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    • Author: cyberpez
    • Version: 1.1
    • Views: 10681
    • File size: 132.87 MB
    • Downloads: 3291
    • File Author: cyberpez
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=307
    • Updated: August 4, 2017
    • Categories:
  • Hey There,

    Here is a vpx update to my Black Hole table.

    New Stuff...  First off, big thanks to wrd1972 and rothbauerw for helping me finish this one up... Without them, who knows when it would have been finished.  I do know it would not play nearly as well!!

    Wrd helped rescale and resize both the upper and lower playfield.  (we rebuilt the lower twice to get the angle just right)  He also spent way too much time on the physics.. (trust me it’s a compliment)  I envy his attention to detail in that area.

    Roth rescripted and cleaned up most of the code.  Took out all of my timer based hacks.

    hauntfreaks Helped out with the lighting among other things I forget.  It was also his idea for the Blacklight multiball.

    Leaf switches stolen from BorgDog.

    Various bolts and screws from Dark and Zany.

    Lots of new stuff by me..  New primitive plastics, gates, spinner, ball mod, etc, etc.

    Again, thanks to wrd and roth for all their help, table testing and attention to detail!!!

     

    **************************

    Check script for options!!!!!

    So many Options!!!!!

    **************************

     

    -----------------

    See below for the old info from the VP9 version with notes of changes I made.  Again thanks to them, this table would not exist without that version or their help

    -----------------

    Black Hole was one of the first tables I loaded onto my cabinet and it rocked!! I played it a bunch then moved on to the other 300 or so tables.  Looking for another table to work on, I decided to give this one a go.  I'm happy with how it turned out and hope you will all enjoy it!!!!  This is a complete from-scratch build of it.

    Things I did:

    I started with only a manual and blank table.  I did have to peak at the old versions to figure out how couple of things worked.. (so thanks destruk, PataTrox and Mostly Decaf for your original tables).... it was mostly just A LOT of trial and error.

    I did a redraw of both the lower and upper playfield from the ones TAB uploaded to the site. (Thanks!!)  Plastics I redrew from the best pics I could find.  Only things I didn't redraw are the space men and planets/asteroids..  those are taken from the best pics I could find.

    ----------------------------------------

    Take a look at the top of the script... lots of options. (even more than before!!)

    ----------------------------------------

    Old Credits and Thanks that still apply:

    Thanks to the test team!!  The Loafer, Shadowsclassic, Nemo, Arngrim, dboyrecords, Zany.  With their help we squashed bugs and tweaked the playability.  They pushed me to make it the best looking and playable table we could.  So thanks again!!!!

    Thanks to freneticamnesic, He helped get the lower bonus score working right!!!  He also did the primitive spring, re-entry tube and ball diverter!!!  (I did redo the spring for the VPX version)

    Thanks to Zany for doing the primitive pop bumpers and flippers! He also did the window, much more windowy now (new window model by me, but used Zany's texture)

    Thanks to Arngrim for adding in DOF, and helping with the sound code!!  (Roth Updated the DOF code for the VPX version)

    Thanks to all the Table Authors, Table Template Builders, Primitive Builders, etc. that have come before me.  It's AMAZING(!!!!!!!) what you have all done with this program.  I'd give you all credit but I'd never stop typing names.  Thanks!!!

    ----------------------------------------

    If you find any bugs or oddities let me know and I'll do my best to get them fixed up.

    Once again I hope you Enjoy!!!

    -cyberpez

     

    Version 1.1

    --------------------------

    -Flippers resized to correct Gottlieb proportions

    -Fixed missing DOF Calls

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 80 total)
    • Author
      Posts
    • #56120
      cyberpez
      Participant
      @cyberpez
      Member

      Hey There,

      Here is a vpx update to my Black Hole table.

      New Stuff...  First off, big thanks to wrd1972 and rothbauerw for helping me finish this one up... Without them, who knows when it would have been finished.  I do know it would not play nearly as well!!

      Wrd helped rescale and resize both the upper and lower playfield.  (we rebuilt the lower twice to get the angle just right)  He also spent way too much time on the physics.. (trust me it’s a compliment)  I envy his attention to detail in that area.

      Roth rescripted and cleaned up most of the code.  Took out all of my timer based hacks.

      hauntfreaks Helped out with the lighting among other things I forget.  It was also his idea for the Blacklight multiball.

      Leaf switches stolen from BorgDog.

      Various bolts and screws from Dark and Zany.

      Lots of new stuff by me..  New primitive plastics, gates, spinner, ball mod, etc, etc.

      Again, thanks to wrd and roth for all their help, table testing and attention to detail!!!

       

      **************************

      Check script for options!!!!!

      So many Options!!!!!

      **************************

       

      -----------------

      See below for the old info from the VP9 version with notes of changes I made.  Again thanks to them, this table would not exist without that version or their help

      -----------------

      Black Hole was one of the first tables I loaded onto my cabinet and it rocked!! I played it a bunch then moved on to the other 300 or so tables.  Looking for another table to work on, I decided to give this one a go.  I'm happy with how it turned out and hope you will all enjoy it!!!!  This is a complete from-scratch build of it.

