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    • Author: Unclewilly
    • Version: 2.4.6
    • Views: 3926
    • File size: 354.01 MB
    • Downloads: 2215
    • File Author: ClarkKent
    • Updated: July 24, 2020
    • Categories:
    1. mod by ClarkKent

    based on unclewilly and nunzio version

     

    Clark's changelog:

     

    *) added scanned playfield (high resolution Cruse scan)

     

    *) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)

     

    *) added scanned apron decals

     

    *) repostitioned every single object to be aligned with the scanned playfield

     

    *) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos

     

    *) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects

     

    *) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)

     

    *) redesigned the main plastic ramp to have the full functionality and looks of the real ramp

     

    *) new dancer and animation from Flupper

     

    *) added several new sound samples

     

    *) adjusted physics

     

    *) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices

     

    *) this construction should be as close as possible to the real thing, down to each screw

     

    *) thanx to everybody who was helping in this projec

     

    unclewilly added alien lock mirror animation

    2.4.6

    *) correct green targets at the main ramp added. Thanx to Flupper for some help on the round one

    *) correct sized apron, missing metal parts added, corrected hight, fully correct positioned and sized decals, wire adjusted

    *) ball guides adjusted, all ball guides named correctly as seen in the manual.

    *) slingshot- and returnlanes adjusted

    *) plunger lane metal ramp corrected

    *) intersection ramp adjusted, missing metal holder added, correct coil type added

    *) all wire ramps adjusted to the intersection ramp corrections

    *) screw threads in the transparent posts added

    *) screw washers added as seen on the real machine

    *) metal protectors adjusted

    *) gate wires corrected

    *) several textures improved

    and several other small adjustments to increase level of details.

    2.4.2

     

    Changelog:

     

    *) fixed diverter movement

     

    *) fixed ball shadow (JP)

     

    *) fixed mirror texture (and separated the primitives group)

     

    *) added an invisible wall at the right gate to prevent ball stuck

     

    *) added new and correct flipper finger decals redraws (made for real BBB)

     

    *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)

     

    *) added new scanned target decals AW00187-1 to 8

     

    *) added new scanned spinner decal AW00187-9 to 10

     

    *) added ramp decal AW00187-12 redraw (also made for real BBB)��

    reduced mirror animation texture size dropped about 40 mb in size.

    hope that fixes everyones issues

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 61 through 80 (of 85 total)
    • Author
      Posts
    • #188515
      Rajo Joey
      Participant
      @joey2001
      Member

      Fantastic looking table, but as some other wrote, I’m also not very happy with the physics. There are too much lag in the flipperbats. Have to change it to use fastflipps. Maybe it’s better then.

      I try after this table sheltemke’s and I like the physics much more. I will try ff.

      And I have to install the smaller version. During loading the bigger one, the editor crash immediately. I have 32 GB RAM and a Geforce 2080 ti, but an older i6700k.

      #188518
      Tom
      Participant
      @armyaviation
      MemberContributor

      WTF did you do ? Imported physics from bigus ? OMG – that is the last thing I would ever do !! There is nothing more sad, or should I say amusing seeing him posting mods where he says he he has fixed the physics and it plays better. I’ve done a couple of mods myself, and I will never ever use the word fixed for someone else’s work. I would maybe say. I’ve change the physics to something that pleases me more. But, never ever say fixed. That guy’s mods just ain’t worth it – except for operation thunder.

      Just could not keep this rant locked down inside myself anymore.

      I couldn’t have said it better myself,  thankyou thankyou

      #188519
      LynnInDenver
      Participant
      @lynnindenver
      Member

      yep… same for me… i imported the whole physic from the last bigus mod based on the last jpsalas based on the last unclewilly before this one :P

      I would never import the physics from another table build, never mind the author (and I don’t download Bigus1 tables, because honestly all he’s done thus far is mods and put up a fight regarding crediting earlier authors early on).

      Most physics setups can be assumed to be tuned for the particular table they are on, and it’s unlikely that it will work without tweaking, even on what is supposed to be the same table.

      Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
      Head Proprietor of Pisces Pinball, a VPX table developer.
      Lead Technician of MC Chase Amusements, a private arcade in our home basement.

      #188546
      Onevox
      Participant
      @rooster
      Member

      Thanks for such a beaut. Only tried v2, which runs nicely on my simple 1060, i5-2500k.

      Onevox

       

      #188565
      Slydog43
      Participant
      @slydog43
      Member

      Loving how nice this table but it almost too good :)   I think I’m losing value :)

       

      Just joking

       

      #189223
      xphilou29
      Participant
      @xphilou29
      Member

      wouaahh what a mod!! I love it, thanks for sharing and for your work!

