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    • Author: Unclewilly
    • Version: 2.4.6
    • Views: 3924
    • File size: 354.01 MB
    • Downloads: 2215
    • File Author: ClarkKent
    • Updated: July 24, 2020
    • Categories:
    1. mod by ClarkKent

    based on unclewilly and nunzio version

     

    Clark's changelog:

     

    *) added scanned playfield (high resolution Cruse scan)

     

    *) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)

     

    *) added scanned apron decals

     

    *) repostitioned every single object to be aligned with the scanned playfield

     

    *) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos

     

    *) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects

     

    *) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)

     

    *) redesigned the main plastic ramp to have the full functionality and looks of the real ramp

     

    *) new dancer and animation from Flupper

     

    *) added several new sound samples

     

    *) adjusted physics

     

    *) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices

     

    *) this construction should be as close as possible to the real thing, down to each screw

     

    *) thanx to everybody who was helping in this projec

     

    unclewilly added alien lock mirror animation

    2.4.6

    *) correct green targets at the main ramp added. Thanx to Flupper for some help on the round one

    *) correct sized apron, missing metal parts added, corrected hight, fully correct positioned and sized decals, wire adjusted

    *) ball guides adjusted, all ball guides named correctly as seen in the manual.

    *) slingshot- and returnlanes adjusted

    *) plunger lane metal ramp corrected

    *) intersection ramp adjusted, missing metal holder added, correct coil type added

    *) all wire ramps adjusted to the intersection ramp corrections

    *) screw threads in the transparent posts added

    *) screw washers added as seen on the real machine

    *) metal protectors adjusted

    *) gate wires corrected

    *) several textures improved

    and several other small adjustments to increase level of details.

    2.4.2

     

    Changelog:

     

    *) fixed diverter movement

     

    *) fixed ball shadow (JP)

     

    *) fixed mirror texture (and separated the primitives group)

     

    *) added an invisible wall at the right gate to prevent ball stuck

     

    *) added new and correct flipper finger decals redraws (made for real BBB)

     

    *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)

     

    *) added new scanned target decals AW00187-1 to 8

     

    *) added new scanned spinner decal AW00187-9 to 10

     

    *) added ramp decal AW00187-12 redraw (also made for real BBB)��

    reduced mirror animation texture size dropped about 40 mb in size.

    hope that fixes everyones issues

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 85 total)
    • Author
      Posts
    • #187966
      KrakenByte
      Participant
      @krakenbyte

      It’s a fact: Now it rocks! THANKYOU!!! :yahoo:

      KrakenByte Kraken

      #187967
      LynnInDenver
      Participant
      @lynnindenver
      Member

      Yeah, scaling down all the 4096 textures on my end worked for me, and it worked on the pincab (I didn’t even try to run the unmodified table on the pincab, as it’s lower specced). I may download the update and try that.

      There’s an increasing trend of “worked for me” in terms of I’ve now seen at least three disparate tables that worked for the uploader… but literally don’t work for a significant percentage of those who download it, crashing VPX on them.



      @UncleWilly
      , what’s your system specs? I’m curious if they’re higher than mine. I’m running a Ryzen7 3700X with 32GB of RAM and an RTX2060.

      Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
      Head Proprietor of Pisces Pinball, a VPX table developer.
      Lead Technician of MC Chase Amusements, a private arcade in our home basement.

      1 user thanked author for this post.
      #187968
      Jalei
      Participant
      @jalei

      Plays perfect now! Thanks Clark Kent, Unclewilly and Ninuzzu for this beautiful table.

      #187972
      Unclewilly
      Participant
      @unclewilly

      Thats the crazy thing.  You’ve got a better system then me.

      I’m running an i7 8700k not oclocked.  16gb ram and a gtx 1080 8gb.

      Of course i don’t have any monitors and run 2 4k dummy plugs.  For normal vpx i do all my testing on a tablet through splashtop.  Even through remote desktop the table is smooth. Controls lag but gameplay is smooth

      #187975
      LynnInDenver
      Participant
      @lynnindenver
      Member

      I was able to at least test on the desktop this morning, the update opens just fine.

