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  • Bank Shot http://www.ipdb.org/machine.cgi?id=169 Build/Coding by Loserman76 Artwork by GNance

    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots

    Shadow config settings:

    Look for these 2 lines near the beginning of the scripting:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    VPX 10.4

    I have also included the backglass along with a wheel image (yes I know the "B" has a chunk of "g" taken out of it).

    initial release

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    Viewing 7 posts - 1 through 7 (of 7 total)
    • Author
      Posts
    • #82784
      Loserman76
      Participant
      @loserman76
      vipMemberContributor

      Bank Shot http://www.ipdb.org/machine.cgi?id=169 Build/Coding by Loserman76 Artwork by GNance

      '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option

      in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots

      Shadow config settings:

      Look for these 2 lines near the beginning of the scripting:

      Const ShadowFlippersOn = true Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables

      8 users thanked author for this post.
      #83008
      Jopp
      Participant
      @joppnl
      Member

      Thank you guys! looks great!

      And now I see where Capcom with Breakshot got it’s insparation from  :wacko:

      Thanks again!

      My favorite pinball machine?
      Where I can put my name on as Grand Champion....

      #83026
      exodus_cl
      Participant
      @exodus123456

      So much work man, thank you, really  :yahoo:

      #118711
      naeromagus
      Participant
      @naeromagus
      Member

      Thank you for not only the table, but using your time, and skills in creating scripts  for all the EM tables released that do not use roms. Very much appreciated. Keep em coming  :heart:

      #190234
      lowtcell
      Participant
      @lowtcell

      Thank you for a fun table. I do have an issue. The playfield lights for the balls are not lighting up. Not the ones on the targets nor the ones in the middle rack to show what balls are completed. I do believe this worked for me in 10.5,  but not 100% sure. Kind of odd.

      #190236
      Loserman76
      Participant
      @loserman76
      vipMemberContributor

      Interesting find. I just checked my copy (along with it’s sister tables, Spot Pool and Sure Shot) and all of them have this issue. I guess the way I did the inserts worked fine in 10.5 and 10.6 changed how they work. Expect these 3 tables to be fixed when I release updates to my entire catalog of tables. No date/timeframe yet, but it’ll be soon.

      #190238
      lowtcell
      Participant
      @lowtcell

      Thank you. Looking forward to it.

    Viewing 7 posts - 1 through 7 (of 7 total)
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