      #189238
      Unclewilly
      Participant
      @unclewilly

      Changelog:

      *) fixed diverter movement

      *) fixed ball shadow (JP)

      *) fixed mirror texture (and separated the primitives group)

      *) added an invisible wall at the right gate to prevent ball stuck

      *) added new and correct flipper finger decals redraws (made for real BBB)

      *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)

      *) added new scanned target decals AW00187-1 to 8

      *) added new scanned spinner decal AW00187-9 to 10

      *) added ramp decal AW00187-12 redraw (also made for real BBB)��

      13 users thanked author for this post.
      #189256
      cyberpez
      Participant
      @cyberpez
      Member

      Just thinking out loud…  but I always felt this table should GLOW  I’ve not found any good pictures or videos, but when they add in their own blacklight and just some of the color choices they use.  (I’m kinda a blacklight nerd)  All the greens, purples, oranges, some of those blues are classic UV reactive colors.    In the past I’ve modded my own table to light up with checking the disable lighting check on the tube, and a few flashers like I did in AFM….  But the way UW and CK did this with the LUTz got me thinking…   Could you use a LUT image to light up those colors?   I tried some basic trial and error and it sorta worked..  But not they way I hoped.  Any LUT guru’s have any ideas?  I really like the way the table gets a blue/purple tint, but that tube and wire ramps I feel should really light up. (among so many other things in the table.

      #189268
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I agree cp – the blacklight really gave the table the wow factor.

      Thank you very much UW and Clark for the update. On my way to enjoy this, Centigrade and a unnamed (soon to be released ) table some play time. :rose:

      #189271
      7x4x1z
      Participant
      @cookieraid

      Outstanding job! Beautiful table. Thank you. :good:

      #189279
      The Loafer
      Participant
      @theloafer
      Member

      I agree cp – the blacklight really gave the table the wow factor.

      Thank you very much UW and Clark for the update. On my way to enjoy this, Centigrade and a unnamed (soon to be released ) table some play time. :rose:

      Agree on the backlight and Thalamus you are a tease ;)

      #189292
      Clark Kent
      Participant
      @clarkkent
      MemberContributor

      I‘m constantly working on this table for the last two years or so. I made some improvements today again – but only to raise the level of exactness to the real table, on VPX you would barely notice it. Nevertheless my 3d construction is intended to be a reference, it is very exact and could be used for a real build.

      At a future date I‘ll add render effects for the transparent plastics.

      6 users thanked author for this post.
      #189356
      evileman
      Participant
      @evileman

      Wow!!! What a beauty. Your work is very much appreciated. Thankyou Unclewilly!

      #189360
      The Loafer
      Participant
      @theloafer
      Member

      I‘m constantly working on this table for the last two years or so. I made some improvements today again – but only to raise the level of exactness to the real table, on VPX you would barely notice it. Nevertheless my 3d construction is intended to be a reference, it is very exact and could be used for a real build.

      At a future date I‘ll add render effects for the transparent plastics.

      To anyone who has the privilege to play this release, your commitment to this table is crystal clear and obvious.  Many thanks for this and your continuous contributions to our community.

      #189610
      clanggedin
      Participant
      @clanggedin69

      It still takes forever and a day to load on my system. I have an old pc though so it’s to be somewhat expected. The playfield is absolutely beautiful once it does load, but plays super choppy. I’ll have to settle on an older version.

      Keep up the great work though!

      #189638
      Tom
      Participant
      @armyaviation
      MemberContributor

      You guys want black light… we need to do Sega Viper night drivin.  We have a good playfield image.  That sucker has some serious black lights on it

      #189915
      flstclasic
      Participant
      @flstclasic
      Member

      Sadly, even with the update, I still have ball stutter with the blacklight. I7 8700 and Gtx 1080.

      #190011
      kds70
      Participant
      @kds70
      Member

      I still have ball stutter with the blacklight. I7 8700 and Gtx 1080

      No stuttering here; 4K playfield, GTX 1070, i5 2500k cpu.

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #190026
      naeromagus
      Participant
      @naeromagus
      Member

      You guys want black light… we need to do Sega Viper night drivin. We have a good playfield image. That sucker has some serious black lights on it

      Love that game. Who doesn’t live Glow balls?

      #190056
      smith482
      Participant
      @smith482

      I love the table but i’m still getting some major slow-downs pretty often. This is the only one that gives me these kinds of issue.

    Viewing 20 posts - 61 through 80 (of 85 total)
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