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    VP9 version description

    Thanks to ASOT for the table redraw and plastic resources.

    Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.

    Thanks to kanario40 for the pics of the plastics and PF.

    Thanks to DARK for the buck model and help with the 3D ramp

    Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.

     

    whats new  VPX version

    complete strip and rebuild, I replaced what I could with primitives

    script rebuild

    Stern apron primitive by Knorr

    another big thank you to ASOT for his plastic resources,  thanks to him I was able to rebuild most of the plastics with HQ resources.

    I replaced the Cow and Moose trophy images with generic 3d models I was able to find.

    Big thank you to Jp and GTXJOE for the buck  script but note that

    ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.

    I modified the diverter scripted,  I'm hopping this does not happen.

     

    their are a few plastics that are missing ,  if I get them I will update the table.

    2.0.1

    ramp switch fix

    removed mechanical sound from Elk diverter

     

    This topic contains 40 replies, has 22 voices, and was last updated by  Karlor 2 months, 1 week ago.

    Viewing 20 posts - 1 through 20 (of 41 total)
    • Author
      Posts
    • #57549
       32assassin 
      Participant
      Member

      VP9 version description

      Thanks to ASOT for the table redraw and plastic resources.

      Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.

      Thanks to kanario40 for the pics of the plastics and PF.

      Thanks to DARK for the buck model and help with the 3D ramp

      Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.

       

      whats new  VPX version

      complete strip and rebuild, I replaced what I could with primitives

      script rebuild

      Stern apron primitive by Knorr

      another big thank you to ASOT for his plastic resources,  thanks to him I was able to rebuild most of the plastics with HQ resources.

      I replaced the Cow and Moose trophy images with generic 3d models I was able to find.

      Big thank you to Jp and GTXJOE for the buck  script but note that

      ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.

      I modified the diverter scripted,  I'm hopping this does not happen.

       

      their are a few plastics that are missing ,  if I get them I will update the table.

      #57553
       randr 
      Keymaster
      ModeratorMember

      Thanks 32! neat table for sure :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #57554
       TNT2 
      Participant
      Member

      I got an error on line 316 when I hit the kickback.

      #57555
       32assassin 
      Participant
      Member

      I renamed the kicker just before I uploaded the file, I did a search for ramb and must of missed that line

      change this

      ramb.kick 170, 15

      to

      sw34.kick 170, 15

       

      will update if anyone notices more problems.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #57600
       wAxx333 
      Participant

      The Shooter Lane thingy with the Buck on it isn’t working properly, it sticks out and blocks the right orbit

       

      #57610
       Naboodiver 
      Participant

      32,  first thanks for the table.    Can you look at the flipper placement?    Compared to the original vp9 version by, I believe Vett, they are too far apart.    In the original version, they were offset from the lane plastic.     Ball is unsaveable from most down the middle shots.  Thanks for looking.

      #57611
       randr 
      Keymaster
      ModeratorMember

      I think they are just a bit short depending on radius of each end the length changes. Kinda main reason I made the ruler primitive. Thanks again 32 for the table it’s fun

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #57646
       32assassin 
      Participant
      Member

      version 1.1 is up

      flipper size an dlocation match the vp 9 version

      Elk script was modified,  the ELK should match the flipper location now.

      the way the 85vett set up the flipper for the elk diverter,  The Start is at the open position and the end is at the close position.

      the table was starting with the ELK in the open position.

      after watching a few videos,  I noticed  that the table should start with the ELK diverter closed.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      4 users thanked author for this post.
      #57666
       blackvulcan3 
      Participant
      Member

      Cool, thanks 32. I was about to raise that in my first time the ball could not be located after end of ball 1. I had Buck Mulitball and after all balls were gone it ran though a find ball sequence but could not be located. I’ll try the new version and let you know if it is replicated. If I don’t bring it up, its fixed for me, but I’ll leave this post so if others encounter it we know its an issue. Thanks man, its a real nice table. Love your work.

      EDIT – Hey 32, same error on 1.11. Played Big Buck Multiball, lost all the balls and it doesn’t locate them, just does a search. The Big Buck Multiball bonus ends, but the end of ball bonus doesn’t activate so it just loops through the ball location. This time it did run through a few times and move to ball 3, but in the first instance on the old version it just hung in the ball location mode. Thanks again for the table, still a beaut.

      #57668
       TNT2 
      Participant
      Member

      Love this table. I think unique-themed tables make for great fun. The artwork is great and gives it a classic feel but also with the bells and whistles of a modern Stern.

      I did notice during Elk multiball that I would get a strange repeating sound that would drown out the sound effects. I couldn’t tell what it was. However the table would still play and not crash. Once all of the balls were drained the repeating sound shut off.

      #57678
       STAT 
      Participant
      MemberContributor

      Had a Problem with two Multiballs: all Ball Drains, but Game didnt Stop.

      #82578
       Connorsdad 
      Participant

      Great conversion but seems slow compared to the vp9 version, is there a way I can speed it up without breaking anything ?

      #96375
       Bladeof 
      Participant

      I get a loud grinding sound when the Elk diverter is open during Elk Multiball, lasts until the diverter closes, has anyone notice this and have a fix for it.

      #96377
       32assassin 
      Participant
      Member

      the only mechanical sound I scripted to the elk diverter is the “Popper” sound and its more of a solenoid sound then a grinding sound.

      go to the  sound manager to see if its the same sound you are getting when the Elk diverter closes

      if you wan to remove it or change it  go to the Elk diverter code  and remove this two lines

      PlaySound SoundFX(“Popper”,DOFContactors)

      or change “Popper” to what you want such as this

      PlaySound SoundFX(“Diverter”,DOFContactors)

      the “Diverter” sound is not as loud as “Popper”

      if the sound is still their

      its a rom sound,  the only way you can get rid of it or modify

      is by modifying the rom sound with Pinball Browser.

       

      if you have DOF,  then  you need to updated your DOF config file to not trigger the device you are currently triggering.

       

       

       

       

       

       

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #96412
       Bladeof 
      Participant

      32A, Changing Popper in the PlaySound Script Line to Diverter as you suggested worked like a charm. Thank You for your Time and Work, it is much appreciated. :good:

      #104991
       Pinbolt 
      Participant
      Member

      Looks absolute amazing. Thank you for your masterpiece and thank you for the great Elvira table.

      #104994
       randr 
      Keymaster
      ModeratorMember

      Agreed thanks so much 32!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #105007
       Thalamus 
      Moderator
      ContributorMemberModerator

      Thanks for the update 32a ! :-)

      #105013
       STAT 
      Participant
      MemberContributor

      Thanks 32assassin :good:

      #105025
       arconovum 
      Participant
      MemberContributor

      a big thanks 32A , look forward to trying this out.

    Viewing 20 posts - 1 through 20 (of 41 total)

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