      My OS on the desktop is Windows 10, the pincab is Windows 7. What’s yours?

      It’s kind of strange that I saw an issue. I wonder if it’s that I’m doing other things on the desktop and not closing Thunderbird and Firefox when I test.

      Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
      Head Proprietor of Pisces Pinball, a VPX table developer.
      Lead Technician of MC Chase Amusements, a private arcade in our home basement.

      #187996
      Zagatto
      Participant
      @zagatto

      Thanks for the update. I can’t wait to install it and check it out. This is the game that got me into the virtual pinball hobby.
      I also highly recommend the following article for anyone not familiar with the history of this game. It’s a bit on the long side but definitely worth the read.
      https://www.polygon.com/features/2017/3/21/14937540/history-of-big-bang-bar-pinball

      1 user thanked author for this post.
      #188000
      JR
      Participant
      @jfr1
      Member

      That article is a hoot!

      #188004
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Really nice version of the game guys. Thanks again, love it. :rose:

      #188010
      marie
      Participant
      @marie
      Member

      Thanks! Will spend quite  some time at your fantastic recreation! :yes:

      #188029
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      The 1st game 166 MB works on my desktop
      17 3770,   Ram 8 GB  and no video card

      The 1st game 166 MB will not work on My cab
      17 4770, Ram 16 GB,  1070 Video card

      The 2nd game (121 MB) works on the cab

      1 user thanked author for this post.
      #188033
      vothar
      Participant
      @vothar
      Member

      there is problems with the flippers : they still works even when you lost all your balls (end of play)

      and the DOF of the flippers are still working when the flippers are deactivated between balls (when you lose a ball , you cant move the flippers but the solenoids still works)

      #188046
      naeromagus
      Participant
      @naeromagus
      Member

      This happens to me also. With all of the Capcom tables. I think there is an emulation issue. But then again doesn’t affect game play in any way so It really don’t bother me. I’m happy to play these.

      #188047
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      For information : Had issues with the first version, on Intel Core i5-6400 Skylake Prosessor, 8GB ram, Win7 64bit and GForce Gtx 1080 (8GB vram) on 4k monitor. No issues with the updated table. This on official 10.6.

      #188068
      DeathInc
      Participant
      @deathincclan
      Member

      Works great now Unclewilly.  Appreciate the update.  Looks Fantastic!!!!!

      #188076
      edo75
      Participant
      @edo75

      The B2S Backglass doesn’t show up for this table. Any idea?

      #188134
      naeromagus
      Participant
      @naeromagus
      Member

      Must go into script and Line 17 ( ccontroller = 0 CHange this to 3 ) 3=B2s serverccexac

      3 users thanked author for this post.
      #188144
      KrakenByte
      Participant
      @krakenbyte

      My old back glass doesn’t work. What is the recommended B2S file, is there any link, please? Thanks. :unsure:

      KrakenByte Kraken

      #188146
      sheltemke
      Participant
      @sheltemke
      Member

      My old back glass doesn’t work. What is the recommended B2S file, is there any link, please? Thanks. :unsure:

      You have to read back 1 comment for the solution.

      1 user thanked author for this post.
      #188158
      ktmspark
      Participant
      @ktmspark

       

       

      #188160
      LynnInDenver
      Participant
      @lynnindenver
      Member

      It’s the “PinMAME, B2SServer” option near the top of the script:

      ‘******************* Options *********************
      ‘ DMD/Backglass Controller Setting
      Const cController = 3 ‘0=Use value defined in cController.txt, 1=VPinMAME, 2=UVP server, 3=B2S server, 4=B2S with DOF (disable VP mech sounds)
      dim blacklight : blacklight = True ‘chage it to False if you don’t want the blacklight during the neon flasher
      ‘*************************************************

      You’ll want to set it to “3” or “4” depending on your cab’s DOF.

      I did test on the pincab, the latest version works there too.

      Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
      Head Proprietor of Pisces Pinball, a VPX table developer.
      Lead Technician of MC Chase Amusements, a private arcade in our home basement.

      1 user thanked author for this post.
    Viewing 20 posts - 21 through 40 (of 85 total)
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