      Things I did:

      I started with only a manual and blank table.  I did have to peak at the old versions to figure out how couple of things worked.. (so thanks destruk, PataTrox and Mostly Decaf for your original tables).... it was mostly just A LOT of trial and error.

      I did a redraw of both the lower and upper playfield from the ones TAB uploaded to the site. (Thanks!!)  Plastics I redrew from the best pics I could find.  Only things I didn't redraw are the space men and planets/asteroids..  those are taken from the best pics I could find.

      ----------------------------------------

      Take a look at the top of the script... lots of options. (even more than before!!)

      ----------------------------------------

      Old Credits and Thanks that still apply:

      Thanks to the test team!!  The Loafer, Shadowsclassic, Nemo, Arngrim, dboyrecords, Zany.  With their help we squashed bugs and tweaked the playability.  They pushed me to make it the best looking and playable table we could.  So thanks again!!!!

      Thanks to freneticamnesic, He helped get the lower bonus score working right!!!  He also did the primitive spring, re-entry tube and ball diverter!!!  (I did redo the spring for the VPX version)

      Thanks to Zany for doing the primitive pop bumpers and flippers! He also did the window, much more windowy now (new window model by me, but used Zany's texture)

      Thanks to Arngrim for adding in DOF, and helping with the sound code!!  (Roth Updated the DOF code for the VPX version)

      Thanks to all the Table Authors, Table Template Builders, Primitive Builders, etc. that have come before me.  It's AMAZING(!!!!!!!) what you have all done with this program.  I'd give you all credit but I'd never stop typing names.  Thanks!!!

      ----------------------------------------

      If you find any bugs or oddities let me know and I'll do my best to get them fixed up.

      Once again I hope you Enjoy!!!

      -cyberpez

       

      Total of 30 users thanked author for this post. Here are last 20 listed.
      #56124
      Drybonz
      Participant
      @drybonz
      Member

      Thanks, Cyberpez.  It’s been marinating for a long time… I’m sure it will be nice and tasty.    :good:

      #56126
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      whoo hoo… it’s done!!…… so many options!!… great work as always

      #56128
      randr
      Keymaster
      @randr
      ModeratorMember

      GREAT choice for a build! true classic machine. Thank you for all the Time you put into this looks very nice :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #56129
      Ben Logan2
      Participant
      @benlogan2
      Member

      Way to go, Cyberpez. What a beauty. Thanks!

      #56130
      markrock76
      Participant
      @markrock76
      Member

      Table is incredible.  Wow does not do it justice.  Plays so good and exciting.  The blacklight with planets and asteroids lit is really nice!!  Really looking forward to the blacklight on BTTF  B-)

      #56131
      TNT2
      Participant
      @tnt2
      Member

      I was never too impressed with this table in Pinball Arcade.

      Now in hindsight of course I realize that that table was not a true representation.

      Looking forward to trying this.

      #56132
      TNT2
      Participant
      @tnt2
      Member

      Plays great! Thanks to everyone who contributed to the table.  :good:

      #56133
      bord
      Moderator
      @bord
      MembervipContributorModerator

      I got to spend some time on a Black Hole on location this last weekend. It was great! Thanks for tying a ribbon on the VPX version.

      #56136
      Jesperpark
      Participant
      @jesperpark
      Member

      Thanks to everyone especially Cyperpez for the great work.  Love it

      This fills the void i’ve had ever since i had a chance to buy a real Black Hole, missed out by 10 minutes..

      #56141
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      Thanks cyberpez!

      Punch it!

      #56144
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Great ! Thank you !

      #56151
      TXT11
      Participant
      @txt11
      Member

      Great table – Thank You B-)

      #56157
      Noslet
      Participant
      @pinlow
      MemberContributor

      Thanks CP, awesome release!

      Ah

      #56159
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Thanks Man, thanks to all others ! Was much works for sure, now its amazing ! :good:

      #56161
      Jinxy
      Participant
      @jinxy

      Great job on this one very nice. Thanks to the whole team for all your hard work. :good:

      #56165
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you very much for VPX version.

      #56173
      STAT
      Participant
      @stefanaustria
      MemberContributor

      I remember, there was anything with the Sound on or off while playing … how i can de/activate this ?

      Sometimes i love it, sometimes not, the Sound  ;-)
      Overall: great Table Cyberpez :good:

      #56186
      kds70
      Participant
      @kds70
      Member

      Great table thank you. Noticed that the Bumpers and some other toys didn´t work with DOF. The slingshots are working for example. Am i doing something wrong? Used 2 Roms to test and updated DOF Table config for 3 times now; Bumpers aren´t working. :scratch:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #56202
      Scooby
      Participant
      @scooby
      Member

      Thanks cyberpez and everyone involved in recreating this fun table.  I have a question regarding DOF for this table.

      For some reason, only the flippers are firing my solenoids.  All other items such as pop bumpers, slingshots, etc. do not fire any of my DOF toys.

      I have tried both the blckhole and blkhole7 roms and associated DOF configs, but have the same result.

      Any ideas how to get the rest of the table toys to fire my solenoids with DOF?

      Thanks in advance.

    Viewing 20 posts - 1 through 20 (of 80 total)
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