 and rothbauerw for helping me finish this up and testing.  Who know if it would have ever gotten done without them.

    JP.. for his original table (and anyone else that might have worked on it) and his permission to MOD.  Like so many other tables, this would not exists without him.

    wrd.. Heaps and Heaps behind the scenes...  Physics (HMLF) resizing and placing objects and on and on.

    roth..  All kinds of trouble shooting and code wizardry.

    ClarkKent.. Playfield and ramp decals along with some sounds and other tweaks along the way.

    hauntfreaks.. made a pass on the lighting and other things at some point before his hiatus.  He also did the photoshop work for the Hologram Photo (I love when an Idea comes together)

    Dark.. For lots of little nuts and bolts and things.

    Zany.. For the Flasher domes and other things I'm sure.

    flupper1.. For fixing up and texturing the flux ramp.

    nFozzy.. For his modulated GI script

    evileye and wrd1972.. For taking pics of the flasher domes I based my redraws on (icing on the cake)

    Others I've "borrowed" code, ideas and resources from over the years.

    Everyone else behind VP and all the other table authors!!  None of us get to enjoy VP without them!!!!!

     

    -cyberpez

    Sorry, been sitting on this...

    .New plastic scans - CK

    .File Size reductions and other things - HauntFreaks

    .New Physics - wrd1972

    .Surround Sound Mod - RustyCardores

    .Bug fixes and Tons of other tweaks - cp

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 130 total)
    • Author
      Posts
    • #60416
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      anyone having a texture loading error….. I sent CyberPez fixed version ….. and with some adjustments as well  ;)

      2 users thanked author for this post.
      #60426
      sbg57
      Participant
      @sbg57

      :good: :wacko: Hello ther is a defect : the sound ball bearing disappeared has moments in the game and the ball disappeared has moments

      #60430
      takut
      Participant
      @takut
      MemberContributor

      Great table, thanks for all the hard work and for sharing this table :good:

      #60432
      Bob Albright
      Participant
      @bobalbright
      Member

      Fantastic! Thank you

      "And in the end, the love you take is equal to the love you make"

      #60439
      DeWim
      Participant
      @dewim

      Great lookin’ table, one of my favorite games came to VPX finally. Got some very strange issue, need your help, can’t figure it out and can’t play that table :( I got solid 60fps but gameplay freezes every 3-4 second and for over 500ms nothing is moving, totally frozen. I’m using VPX 10.3, will try with 10.2 maybe. Never saw that before.

      Same thing is happening for me but using the 10.4 beta.

      #60442
      cyberpez
      Participant
      @cyberpez
      Member

      anyone having a texture loading error….. I sent CyberPez fixed version ….. and with some adjustments as well ;)

       

      Thanks HauntFreaks.  Crazy how much better the changes look.  (quoted the screenshot to show it off again) People having issues give this version a play and see if it helps.  From what I’ve gathered it should help.  If it does I’ll make this version official, otherwise back to the drawing board.  Let me know.  Thanks

      https://www.dropbox.com/s/n610mt75k4ychse/Back%20To%20The%20Future%20%28Data%20East%201990%29%20vpx%201.1.zip?dl=0

       

      4 users thanked author for this post.
      #60446
      vogliadicane
      Participant
      @vogliadicane
      Member

      Awesome table here, thanks a lot! For me haunt’s version (from the dropbox link) runs without problems (didn’t try the original version btw). Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once.

      And for all those like me, who want their balls look shiny and polished, change the value light/ambient to 0,0,0. Now it looks a bit pale and unhealthy :yes:

      #60449
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Awesome table here, thanks a lot! For me haunt’s version (from the dropbox link) runs without problems (didn’t try the original version btw). Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once. And for all those like me, who want their balls look shiny and polished, change the value light/ambient to 0,0,0. Now it looks a bit pale and unhealthy :yes:

      yep… I believe this has been in the works for so long… hehehe… that this wasn’t the norm back then…. thanks for finding that!!!   true black is where its at…lol  ;)

      this is an issue on many old materials used on lots of tables as well….

      #60459
      chucky87
      Participant
      @chucky87
      Member

      In the sound manager some sound fx sound on the BG and the intro music not that normal cyberpez?

      #60460
      TNT2
      Participant
      @tnt2
      Member

      Wow. That color mod is great. Some great options here.

       

      For those running Force Exclusive Fullscreen mode anyone able to get the DMD to display in desktop? I tried variations of this after copying a Textbox from another table but so far can’t get it to work.

      Dim DesktopMode: DesktopMode = bttf.ShowDT
      Scoretext.visible = DesktopMode
      dim UseVPMDMD:UseVPMDMD = DesktopMode

      Any suggestions?

      #60464
      jbg4208
      Participant
      @jbg4208
      Member

      This is great!! Thanks to all involved. One of my favorite tables. Did someone touch up marty’s face on the playfield. It looks more like Michael J fox than the original did. And it could be the light that is throwing me off.

      As info the knocker sound plays when you hit the center nudge (Space bar).

      As  Vogliadicane, I also go the ball stuck behind the clock tower as it went through the casino spinner. Looked like it might have hit that left rubber and jumped over the silver ball guide. Pic attached.

      bttfballstuck

      Attachments:
      #60476
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I dont know if this will fix it, but the tower primitive “pPlasticClockTower” isnt set to “toy”
      and might not be the best fix but might not keep the ball from falling back into play…

      #60477
      Guus
      Participant
      @guus

      Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once. 

      We’ve had the same issue twice now where the ball vanishes after going through the casino spinner.
      Other than that it’s a great table!

      edit:typo

      #60490
      -=Dozer=-
      Participant
      @dozer

      Thanks for sharing this guys – great fun.

      I had the missing ball near the spinner issue as well and noticed that the ball travels through there super fast.

      I just put a ramp in there at 55 points high set to invisible.

      I’m not sure whether it was jumping the wall or bouncing back off the rubber – you could probably extend the ramp in the image
      down past the gate and rubber now that I think about it.

      I haven’t seen a lost ball since though.

      Untitled-1

      Attachments:
      2 users thanked author for this post.
      #60493
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I see the walls in there are not set to bottom collidable??…. does that matter??

      #60495
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      Hey guys,

      CP is currently tied up moving and likely wont really have time to address the mentioned concerns. I will monitor the feedback here and help him get a revision ready…but I wont be able to do much till Sunday or so. Please keep the feedback coming and I will help him get the things resolved.

      -B

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      1 user thanked author for this post.
      #60497
      sbg57
      Participant
      @sbg57

      Hello the sound of the ball disappears at times and come back whenchange ball in play

      #60498
      blackvulcan3
      Participant
      @blackvulcan3
      Member

      I gotta say, I just played this table and wow. The playability of this table is excellent, the ball moves and rebounds as it should. The flippers are so nice. Its an excellent version of a fun table. Really well done.

      #60507
      Rajo Joey
      Participant
      @joey2001
      Member

      Thanks Cyberpez and all who are involved for this fantastic table.

      #60508
      Rajo Joey
      Participant
      @joey2001
      Member

      I have also two times the issue, that the ball stucks behind the clock tower.

      And another one (if it’s really an issue). If I shoot the mcfly-targets, most of the times the upper targets doesn’t light. It seems, that there must be a special angle to light them.

       

       

      Attachments:
    Viewing 20 posts - 21 through 40 (of 130 total)
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