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    A 1980 classic. A brutal game introducing upper playfields and magna save buttons. Innovative, antagonistic, and ruthless. I started working on this when The Loafer and The Hunter shared some great plastic scans. All other graphics were cobbled together by me off and on over the last half year.

    Credits:

    Plastic scans from The Loafer/The Hunter Basic script, backdrop settings from JP Salas Advanced script from Scottacus Insert fading technique courtesy of Flupper Testing: The Loafer, Arconovum, Scottacus, Borgdog Tweaks and fixes: Draifet

    10.5 required

    Saved in 10.6 so save it in 10.5 if the message bothers you

    1.0 Initial release

    1.0.1 Quick fix for a ball stuck issue some were seeing

    1.0.2

    ·Wall79 modified to avoid clipping with the ball seen over the primitive at the left wall of the ramp. ·VUK tagged as static ·Magnasave insert lights changed to red ·Ball shadow oppacity lowered at 75% ·Added ball scratches decal ·User customizations options changed ·More blueish inserts, images and vpx lights ·Fade speed for all the insert lights changed to up speed 0,5 and down to 2,5 ·Added a new spinneroff image

    1.0.3

    ·Additional insert lighting tweaks by Draifet

    This topic contains 65 replies, has 25 voices, and was last updated by  STAT 4 months, 3 weeks ago.

    Viewing 20 posts - 21 through 40 (of 66 total)
    • Author
      Posts
    • #104816
       Scooby 
      Participant
      Member

      Just had a chance to play this and I must say it’s a really fun and well done table. This is going to get a lot of play around here for sure.

      Thanks for sharing your work!

      #104833
       Draifet 
      Participant
      Member

      Thanks Bord, all perfect.  :heart:

      (If for some reason u update the table, please take a look at the left ramp wall, cause I see some minor clipping over the prim, easy fixed moving the wall points a little to the right, and the ramp still works fine I think.)

      #104897
       arconovum 
      Participant
      MemberContributor

      In FSS, almost done but not quite.

       

      Black Knight Shadows Day Clipboard-4

      1 user thanked author for this post.
      #104908
       STAT 
      Participant
      MemberContributor

      I wonder, no one got the Situation as i described before ? :unsure:

      #104915
       arconovum 
      Participant
      MemberContributor

      :good:

      #104917
       arconovum 
      Participant
      MemberContributor

      I wonder, no one got the Situation as i described before ? :unsure:

      Nope I cannot repeat that bug..

      edit: do you remember if the ball was moving fast or slowly when entering that area?

      #104919
       markrock76 
      Participant
      Member

      I wonder, no one got the Situation as i described before ? :unsure:

      I also had a ball stuck here.  Not able to free it with nudging.  The ball can get around the kicker on the front side of it.  Just needs a wall to prevent this.  Table is pretty perfect to me otherwise.  Very fun to play.

      1 user thanked author for this post.
      #104927
       arconovum 
      Participant
      MemberContributor

      @STAT & @markrock , is it during a multi-ball or, obtaining a multi-ball(in other words a ball is in the ball lock on second level), or any other time where no ball is locked?  I understand your wall solution, but it may not be that, but rather a functionality issue, because I just can’t get it stuck up in their, no matter how many balls I throw at it, and what ever speed I throw a ball at.

       

      #104928
       markrock76 
      Participant
      Member

      I don’t think it was during multiball for me.  Though I don’t remember 100%.  I think it was a very weak hit that just kind of rolled up in there and settled behind the wall.  A fluke because it did only happen 1 time in quite a few plays.  And I can not remember if a ball was locked or not.

      #104930
       arconovum 
      Participant
      MemberContributor

      Well I have setup my flipper debugging mechanism, and tested that area against at least 300-400 ball shots of varying speeds, and I cannot get it to latch onto whatever it is hooking up onto for you guys.

       

      Clipboard-1

      #104939
       STAT 
      Participant
      MemberContributor

      If i remember correctly, it was only 1 Ball, with “normal” Speed.
      Thanks for testing Hanz … i hope, i have a few Coins for some Games later …

      #104943
       Mark70 
      Participant
      Member

      Great looking and playing table.
      And like alredy mentioned by Ben, the way the ball enters the upper playfield is awesome!! Or how the ball goes back when it was too weak.
      Realer than the real thing, which I played yesterday for one game. :)
      Thanks Bord! and all involved.

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #104957
       bord 
      Participant
      MembervipContributor

      Thanks guys for all the troubleshooting. I had never seen anything like STAT’s issue during dozens of test games. However, after saving in 10.5 (I built it in 10.6) and releasing the game I have been able to recreate it a couple times. Not exactly sure what the problem is. It seems like the physics of one of the ramps in that area isn’t functioning as it is assigned in the VPX editor. I’m going to tinker around over the next few days and replace the elements in the area in question. Hoping to have an update by week’s end.

      #104999
       3rdaxis 
      Participant
      MemberContributor

      Fantastic job guys. Absolutely stunning work here. ***** Five stars.    :good:

      1 user thanked author for this post.
      #105000
       3rdaxis 
      Participant
      MemberContributor

      I love the little spinner rod moving tansz with the spinner;) That’s an impressive amount of detail.

      #105015
       STAT 
      Participant
      MemberContributor

      Also one of my “played in my Youth – so an absolutely Favorite” :good:

      #105164
       Micronaut 
      Participant
      Member

      wow!   :yahoo:
      excellent recreation of this great classic. :good:
      good job, bord and congratulations.  :bye:

      #106167
       bord 
      Participant
      MembervipContributor

      1.0.1 uploaded with a fix for the ball stuck issue.

      4 users thanked author for this post.
      #106280
       giovanni1966 
      Participant

      The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?

      They should also flicker as soon as you trigger them.

      #106300
       bord 
      Participant
      MembervipContributor

      The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?

      They should also flicker as soon as you trigger them.

      Thanks! Glad you are enjoying it. The insert color was an error on my part. It will get fixed eventually. Not sure about the flickering. That is ROM controlled, although I may be able to change it a little by changing the fade speed.

    Viewing 20 posts - 21 through 40 (of 66 total)

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