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    if the right middle plastic looks weird to you,  you are not alone

    but that clear end is their on the original table

    https://www.ipdb.org/showpic.pl?id=985&picno=31223&zoom=1

    I ncluded an extra image texture without the clear part

    go to layer 4 select the primitive and change it.

     

    Back Wall LEDs

    the backwall LEDs are turned on by a generic 3 digit matrix and only turn off when the GI lights turn off.

    the pattern will more then likely not match the real machine.  I have no idea how the real machine works.  They are not mapped to a rom ID given that PINMAME does not generate any other Light IDs then what its on the service manual.

     

    Backwall Light fix by DJRobx

    few minor bug fix

    This topic contains 39 replies, has 25 voices, and was last updated by  briball 1 month, 3 weeks ago.

    Viewing 20 posts - 1 through 20 (of 40 total)
    • Author
      Posts
    • #129542
       32assassin 
      Participant
      Member

      if the right middle plastic looks weird to you,  you are not alone

      but that clear end is their on the original table

      https://www.ipdb.org/showpic.pl?id=985&picno=31223&zoom=1

      I ncluded an extra image texture without the clear part

      go to layer 4 select the primitive and change it.

       

      Back Wall LEDs

      the backwall LEDs are turned on by a generic 3 digit matrix and only turn off when the GI lights turn off.

      the pattern will more then likely not match the real machine.  I have no idea how the real machine works.  They are not mapped to a rom ID given that PINMAME does not generate any other Light IDs then what its on the service manual.

       

      Total of 32 users thanked author for this post. Here are last 20 listed.
      #129544
       Malinas 
      Participant

      So a good game just got even better! <3 thanx!

      #129545
       32assassin 
      Participant
      Member

      on a side note

      this table was pulled out of my abandoned but playable tables  (see my sig)

      anyone can make a table begging post ,  the only way tables get built is by finding resources.

      Someone (who asked not be mentioned) took the time to redraw the plastics

      a few hours later this table was built.

       

      I removed one table from my folder and added another

      https://www.dropbox.com/s/q6adxjjl7l60afd/ID4.PNG?dl=0

      and before anyone posts,  the Future Pinball resources are not going to be used.

      they are custom images, the apron decals don’t look anything like the real one.

       

      moral of the story want a table find HQ resources or make them.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #129548
       randr 
      Keymaster
      ModeratorMember

      Thanks 32. And great explanation about the resources! Excellent!

      thanks to the mysterious redraw person too👍🏻

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #129564
       BigEarl1965 
      Participant

      Thank You for sharing..

      #129567
       Ben Logan2 
      Participant
      Member

      Highly underrated and super fun table. Thanks!

      #129568
       Pinbolt 
      Participant
      Member

      Thank you 32a for the gameshow. Your ID4 looks brilliant.

      #129569
       Genesis38 
      Participant
      Member

      One of my favorite VP9 tables. Thank you so much 32 for this release. You’ve made my crappy Sunday much better! Appreciate it my friend 🙂 👍

      #129577
       bord 
      Participant
      MembervipContributor

      moral of the story want a table find HQ resources or make them.

      PREACH!

      #129580
       mikemr2 
      Participant

      Having a problem – won’t load for me and errors out: missing ROM gs_lu4 – which I don’t understand as it should be looking for gs_l4.  Help please?

      #129582
       outhere 
      Participant
      MemberContributor

      It’s letting you know what you need Because gs_l4  is not in VPinMAME setup

      http://vpuniverse.com/forums/files/file/574-game-show-lu-4-europe/

       

      #129588
       Thalamus 
      Moderator
      ContributorMemberModerator

      Thank you very much 32a and the mystery guy ! :rose:

      #129590
       Pinfan45 
      Participant
      Member

      Thanks 32A  Looks Great! You want resources.?  I own a Guns N Roses Machine. if you are interested I’ll supply all the parts you need to update that table. just tell me what to do. Thanks . :rose:

      Here comes the  BackLash  3 2 1

      #129605
       Malinas 
      Participant

      Just played it and love it! Such good work! <3 as @ben logan 2 said…   sooo underrated table!

      #129621
       charlieshakur 
      Participant
      Member

      These are the kinda tables I enjoy great job and thank you  :good:

      #129627
       Pike13 
      Participant

      Regarding the missing ROM problem, I had the same issue when messing around with the VP9 table recently and posted about it here:

      https://www.vpforums.org/index.php?showtopic=12822&p=422102

      32assassin was kind enough to share what he did in rebuilding the rom from scratch.

       

      #129629
       giovanni1966 
      Participant

      Thank you for this nice table.

      For me it is impossible to master the left loop (for e.g. for extra ball).

      #129630
       Scotty VH 
      Moderator
      ModeratorMember

      This was one of the very first tables I ever got running in VP9, and got me hooked on VP.  Great to see it get such great VPX treatment and clean resources.  Thanks 32A.

      #129643
       dreamtrap 
      Participant

      if your having trouble with the pin2dmd not hiding use f1 and make sure use external dmd is not checked.

       

      the three $ lights above don’t seem to work after the ball launches it’s really hard to see the $ on the table itself through the ramp which $ you have active.

      #129652
       DJRobX 
      Moderator
      MemberModerator

      Thanks for the table 32A!

      Interesting, the chasers in the back are run by something called the “sound overlay lamp assembly board”.

      The name suggests it’s something that shares the sound board bus.   It probably means to support it correctly we’d need to add some support in vpinmame for that board.  Or maybe it could be done by hooking into the sound command interface (Controller.NewSoundCommands like in Sopranos).

      *edit* apparently Whirlwind uses a similar “sound overlay board” to add solenoids.    The NewSoundCommand option in vpm should work for this.     It will receive command numbers that are probably larger than 224 when it’s trying to control the chasers.    Probably can watch videos to see what vlaues correspond to what action.  I’ll see if I can work it out.

      1 user thanked author for this post.
    Viewing 20 posts - 1 through 20 (of 40 total)

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