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    • Author: cyberpez
    • Version: 1.4
    • Views: 4919
    • File size: 174.16 MB
    • Downloads: 7654
    • File Author: cyberpez, jpsalas
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=126
    • Updated: October 1, 2018
    • Categories:
  • Back to the Future - Data East - 1990

     

    Here is one of my favorites.  It has everything I love in a pinball table..  Great Theme, Ramps, and Multi-ball... Crazy to think I've been working on it for over two years O_O.  I hope it shows :P  This is a port of JP's vp 9 version.  I rebuilt it once, and then with the help of wrd1972 again to the correct dimensions.  Lots and lots and lots of new things, and some old from the original table.

     

    Check the top of the script for a bunch of different options/mods

     

    '''Thanks'''

    again its been two years I hope I remember everyone and what they have done.

     

    First off to wrd1972 and rothbauerw for helping me finish this up and testing.  Who know if it would have ever gotten done without them.

    JP.. for his original table (and anyone else that might have worked on it) and his permission to MOD.  Like so many other tables, this would not exists without him.

    wrd.. Heaps and Heaps behind the scenes...  Physics (HMLF) resizing and placing objects and on and on.

    roth..  All kinds of trouble shooting and code wizardry.

    ClarkKent.. Playfield and ramp decals along with some sounds and other tweaks along the way.

    hauntfreaks.. made a pass on the lighting and other things at some point before his hiatus.  He also did the photoshop work for the Hologram Photo (I love when an Idea comes together)

    Dark.. For lots of little nuts and bolts and things.

    Zany.. For the Flasher domes and other things I'm sure.

    flupper1.. For fixing up and texturing the flux ramp.

    nFozzy.. For his modulated GI script

    evileye and wrd1972.. For taking pics of the flasher domes I based my redraws on (icing on the cake)

    Others I've "borrowed" code, ideas and resources from over the years.

    Everyone else behind VP and all the other table authors!!  None of us get to enjoy VP without them!!!!!

     

    -cyberpez

    Sorry, been sitting on this...

    .New plastic scans - CK

    .File Size reductions and other things - HauntFreaks

    .New Physics - wrd1972

    .Surround Sound Mod - RustyCardores

    .Bug fixes and Tons of other tweaks - cp

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 41 through 60 (of 130 total)
    • Author
      Posts
    • #60511
      Pinball999
      Participant
      @pinball999

      One small issue to report.. The scoop below the clock tower is missing a sound when the ball stops there.

      It has been this way since JP version and was never fixed.

      #60522
      xenonph
      Participant
      @xenonph
      MemberContributor

      Absolutely fantastic table!!

      Love all the lighting effects!! And the Hologram pic is awesome!! (Alot of cool script options!!)

      Thanks  Cyberpez and to all involved for bringing this table to VPX life!!!

      Your work is appreciated!! That goes for everybody who even had a tiny part in the making of this table!!

      It really is amazing what can be accomplished when everyone works together on a project!!!

      Thank you for sharing!!

      Carry on Sir.

       

      #60564
      senseless
      Participant
      @senseless
      Member

      The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).

      1 user thanked author for this post.
      #60595
      Rajo Joey
      Participant
      @joey2001
      Member

      The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).

      Ah, OK, that makes sense. :good:

      #60600
      Pinball999
      Participant
      @pinball999

      Do you guys hear any rubber sounds when the ball hits the flippers?

       

      #60606
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Do you guys hear any rubber sounds when the ball hits the flippers?

      make sure you fo into the sounds manager and and move all the sounds that have BG in front of them to NOT be BG out…

      #60631
      Rajo Joey
      Participant
      @joey2001
      Member

      Just found another issue. The ball jumps over the the dmc-targets and stucks behind them. No way to get the ball out.

      I have to close the table.

      Attachments:
      #60640
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.

      Other concerns were the missing sound of the ball entering the clock tower kicker.

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      #60641
      Bob Albright
      Participant
      @bobalbright
      Member

      I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.

      Other concerns were the missing sound of the ball entering the clock tower kicker.

      Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?

      "And in the end, the love you take is equal to the love you make"

      #60642
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      Select object with mouse pointer. Look for physics in the right hand side options bar. Under physics, you will see a setting for collidable. Make sure it is NOT checked.

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      #60643
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?

      find them in the editor….
      click on them
      over to the right there will be an options menu
      look for the physics setction
      check the box that says to use as a TOY never collidable
      save the table

      #60674
      Ben Logan2
      Participant
      @benlogan2
      Member

      What a great table! I really love the look of the colored balls — especially during multiball.  :yahoo:

      #60719
      cyberpez
      Participant
      @cyberpez
      Member

      Here is another update.  It’s Haunts latest + clocktower kicker sound + ball flying fixes.  I also tweaked the lighting just a bit.  Thanks everyone, keep reporting issues if you find them.

      Also..  I’m not sure which never before seen feature HauntFreaks was talking about..  but I know one I’ve never seen someone else do, that no one has mentioned yet.  <hint> there is a vague reference in the options for the table </hint>

      https://www.dropbox.com/s/n610mt75k4ychse/Back%20To%20The%20Future%20%28Data%20East%201990%29%20vpx%201.1.zip?dl=0

      9 users thanked author for this post.
      #60722
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Nice. A update with all the fixes and adjustments. I guess I need to say – thank you team ! :)

      #60723
      randr
      Keymaster
      @randr
      ModeratorMember

      @cyberpez you can edit your upload too. Trying this on cab now to see the secret thing if I can find it ;)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #60724
      randr
      Keymaster
      @randr
      ModeratorMember

      Is it photo with people appearing and disappearing? very clever

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #60729
      cyberpez
      Participant
      @cyberpez
      Member

      Is it photo with people appearing and disappearing? very clever

      Getting warmer, but you won’t see it with the photo enabled.

       

      I’ll update the upload when I’m sure at least most all the bugs are worked out.

      #60731
      randr
      Keymaster
      @randr
      ModeratorMember

      Only other thing i notice was the plastic moving but im sure thats not it. will play more without picture enabled to see. Great table btw

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #60732
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I like the loose the left plastic….  ;)

      #60740
      Ben Logan2
      Participant
      @benlogan2
      Member

      Amazing team of devs on this one. Excellent job on the physics. I like the high density / extra strength flippers. Plays really well. Thanks again!

    Viewing 20 posts - 41 through 60 (of 130 total)
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